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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> TOAW III Support >> No zoom Page: [1]
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No zoom - 4/10/2012 11:14:22 PM   
blow56

 

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I just downloaded the game and changed the Properties to make it Windows 7 compatible - but there is no mousewheel in-game zoom. You can either get 2D Large which isn't, or Huge which is TOO big.

Anyone know how to get the in-game mousewheel zoom back?
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RE: No zoom - 4/15/2012 12:13:22 PM   
blow56

 

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Does NO-ONE have an answer to this? Is the latest patch, for example, a possible solution - and is it a stand-alone, or does it need the previous patches?

(in reply to blow56)
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RE: No zoom - 4/15/2012 2:06:06 PM   
Oberst_Klink

 

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Kamerad Blow56,

please be so kind an provide more system specs and what about the Opart.INI file? I have got Windows 7, 1440x900 and I don't experience an issue with the mouse-wheel zoom function. I also advise to let Windows 7 determine the compatibility mode, too.

Regards,

Klink, Oberst



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RE: No zoom - 4/15/2012 3:25:36 PM   
Curtis Lemay


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The latest patch is comprehensive - you don't need the earlier patches. It is not stand-alone. You must have a TOAW III installation before applying the patch.

There is no zoom level between Large and Huge.

(in reply to Oberst_Klink)
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RE: No zoom - 4/15/2012 10:15:40 PM   
Janium

 

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After installing the game recently, I did notice several flukes in the main ini file. In 'opart 3.ini' there should be an entry 'allowMouseWheelZoom=Y'.


(in reply to Curtis Lemay)
Post #: 5
Zoom, allowMouseWheelZoom in Opart 3.ini - 5/6/2012 5:09:36 PM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
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quote:

ORIGINAL: blow56

I just downloaded the game and changed the Properties to make it Windows 7 compatible - but there is no mousewheel in-game zoom. You can either get 2D Large which isn't, or Huge which is TOO big.

Anyone know how to get the in-game mousewheel zoom back?
Forget the mouse wheel for a moment. If you go to Options->Map View off the menu system, you get:

2D: Huge, Large, Small, Tiny
3D: Large, Small

With the mouse wheel, in 2D you get 2 x Tiny views, with the other 3- total 5. In 3D the usual 2, though why anyone would ever use 3D is beyond my comprehension.

Are you confusing 2D and 3D, where the toggle switch is in the Menu (clicks/arrow +/-)system not via mouse? Once you've selected 2D or 3D graphics from there, the mouse zoom should work (does for me), and it may be you're expecting more zoom in 3D and there are just the 2. Or post images and that might help sort it.

As to Janium's observation above "In 'opart 3.ini' there should be an entry 'allowMouseWheelZoom=Y'", I agree- I don't find it either and when I add it switched to 'N' the mouse wheel zoom still unfortunately (for me, I can't stand it) works.

Can anyone else confirm this?

< Message edited by General Staff -- 5/6/2012 5:10:59 PM >


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(in reply to blow56)
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RE: Zoom, allowMouseWheelZoom in Opart 3.ini - 5/6/2012 5:59:58 PM   
Janium

 

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quote:

ORIGINAL: General Staff

As to Janium's observation above "In 'opart 3.ini' there should be an entry 'allowMouseWheelZoom=Y'", I agree- I don't find it either and when I add it switched to 'N' the mouse wheel zoom still unfortunately (for me, I can't stand it) works.

Can anyone else confirm this?


Hm. If I switch it to 'N' it does what its supposed to do: it switches off the mouse wheel zoom.

By the way: the option "doubleclickplanner=Y" is accessible via the Player options. Strangely enough the option "doubleClickComposition=N" is part of the Opart 3.ini, but is NOT availably via any options menu. I think that's a shame, because setting it to 'Y' allows you to open the Group Composition Window by doubleclicking a stack of units, which comes in extremely handy...


(in reply to Catch21)
Post #: 7
RE: Zoom, allowMouseWheelZoom in Opart 3.ini - 5/13/2012 12:02:09 AM   
Catch21

 

Posts: 511
Joined: 4/13/2006
From: Dublin
Status: offline

quote:

ORIGINAL: Janium


quote:

ORIGINAL: General Staff

As to Janium's observation above "In 'opart 3.ini' there should be an entry 'allowMouseWheelZoom=Y'", I agree- I don't find it either and when I add it switched to 'N' the mouse wheel zoom still unfortunately (for me, I can't stand it) works.

Can anyone else confirm this?


Hm. If I switch it to 'N' it does what its supposed to do: it switches off the mouse wheel zoom.

By the way: the option "doubleclickplanner=Y" is accessible via the Player options. Strangely enough the option "doubleClickComposition=N" is part of the Opart 3.ini, but is NOT availably via any options menu. I think that's a shame, because setting it to 'Y' allows you to open the Group Composition Window by doubleclicking a stack of units, which comes in extremely handy...

I did get it to (not) work- i.e. allowMouseWheelZoom=N in the Opart 3.ini turns the feature off- halelujah! Agreed on the Double Clicks.

Another Q on UI- From TOAW III Manual:

1) 6.1.2.
Message window style dialogs (those without “checkmark” style exit buttons) now
accept input from the number keys (either on the keypad or the main row at the top
of the keyboard) to select from available options. The options buttons in these dialogs
are always arranged vertically. The “1” key selects the top button, “2” selects the
next button, etc.

Does anyone know an example where this works?

I've tried right clicking on a unit and then hitting 4 say to try to get it to go to 'Deploy: Mobile' etc... say, but this doesn't work.


_____________________________

Tactics are based on Weapons... Strategy on Movement... and Movement on Supply.
(J. F. C. Fuller 1878-1966)

(in reply to Janium)
Post #: 8
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