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RE: [Release!!] Star Trek - The Picard Era

 
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RE: [Release!!] Star Trek - The Picard Era - 4/16/2012 3:50:58 PM   
Igard


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So, it looks like I've given the Feds a 70% increase in military ship size. Compare that with the Tholians (who are supposed to have small shis) with a -30% ship size, but they have a +20% construction speed.

So, once again, it's a case of testing, testing and more testing. We'll have to see if the Tholians are pitifully outmatched by the Feds and Romulans, or if their increased construction speed will make up for it.

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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 1:04:19 AM   
Carl4243

 

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ya i noticed the "Military" increase on size.. thats pretty cool and enjoyed that, i'm at the end of my first game on the Mod... unfortunately i didnt have any Klingons, ROmulans or Tholians in my game, everything else seemed to be in there though (was a 400 star 14 race game, took a good 2 days of playing)

in the end it came down to a pretty balanced end game (which usually i tend to dwarf the others in military,so was fun)... i think the Cardassians are abit "Nuke the planet!" happy... they bombed a planet like 80% of the time... took out 3 races (that i know of) this way, seemed quite effective for them to win the wars too... however i usually crept in after to pickup the destroyed planets (and terraform them back up) and this led to me coming up from the underdog in colony amounts to 2-3X more by the end. i easily countered their planet bombing tactic with building Planetary shields on all my colony's before facing off with them...however their ships were quite good too.

I notice some built larger stations then usual (like near my station sizes of like 2K), i havnt had a good chance to see how well they can manage this.

The other race which actually held 1/3 of the map before all hell broke loose was the Lurians... the odd thing was, they had twice as many if not alittle more planets then the Cardys, but Militarily they just couldnt cut it and the cards managed to double the Lurians Military might with still half the planets and nearly wiped them off the map... by the time the Lurians were down from like 40 or so planets to 10 i jumped in on the Cards... i figured the Lurian fight would have worn them down... but i dont think it affected them much, the Cardassians were a worthy foe, put up one of the best end game fights i had on DW yet... Ultimatly i won as by the time i jumped the Cardassians i was well over 5X his Military (however most of this was due to my defences rather then ships).

Unfortunatly, Picard died mid-game along with Admiral Paris when their 60 ship fleet took a beating on a pre-emptive strike on the Cardassians Homeworld to try and slow them down abit... mid-battle a large Cardassian fleet of 57 or so ships with slightly more advanced weaponry/Shields then i had at the time cut them down, I havnt seen from those 2 since (have a few clones of others though.. like 4 of same intel guy)... This was before the endgame epic struggle of DOminance, I shortly realized my mistake facing off with the Cardassians mid-game after that devistating loss along with 5 planets being bombed (was able to recover 3 afterwards)... managed to truce before he more damage. Janeway and Sisko made it threw the game too though.

Thanks again for this mod Igard!! Love my Trek and love this Game.

< Message edited by Carl4243 -- 4/17/2012 1:19:36 AM >

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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 1:41:20 AM   
Igard


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Great report, Carl! Thanks mate.

The "Nuke the site from orbit, only way to be sure" philosophy seems to be a bit overpowered. I think the Cardys would prefer to "make your enemies acknowledge your greatness" to roughly quote Dukat, by invading and conquering them. I've noticed the Breen are very effective at winning wars by nuking too. I'll look into that.

Sounds like a really good game you had. Shame about Picard, just picture him making a speach before his final battle, "Let's make sure history never forgets the name.... Enterprise".

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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 2:06:33 AM   
tjhkkr


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quote:

ORIGINAL: Carl4243
ya i noticed the "Military" increase on size... Janeway and Sisko made it threw the game too though.
Thanks again for this mod Igard!! Love my Trek and love this Game.


I think Carl that you have lived out the hope that Elliot had for this game.
And IGard and Ed made it happen.
Bravo Zulu and job well done.

NOW, can I do the same with the Clone Wars becomes the question...


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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 2:34:36 AM   
ehsumrell1


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quote:

ORIGINAL: tjhkkr

quote:

ORIGINAL: Carl4243
ya i noticed the "Military" increase on size... Janeway and Sisko made it threw the game too though.
Thanks again for this mod Igard!! Love my Trek and love this Game.


I think Carl that you have lived out the hope that Elliot had for this game.
And IGard and Ed made it happen.
Bravo Zulu and job well done.

NOW, can I do the same with the Clone Wars becomes the question...



Thanks TJ....and YES, YOU CAN......The FORCE is STRONG in you!

< Message edited by ehsumrell1 -- 4/17/2012 2:35:54 AM >


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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 4:41:32 AM   
Carl4243

 

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quote:

ORIGINAL: Igard

Sounds like a really good game you had. Shame about Picard, just picture him making a speach before his final battle, "Let's make sure history never forgets the name.... Enterprise".


indeed, it was a great 2 day game, most funi had on DW since Legends came out. I would give an AAR but i never made one before and my storys tend to get jumbled up as i remember stuff later or make references to something before which can throw someone off lol. oh, and about that 4 clone intel guy... well justr finishing my game off here with the Lurians (no challenge now with the Cards out of the way) and i got 6 Captains of the same image (clone) different names though but same image.

ya.. it was definitely a sad time when Picard died :( on a similar note... i made a 50 or so ship fleet of Defiants with Sisko Leading (Sisko took over as Flag Ship/Feeet Commander) put 4 torp launchers and a crap load of the heavy Ballistic guns with 1 phaser (as close as you can get to the Real Defiants Armament)... they were effective enough, but not quite what i hoped they would be... however they did alot better as skirmishers after when i mixed them with my Akira Missle/Torp Destroyer and Nebula Cruiser Phaser-boat with a handful of Galaxy Capital's with all around armaments.


OH, i'm not sure if it's a bug witht he Game or the mod, but i had 500 Escorts and 500 Frigates at one point just not long ago finishing my game here, and about 851 of them (most being those 2) were constantly patrolling a early game Gas Mine station.... and 851 of the f***ers in 1 spot can lag ya up when you try to disperse them lol...so i destroyed the gas mine and it seemed to have worked... they dispersed... but not too long after (i assume when they finished the task they did) they all started gathering again at another gas mine.

< Message edited by Carl4243 -- 4/17/2012 4:51:42 AM >

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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 5:16:57 AM   
ehsumrell1


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quote:

ORIGINAL: Carl4243

OH, i'm not sure if it's a bug witht he Game or the mod, but i had 500 Escorts and 500 Frigates at one point just not long ago finishing my game here, and about 851 of them (most being those 2) were constantly patrolling a early game Gas Mine station.... and 851 of the f***ers in 1 spot can lag ya up when you try to disperse them lol...so i destroyed the gas mine and it seemed to have worked... they dispersed... but not too long after (i assume when they finished the task they did) they all started gathering again at another gas mine.

Hello Carl, glad you're enjoying the mod!

Just curious Carl, Were your Escorts and Frigates all separate or in a fleet/fleets? If so, were
they automated and was the Gas Mine set as their home base?



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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 5:26:06 AM   
Carl4243

 

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no, i dont fleet my Escorts,i leave them for Boarder patrols, as for the rest i believe they were not fleeted as i let them run escort, SOS, patrols ect.. and mainly deal with the automated fleets (taking automation off 1-3 of them then putting back on when i done or busy with something else)

Yes they were all Automated, No idea about if it was set as home base, i believe thats only for fleets (games running in background atm will check...) ya, only fleets have a home base, so no... they had no home base set.


Also, not sure if this is known, but i've run the 3rd same Image President now, Also i've got the same 9 Colony Governors... i'm beginning to suspect that when the game runs threw all the images it just re-uses the last one... maybe make a double set behind the first set so it'll go threw them again, adding abit more variety still??? no idea on how the game works nor the mod so just a quick thought on that.

< Message edited by Carl4243 -- 4/17/2012 5:28:46 AM >

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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 3:00:50 PM   
ehsumrell1


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quote:

ORIGINAL: Carl4243

Also, not sure if this is known, but i've run the 3rd same Image President now, Also i've got the same 9 Colony Governors... i'm beginning to suspect that when the game runs threw all the images it just re-uses the last one... maybe make a double set behind the first set so it'll go threw them again, adding abit more variety still??? no idea on how the game works nor the mod so just a quick thought on that.

Thanks for the info Carl. I know that Igard is using some image duplication to keep the amount of
individual characters at a low number to aid in memory performance for low-end machine players. Also
if I recall correctly, Elliot mentioned to me a while back that around 500 or so characters or more put the
game performance at risk. So the best option that Igard discussed with me was to use a varying number
of generic images mixed in for the seven types of characters in the game (We had about 900+ character
images for all the different Star Trek races. This was mostly done to accommodate single core machine
players from my testing standpoint. There might not be problems with a larger number on duel or multi
core machines. Something Igard and I can discuss and look into. Please continue to advise us of your
findings!

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RE: [Release!!] Star Trek - The Picard Era - 4/17/2012 10:18:20 PM   
Igard


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That's some strange behaviour from those ships. Thanks for reporting Carl.

I plan on adding more characters, but the generic images are going to have to stay. It's partly down to performance issues as Ed said, but it's also to 'flesh out' the character lists. You'll notice this alot more with non-Federation empires. Remember the episode of TNG 'Lower Decks'? That's the idea here. Give the lesser known people in the Trek universe a chance, not everone is a Worf or a Data, or a Lwuxana Troi!

Keep the reports coming people. I've only got a few hours playing done. I've sorted some of the victory conditions issues for the next update, but I'm sure I've not got all of them. Let me konw about balance issues, weird events that sort of thing. Cheers.

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RE: [Release!!] Star Trek - The Picard Era - 4/18/2012 2:51:47 PM   
Igard


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Also guys, watch out for that ship clustering behaviour that Carl reported. I noticed during Das123's let's play, some of his patrol ships were oddly grouped, but that might have been to deal with pirates.

I think I'll start a game with the Feds tonight if I've got time. I'll see if it happens to me.

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RE: [Release!!] Star Trek - The Picard Era - 4/21/2012 10:43:27 PM   
kirk23


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Superb work on the Picard era scenario Igard

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Make it so!

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RE: [Release!!] Star Trek - The Picard Era - 4/22/2012 7:23:40 PM   
Carl4243

 

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I been gone all weekend since my last post, just got back now... started up my game to finish it up (the Cards and Lurian's have about 10 planets each left to my 133) and as i started sortin threw my hsips to see if i was ready to end this game quickly enough without having to pause to recover or recuperate in between (I subjugated the Cards before i left) i ran into that pileup i mentioned about and figured i would put up the "evidence" not that i think you guys dont believe me, but just so we can all be clear of it's existance and it may somehow help get a picture of the problem.

I removed the gas mining station from this location at Vulcanis and they all stopped "patrolling" it, i then seletced them all and hit "AUtomate" and a seconds later they all dispersed in all directions to escort, patrol or kill something... if it pile sup again before or during my last Offensive to DOmina...err i mean, bring peace to the Galaxy i will let ya know.

Edit: Oh yes, and i double checked about 100 of the 884 ships here, they are all un-fleeted and the majority of them are Escorts (sabre) and Frigates (Defiant) with a good handful of Destroyers (Akira's), the rest of the non fleeted classes are in the mix also... i think it's safe to say according to the numbers that pretty well All unfleeted ships are in this cluster (my auto fleet ratio is set to 80% - my Current Military ship Count is just under 1,800)

Edit2: i let the game run in the background as i did this post and uploaded the image ect... they all have gathered in Vulcanis again after completing the misison they setout to do..there currently 400 circling (oddly) a early Mining Station now (not gas miner)... with a crap load of military icons conversing over VUlcanis from a number of Directions...presumably the rest of the 884 ships.

Edit3: Igard, i saved and put aside a copy of the games Save file for mygame right now before it gets overdone with a new game and all, if you would a copy to see this situation PM me your E-mail, Skype or other IM or something (files 25.7mb)

Edi4: Ok, I maked those 800+ ships into FLeets of about 50-100 and it seems to mostly be solving the issue when i just chekc back on the planet ever so often and reform any new non fleet ships into fleets, it's a decent temp fix for now.... however i am just finishing off the Lurians now, and redesigned a new Captialship with my new size increase and some new tech, i decided to make just 1 of these ships and have fun harassing the Cards as if it was a hijacked ship gone rouge on the cards :P. in my planet to planet harrassment, i stumbled upon the Card ships in much less numbers then 884, but in a similar issue...



I saw no Evidence of thise from any of thge other races during my game, but doesnt mean that it didnt exist and i just missed it.

< Message edited by Carl4243 -- 4/22/2012 9:23:17 PM >

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 5:48:28 AM   
Brainsucker

 

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Just want to complain a bit about this mod. You shouldn't make the character name with title, like Captain PIcard, Ensign A, or others, as there is already rank or title in the game; just like Fleet Admiral, Spy, etc. It will become Fleet Admiral Captain Picard, and it is bad. So rather than name him Captain Picard, just make it Jeanluc Picard. I think Fleet Admiral Jeanluc Picard is better than Fleet Admiral Captain Picard.

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 2:15:02 PM   
Igard


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Carl, I've tested your savegame you sent me. The patrol ships start to disperse a few seconds after I load the game and within minutes they're patrolling all around the galaxy. So it sounds like a bug specific to your system configuration.

The mod doesn't change any ship AI behaviour, so there's nothing I can change or tweak to fix this.

Have you updated to the latest beta patch? I've found it to be pretty stable so far, so maybe that'll help.

Sorry my friend, I wish there was something I could do, but seems like something outside of my control.

Make a thread in the tech support forum. You can't upload your savegame because they don't test modded savegames, but you can post your screenshots and description. State what version you're running and the name of the mod. You could also upload your dxdiag.txt file.

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 2:24:30 PM   
Igard


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@Brainsucker, thanks for the construction criticism. I welcome all suggestions and complaints and this one is actually quite helpful.

I decided to use the rank as part of the name because I preferred not to 'promote' Picard and Sisko etc. to Admirals. I figured the title was a small nagging concern, but ultimately had to go with one or the other and I chose to keep their rank.

As for intelligence agents, it's canon to send Ensigns and Lieutenants on intelligence missions, Ensign Sito, Lieutenant Tuvok. Their rank also implies how skilled they are, which was a design decision I'm proud of and won't change. "AWW no, not another Ensign!" I cried as I recieved yet another poor intelligence agent.

What I plan to do is change the game text to read instead of 'Fleet Admrial', 'Flag Officer', and instead of 'Troop General', 'Field Officer'.

Of course, this will require the Total Conversion mod to work.

Here's how it looks :-





Attachment (1)

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 2:41:15 PM   
Carl4243

 

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wow i didnt expect that kind of Result Igard... hmmm i will see if i can snag the Beta update and see if that fixed it... odd that it would be something on my end... if the update doesnt fix it any ideas as to what it could be?

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 3:08:16 PM   
Tophat1815

 

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quote:

ORIGINAL: Carl4243

wow i didnt expect that kind of Result Igard... hmmm i will see if i can snag the Beta update and see if that fixed it... odd that it would be something on my end... if the update doesnt fix it any ideas as to what it could be?


I haven't noticed this behavior of ship clustering either. Just as a wild stab at the problem did you turn off the "return of the Shakri" events?

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 3:10:38 PM   
Tophat1815

 

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quote:

ORIGINAL: Igard

@Brainsucker, thanks for the construction criticism. I welcome all suggestions and complaints and this one is actually quite helpful.

I decided to use the rank as part of the name because I preferred not to 'promote' Picard and Sisko etc. to Admirals. I figured the title was a small nagging concern, but ultimately had to go with one or the other and I chose to keep their rank.

As for intelligence agents, it's canon to send Ensigns and Lieutenants on intelligence missions, Ensign Sito, Lieutenant Tuvok. Their rank also implies how skilled they are, which was a design decision I'm proud of and won't change. "AWW no, not another Ensign!" I cried as I recieved yet another poor intelligence agent.

What I plan to do is change the game text to read instead of 'Fleet Admrial', 'Flag Officer', and instead of 'Troop General', 'Field Officer'.

Of course, this will require the Total Conversion mod to work.

Here's how it looks :-







I really like this idea Igard! Also it's your mod and i for one am very grateful you made it! Again thank you for all the time and effort invested!!

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RE: [Release!!] Star Trek - The Picard Era - 4/23/2012 3:23:23 PM   
Igard


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quote:

ORIGINAL: Carl4243

wow i didnt expect that kind of Result Igard... hmmm i will see if i can snag the Beta update and see if that fixed it... odd that it would be something on my end... if the update doesnt fix it any ideas as to what it could be?


Haven't the foggiest, I'm afraid. It's definately worth posting on the tech support forum if the problem persists with the beta patch. Someone with a bit more technical knowledge than me might be able to help, but you should definately post your dxdiag file there.

@Tophat, cheers buddy, I appreciate that. I'm happy with renaming admirals to 'Flag Officer', but still not sure about renaming Generals to 'Field Officer'. Firstly the 2 sound very similar, and secondly, I'm not completely sure I know what a field officer is.

Here's the latest GameText file with the following changes.

- Caslon has been replaced with Deuterium
- Fleet Admiral replaced with Flag Officer
- Troop General replaced with Field Officer

This is an unofficial update to the Total Conversion mod. Backup your original GameText.txt file before you replace it.



Attachment (1)

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RE: [Release!!] Star Trek - The Picard Era - 4/28/2012 1:28:14 AM   
Tophat1815

 

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Igard,

Love this mod!!!!! I am in the middle of a fantastic game,naturally on my daughters computer or I'd post a few screen shots now. Since Das123 is doing a Federation video I started playing with the Romulan's. All was progressing well and I was expanding.watching the Klingon's and the Federation..also the darn blasted Ferengi that keep saying: "You don't have the lobes to trade with us".......so much for free trade with the supposed quintessential trading race. In any event,the bloody Yiridian's back-stabbed me! Of all the races out there the Yiridian's? Well the war is on and its been very hot....

For your quandary regarding "Field Officer"......don't use it.......consider using "Ground Forces commander".....General "Blah"



Attachment (1)

< Message edited by Tophat1812 -- 4/28/2012 6:42:22 AM >

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RE: [Release!!] Star Trek - The Picard Era - 4/28/2012 7:56:21 PM   
Igard


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Thanks, tophat. I didn't think "Field Officer" sounded right. I'm trying to avoid terms like "commander" and "general", and I can't make it too long or the character's name might get cut off.

"Ground Leader" or "Ground CO", "Troop Leader" etc. I can't really decide on one.

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RE: [Release!!] Star Trek - The Picard Era - 4/28/2012 8:25:28 PM   
Tophat1815

 

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Go with Ground CO.........my 2 cents worth anyway.

Love this mod o yours Igard! Have my own Fed game going now as well.

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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 1:52:39 AM   
Igard


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Ground CO it is.

I'm going to release version 1.0 soon. Just need to finish the victory conditions.


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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 2:28:25 AM   
Sabre21


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Are more characters automatically generated as time goes on?

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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 2:34:54 AM   
Igard


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Hi Sabre21. Yes, the game generates new characters based on events and random chance.

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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 3:08:29 AM   
Igard


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Total conversion mod 1.0.1 has been released. Some changes to the gametext file. Some resources have been renamed.

Here it is. Backup your original game files before installing.

http://www.gamefront.com/files/21642364/Picard+Era+Total+Conversion+V1.0.1.zip

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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 4:53:37 AM   
tjhkkr


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IGard... EXTRAORDINARY WORK with the total replacement. I mean, well done!

Now I hate your guts because I realize I have more work to do on my mod with the sounds and music... Just kidding. But you made me realize I have more work to do.
Seriously, all jokes aside, well done!

You can have the pick out of my cargo bay...

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 5:01:32 AM   
Igard


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Thanks TJ.

I might have to fix a few things. I forgot about Blood Wine! And guess what resource the Klingons like?

Here's a hint... It's Datas favourite.

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RE: [Release!!] Star Trek - The Picard Era - 5/2/2012 5:32:44 AM   
tjhkkr


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quote:

ORIGINAL: Igard
Here's a hint... It's Datas favourite.


Diapers...???


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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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