Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Vote for "Time of Guns" (1914-1918)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Vote for "Time of Guns" (1914-1918) Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
Vote for "Time of Guns" (1914-1918) - 3/27/2012 12:03:20 AM   
welk

 

Posts: 865
Joined: 9/17/2006
From: France
Status: offline
Please, vote for creation by Wasterland Interactive of a new game : "Time of Guns" (1914-1918) with a large map like ToF, and using the same features, adapted for 14-18.

Vote under this thread. Perhaps they will consider the petition...

< Message edited by welk -- 3/27/2012 12:04:07 AM >


_____________________________

Post #: 1
RE: Vote for "Time of Guns" (1914-1918) - 3/27/2012 1:33:28 PM   
Rasputitsa


Posts: 2903
Joined: 6/30/2001
From: Bedfordshire UK
Status: offline
Obviously most gamers would like to see more titles, so I would give a qualified yes vote. The qualification is that only the Devs know how many games they can reasonably support, so, as always, it's up to them.

_____________________________

"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon

(in reply to welk)
Post #: 2
RE: Vote for "Time of Guns" (1914-1918) - 3/27/2012 2:18:50 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
Yes! Would absolutely love to see a WWI game on this same map and scale (of course with the proper changes to rail lines, borders, etc.).


(in reply to Rasputitsa)
Post #: 3
RE: Vote for "Time of Guns" (1914-1918) - 3/27/2012 9:55:39 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
Just as brilliant would be a Napoleonic brigade/division/corps/army level game on the same map.

< Message edited by gwgardner -- 3/27/2012 9:56:20 PM >

(in reply to gwgardner)
Post #: 4
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 3:33:07 AM   
Razz1


Posts: 2560
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Or the Civil War between the States in America.

In fact it would be the best game for the American civil war concerning all the options you can do build buy etc..

(in reply to gwgardner)
Post #: 5
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 5:20:59 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
How about let's hold off on all of that and get this game working.

_____________________________


(in reply to Razz1)
Post #: 6
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 11:25:03 AM   
sullafelix

 

Posts: 1520
Joined: 1/11/2005
Status: offline
Yes I would

_____________________________

Windows 7 home premium 64
Intel quad core I7
16 gig
AMD R9 200 series

Di! Ecce hora! Uxor mea me necabit!

(in reply to jjdenver)
Post #: 7
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 11:56:33 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
a WWI mod would be achievable with a working scenario and events editor.
-units are ready.
-map W.I.P...

_____________________________


(in reply to sullafelix)
Post #: 8
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 2:27:54 PM   
nate25


Posts: 1191
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
Yes, WW 1 definitely. But not corps level, that's been done to death.

Div./Brgd. The OOBs are out there.

_____________________________

I have a subtle and cunning plan.

(in reply to Magpius)
Post #: 9
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 2:54:54 PM   
gonzoo

 

Posts: 5
Joined: 10/16/2007
Status: offline
Yes, Yes, Yes !!!

(in reply to nate25)
Post #: 10
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 4:28:11 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
BIG FAT YES.

Would be the first game I'd buy from Wasteland aswell. Oh and a big western front please. Not the six or so hexes that the coming soon COmmander Great War game, which makes it a no buy right off for me.

How about just the Western and Eastern front at brigade level!

_____________________________


(in reply to gonzoo)
Post #: 11
RE: Vote for "Time of Guns" (1914-1918) - 3/28/2012 7:18:30 PM   
Lannes


Posts: 85
Joined: 6/13/2000
From: france
Status: offline
Yes I would

_____________________________

Christophe

(in reply to wodin)
Post #: 12
RE: Vote for "Time of Guns" (1914-1918) - 3/29/2012 3:21:45 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Nate post 'em up.
Im not necessarily putting my hand up to do this by the way.
My skills are graphic not scenario programming.

_____________________________


(in reply to Lannes)
Post #: 13
RE: Vote for "Time of Guns" (1914-1918) - 3/29/2012 3:22:31 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
As for the name, Paths of Glory. (from Kubrick's movie)

_____________________________


(in reply to Magpius)
Post #: 14
RE: Vote for "Time of Guns" (1914-1918) - 3/29/2012 3:38:19 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
in case some of you missed how far I got, this was it.
and this was the unit set.

< Message edited by Agent S -- 3/29/2012 3:40:24 AM >


_____________________________


(in reply to Magpius)
Post #: 15
RE: Vote for "Time of Guns" (1914-1918) - 3/29/2012 3:10:09 PM   
nate25


Posts: 1191
Joined: 9/20/2011
From: Fishers Indiana
Status: offline

quote:

ORIGINAL: Agent S

Nate post 'em up.
Im not necessarily putting my hand up to do this by the way.
My skills are graphic not scenario programming.


Here is a site for the UK divisions.

http://www.1914-1918.net/oob.htm

More coutries to come as I track them down again.

Nate


_____________________________

I have a subtle and cunning plan.

(in reply to Magpius)
Post #: 16
RE: Vote for "Time of Guns" (1914-1918) - 4/1/2012 12:27:33 AM   
Gilmer


Posts: 1452
Joined: 7/1/2011
Status: offline
A GOOD one, yes.

(in reply to nate25)
Post #: 17
RE: Vote for "Time of Guns" (1914-1918) - 4/1/2012 6:08:50 AM   
Cecilia48

 

Posts: 6
Joined: 3/24/2012
Status: offline
The qualification is that only the Devs know how many games they can reasonably support, so, as always, it's up to them.

(in reply to Gilmer)
Post #: 18
RE: Vote for "Time of Guns" (1914-1918) - 4/1/2012 9:13:19 PM   
Anguille


Posts: 637
Joined: 6/28/2006
From: Hyper-cruiser "Phantom"
Status: offline
I would buy it too.

_____________________________


(in reply to Cecilia48)
Post #: 19
RE: Vote for "Time of Guns" (1914-1918) - 4/4/2012 3:43:30 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Thanks Nate, It may be worth creating a WW1 Resources thread in the modding section, and editing an initial post to consolidate all your links.

_____________________________


(in reply to Anguille)
Post #: 20
RE: Vote for "Time of Guns" (1914-1918) - 4/4/2012 3:51:43 PM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Creating other TOE would not be too difficult.
if you can use notepad, then the various .csv files change the behaviour.
Then its only a matter of tweaking the look.
If CEAW can bring out a 19th C. Napoleon and WW1 flavour game.
Then so could this.

_____________________________


(in reply to Magpius)
Post #: 21
RE: Vote for "Time of Guns" (1914-1918) - 4/4/2012 9:14:03 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
I would like this post not to be treated as something official. Rather as asking you what you would like to see in such game. What are your expectations? What would make this game worth to play for all of you? What would be the coolest feature for such game, and what is ‘must be there’ for you?
Western front was pretty static, but on the East, it was moving back and forth, and after the Soviet Revolution happened it turned into a mess.

It is of course possible to create such game, and using the map known from Time of Fury would definitely speed up the whole process. If there is somebody who likes the era and would like to involve into the development process a little deeper than posting at the forum, let me know.

Anyway, for now I need a feedback, that there is a demand for such title.


_____________________________


(in reply to Magpius)
Post #: 22
RE: Vote for "Time of Guns" (1914-1918) - 4/4/2012 11:17:34 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
One restriction in ToF is player-built fortifications. In a WWI game, you would have to allow for dynamic player creation of trenches and fortifications, AND you would have to do it in such a way as to recreate that difference between western and eastern fronts that you mentioned.

In other words, you would have to have the proper game mechanics that would allow a player to build trenches/fortifications, but also to recreate the conditions/tactics whereby that trench mechanism would not everywhere on the map be the best thing for a player to do.

I hope I have been somewhat clear.

(in reply to doomtrader)
Post #: 23
RE: Vote for "Time of Guns" (1914-1918) - 4/4/2012 11:20:44 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
There would have to be a gas-attack feature in the game, including all the vagaries of it, dependency on proper weather, possibility of it back-firing ....

(in reply to gwgardner)
Post #: 24
RE: Vote for "Time of Guns" (1914-1918) - 4/4/2012 11:22:05 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
The new game would be a good time to implement country-turn-based events, and get rid of inter-turn events.

< Message edited by gwgardner -- 4/4/2012 11:23:02 PM >

(in reply to gwgardner)
Post #: 25
RE: Vote for "Time of Guns" (1914-1918) - 4/5/2012 5:29:18 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
GW nailed it.

_____________________________


(in reply to gwgardner)
Post #: 26
RE: Vote for "Time of Guns" (1914-1918) - 4/10/2012 3:10:45 PM   
nate25


Posts: 1191
Joined: 9/20/2011
From: Fishers Indiana
Status: offline
I can't stress divisional level units enough, IMO. Another corps level WW1 game would be a NO GO for me.

Also, NATO symbology, not 3D type units. Make it look like a proper serious wargame, not something that looks like it could have been a console game.

Just one man's 2 cents worth.

_____________________________

I have a subtle and cunning plan.

(in reply to Magpius)
Post #: 27
RE: Vote for "Time of Guns" (1914-1918) - 4/10/2012 3:25:32 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
Yes, on both points, but I would like to see corps HQs instead of leaders.

quote:

ORIGINAL: nate25

I can't stress divisional level units enough, IMO. Another corps level WW1 game would be a NO GO for me.

Also, NATO symbology, not 3D type units. Make it look like a proper serious wargame, not something that looks like it could have been a console game.

Just one man's 2 cents worth.


(in reply to nate25)
Post #: 28
RE: Vote for "Time of Guns" (1914-1918) - 4/10/2012 3:26:23 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
Status: offline
I can't see the Western Front being represented properly without stacking.

(in reply to gwgardner)
Post #: 29
RE: Vote for "Time of Guns" (1914-1918) - 4/10/2012 5:43:35 PM   
JLPOWELL


Posts: 411
Joined: 5/5/2011
From: Pacific Time Zone
Status: offline
I would second that...
Also without armor or air power (some air power for spotting may be useful for the game but nothing like WW2 effects) breaking static lines will need another mechanism (of course breaking the static lines was and should be hard, but not impossible) Buildup of ammunition reserves for 'pushes'.

IMO the game would need to be reworked extensively to be worthwhile. An elaborate mod would't work at least for me.


quote:

ORIGINAL: gwgardner

I can't see the Western Front being represented properly without stacking.


_____________________________

"Don’t you think that if I were wrong, I’d know it?"

(in reply to gwgardner)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Vote for "Time of Guns" (1914-1918) Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.031