HansBolter
Posts: 7704
Joined: 7/6/2006 From: United States Status: offline
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ORIGINAL: marbakka Orders Summary - December 26, 1941 China - I'm concerned about his push near Changsha. He has something like 50000 soldiers marching around in the woods and pushed my buffer back into the city. He appears to be marching back to the east, but I may be in trouble if he moves to the city. I only have about 2000 AV there right now. Just in case, I have ordered about 550 AV to march from Changteh to the hex beside Changsha. I also have a 200 AV cavalry unit a couple of hexes west that can be brought in if needed. That's not much, though! - I'm debating the possible merits of upgrading the AVG squadron in China to the P40E Warhawks. Looking at the comparison, it appears as though the Warhawk has better armor and firepower at the cost of maneuverability and climb rate. I don't know enough about the game to know whether this would be a huge mistake, so I've held off for now. Thoughts? Depends a lot on how agressive you intend to be with the AVG. If you're going to commit them to front line combat then you simply won't have the pool depth in H81A3s to sustain any duration. In the past I have upgraded one squadron to P40Es, one to P40Bs (after creating P40B pool depth by upgrading some back line P40B squads to P39s which takes time) and keeping one as H81A3s. This gives enough pool depth for each type to sustain some combat. They do however withdraw like in July I believe, so comitting your P40s to that group means you will eventually lose them. The up side of upgrading them is that the left over H81A3s eventually end up in the Chinese pool. Burma - He has troops 1 hex east of Pegu which appear to be moving to the hex north of Pegu. Is he trying to cut off supply to the north? If so, should I challenge him in that hex? His main force took Moulmein last night and I expect will be marching northward soon. The only way I have found to put up a fight in southern Burma is to transfer the entire III Indian Corps from Singapore. This takes time, time you don't have since he is coming early. Anything you leave in the Pegu/Rangoon area will likely be savaged and the remnants can only retreat toward Akyab. Better to pull back to Mandalay and wait for him to come to you and then pull back in as orderly a manner as you can to the Imphal area. India - Assigned some newly arrived DDs to the Air Combat group forming at Trincomalee. NEWB QUESTION: What are the limitations when operating multiple carriers in the same TF and in the same hex? My plan right now is to sail Hermes alongside Indominable and have her serve as an ASW/Search platform. Can't remember excatly but it's something like more than 100 or 150 air causes a detriment and it upgrades incrementaly in time increments. I thinks it's in the manual somewhere. The Brit carriers have smaller air contingents than the Americans so they can combine multiple carriers in a single TF without hitting the trhreshold as quickly. Best to keep the Americans in single carrier TFs until the level increases. DEI - He continues to slowly make his way through the Celebes and New Guinea bases. Force Z is in position to interpose itself should any move be made on Kendari or Ambon, but I'll feel a lot more confident when my two cruiser SAGs get in from Australia (3+ days) - I'm beginning to ask "What's next?" I'm thinking that once Kendari/Ambon fall, it will be time to start preparing for a last stand. I envision a general movement "inward" toward Palembang. For instance, in Java, troops would more or less abandon Soerabaja and move to Batavia to make their stand (with the lucky ones getting airlifted to Palembang instead). Australia - More newb questions! Where should I focus my fortification efforts? I started building up the Perth area on day 1, but I have since shifted some of that effort to building up a couple ports over there. Alice Springs is starting to look like more of a proper Air Force Base. Darwin is building, but I don't see any way I could resist an attack up there anyway thanks to the rail line ending at Alice Springs. Any attack on the Sydney/Brisbane/Melbourne area will prompt me to get real active in CENPAC to cut off his supply lines, and I think he knows how hard it would be to supply such a sustained effort. I've been focusing on making those bases more useful as ports and airfields. Basically you want to fortify the main bases/cities as much as possible until you see where he is planning to go after the DEI.SOPAC - Pago Pago has 60 AV and 4 units of Artillery as well. We're still hunting for that pesky submarine, but with no luck (You try telling the captain of DD Le Triomphant that general military practice is to attack TOWARD the enemy!) - Now that I have a better handle on how some of these units can be useful even in limited terrain (islands), I'll be a bit more active about sending SOPAC troops toward Australia via Pago Pago. CENPAC - Licking my wounds a bit and starting to look to the fortification of Midway. I've put too much focus on Wake. Lesson learned. NOPAC - A combat engineer unit has mostly unloaded at Adak. For some reason it did not complete the unloading. Not sure why, but it had better hurry up because I've got another ENG unit about 2 days out. - I've been slowly slogging my way through Canoerebel's "Tokyo Rose was a Hussy!" AAR (I'm on page 20ish), and I'm interested in his NOPAC tactics. I'm not sure how effective they may be against Texas_D, but I'm keeping an eye on the possibility of making some trouble in the north. I don't think Japan will make any real effort up here unless he plans to take Hawaii. Saratoga will remain on station in the Bering Sea for a few more days and then leave to join the party elsewhere WC - I need to start building up Tenth USAAF if I'm going to send them to Pago/Australia, but I'm too ignorant of how the replacement/upgrade stuff works. I'm reading up on it, but its a lot to swallow and I'm a bit paralyzed by my not knowing if I should bother replacing airframes in Singapore and Palembang NEWB QUESTION OF THE DAY (I know...its like the third or fourth): Talk to me about replacements for LCUs. The game started with all units defaulted to no replacements. I've turned replacements on here and there for units that I wish were a bit bigger, but that's just what it is - wishing. I don't really understand how it all works and where/when I should turn on replacements. Should I have all frontline troops set to replacements ON? No, be judicious with replacements. Never give replacements to units in restricted commands unless they become front line like if he invades Australia. The PP cost to release a unit is dependent on it's size and the cost will go up if you fill them out with replecements before releasing them. Devices will have a "+" after them if there are extra devices in the pool that can fill the unit's shortage so this is a good heads up. Devices have a "=" after them if there are deivces in the pool to upgrade that device type. Take a loke at your device pools, they are listed and have entry dates for new devices just like the air replacement listings. Be careful also not to upgrade devices in one sub unit and not another because different device types will keep them from recombining. There are a bajillion things to learn in mastering this game and I'm still working at it myself. Heres a little advice on air pools I posted in another thread: Putting up a fight in the air with the Allies in '42 is all about pool depth. You can only sustain the fight with sufficient pool depth for replacements and that is the true challenge for the Allies in '42. With PDU on and judicious use of upgrades you can create pool depth where none exists. Upgrade a few P40B squadrons that are near full strength to P39s and you have created pool depth for the use of a couple of P40B squadrons in front line combat. Hold off upgrading your carrier SBD2s to 3s and you can utilize your pool depth of the 2s while building up the depth of the 3s. Upgrade a few of the P38s that are restricted to the west coast to P39s and you can flesh out the P38 squadron that starts in the 51st Pursuit Group and have a little depth for replacements, long before P38 production kicks in. These are all tricks of the Allied trade that one picks up over the course of many games played and a bit more from the other thread: The simple answer as to why some squadrons will upgrade with only one plane in the pool and others will not is withdrawal. Squadrons that have a withdrawal date will not upgrade until the pool has sufficient numbers to equal the squadron's maximum size. Squadrons with no withdrawal date will upgrade with a single plane in the pool. While PDU on does give the player greater flexibility than PDU off, it is not cart blanche to upgrade any squadron to any type. Squadrons do still have limited upgrade paths. One of my biggest frustrations are the many Marine dive bomber squadrons that start as SDB1s and cannot upgrade to SBD2s, but skip over that plane type to SBD3s or SBD5s. If you upgrade all your carrier DB squadrons that start as 2s you have a nice pool of available SBD2s that you can never use. I have learned to keep a few carrier squadrons as 2s until the pool of SBD3s increases way beyond what I need for the upgrades so that I will have sufficient pool depth in 3s to sustain losses. This allows me pool depth in the 2s to sustain losses as well. Yes, it's a drawback to operate carriers with DB squadrons with different ranges (the 2s have one less hex range than the 3s) but it's better than rushing the upgrades to 3s and having insufficient pool depth in 3s to sustain losses and a huge pool of unuseable 2s. Also when eaxmining the plane type production that will become available in future months the list tells you how many of that type you will get each month, with some minor variability from a random factor, but what it fails to tell you is how long the production run lasts. To see that you have to click on the name of the plane and bring up the plane stat screen. In the bottom left corner of that screen you can see how long the production run lasts. Multiply that by the number per month and you have an assessment of how many of that type you will have to work with. Some that have low production rates like PBY5s and PBY5As run for the entire duration of the war. Some like the B26 and A24 have only one month duration production run. p.s. Sorry, my memory failed me for a moment there. B26s get a 3 month production run from 3/42 thru 5/42.
< Message edited by HansBolter -- 4/10/2012 11:43:50 PM >
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Hans
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