Andav
Posts: 474
Joined: 5/8/2007 Status: offline
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So the other day 23-Mar-42, my dastardly PBEM opponent witpqs and I had a battle in hex 83,52. I suffered greatly while my opponent did not. I am trying to understand what I did wrong. This is DBBs with the stacking limits all over the map. The stacking limit for this hex is 55,000. It is forest. Here is the combat report snippet. Ground combat at 83,52 (near Changsha) Japanese Deliberate attack Attacking force 103543 troops, 879 guns, 56 vehicles, Assault Value = 3011 Defending force 42305 troops, 151 guns, 0 vehicles, Assault Value = 1196 Japanese adjusted assault: 1453 Allied adjusted defense: 1027 Japanese assault odds: 1 to 1 Combat modifiers Defender: terrain(+), experience(-) Attacker: Japanese ground losses: 12823 casualties reported Squads: 232 destroyed, 389 disabled Non Combat: 33 destroyed, 78 disabled Engineers: 20 destroyed, 51 disabled Guns lost 69 (22 destroyed, 47 disabled) Vehicles lost 1 (1 destroyed, 0 disabled) Allied ground losses: 1310 casualties reported Squads: 7 destroyed, 223 disabled Non Combat: 0 destroyed, 16 disabled Engineers: 0 destroyed, 8 disabled Assaulting units: 110th Division 17th Ind.Mixed Brigade 13th Division 6th Division 15th Ind.Mixed Brigade 35th Division 40th Division 13th Ind.Mixed Brigade 57th Infantry Brigade 37th Division 51st Ind.Mtn.Gun Battalion 1st Mortar Battalion 14th Medium Field Artillery Regiment 2nd Ind. Mountain Gun Regiment 52nd Ind.Mtn.Gun Battalion Defending units: 73rd Chinese Corps 53rd Chinese Corps 37th Chinese Corps 87th Chinese Corps I am VERY fortunate to have an excellent partner who is willing to talk about things which seem funny to us (or me specifically). The stacking limit for the hex is 55,000. As you can see, my opponent had placed a strong blocking force in the hex. I had several units in the hex blocking his blocking force while I marshaled my troops for an attack. My plan was to march my attacking troops to the adjacent hex. Once in the adjacent hex, I set them all to follow one unit so they all arrive on the same day to minimize the supply penalty for over stacking. All the troops arrived in good order and were supplied (see below). I was over stacked about 88%. I guess my question is: In addition to supply penalties for over stacking, are there casualty penalties as well? This seems really out of balance considering I had a 1 to 1 and no negative modifiers. My opponent benefitted from terrain but gets dinged for experience. I started digging a bit and discussing with witpqs. He suggested over stacking, supply and fatigue combined with dug in troops in the forest on his side. I was pretty carful to check my supply levels before the attack since I knew I was waaaaaaaay over stacked. Thank goodness for Tracker. If you do not use this tool, you really are missing out. It is excellent. Below is a list of the units and their supply levels for the days leading up to the battle and the day after. I sent all this to witpqs already so there are no worries posting this information. As you can see, on the day they arrived in the hex, supply requirements went waaaaaaaay up. I had two HQs supporting this operation which I hoped would feed supplies to the hex. One was a 1 hex radius HQ in the adjacent hex. The other was China command in Wuchang. There were a lot of supplies in Wuchang. You can see it drawing down on the day of the attack. The troopers making the attack were not the cream of the cream but they were not slackers either. I am perfectly fine thinking I was the victim of bad dice rolls and such. I just wanted to make sure I was not missing something in the stacking penalties. With no negative modifiers in the combat report, I just think it is odd I was beaten so badly. I am not sure what else to attribute the losses. If there are penalties in addition to supply consumption for over stacking then I am not sure how I am suppose to move any stack from a hex which is near the stacking limit. Any thoughts are much appreciated. Below are the units involved from the Japanese side. Wa
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