jamespcrowley
Posts: 424
Joined: 6/10/2003 From: Chichester UK Status: offline
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I can't think of a single PC wargame, or even many board wargames, that provide anything like a realistic approximation of WW2 C&C. For the most part, a player has a god-like control over all of their forces, irrespective of whether units in that force are in C&C or not. While that may (or may not depending on your PoV) make for a better 'game', it simply does not reflect the reality of the battlefield. Where exactly are the enemy and, even when found, what is their composition; why is A Company not advancing; where is B Company; why has the artillery barrage not started; why can't we contact Brigade or Division for reinforcements? When have we experienced all of those questions in a game? Almost never and yet those would be common problems in WW2. It's odd that people will carp on about realism in wargames - this value is wrong, that ammo couldn't do that, the armour is wrong etc etc but seem not to want to have the fundamentals of WW2 battles present in their games. If a platoon is not in command control how can you give it orders and, equally important, how can you know what it is seeing and doing. Send a runner or get the Company CO over to it to find out. Until then you have no control over it and it will be controlled by the AI . Probably all pie in the sky but until we get C&C accurate, wargames will remain primarily 'games' rather than realistic simulations.
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Cheers Jim
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