WIF_Killzone
Posts: 277
Joined: 4/30/2009 Status: offline
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quote:
ORIGINAL: Shannon V. OKeets quote:
ORIGINAL: yvesp quote:
ORIGINAL: Shannon V. OKeets A very good assessment - I'm impressed. That's me banging out the bugs. Well, that was not too difficult given that my job is quite similar to yours! Main difference is that I'm beeing paid every month, whereas I guess you're more or less waiting for the release of the game. My place is certainly more confortable than yours on that side. However, you likely have a freedom that I don't enjoy. If I had free time, I would even have volunteered to help you, but hey, I've little time of my own (about 3h commuting every day), and I'm not much into delphi (used it once though, 10 or 15 years ago or so) ; I'm more on the java/scala J2EE development side. That's not exactly game building! Yves My commute is measured in seconds, less than 10. During dinner my wife and I watch (from the 19th floor) the traffic back up on H1 for miles - sometimes in both directions. My commute is measured in kilometers, (1640 if I was to drive), 3 hours by plane one way, plus airport security time and getting to the airport, so about 6 hours one way, performed twice a week = 12 / 5 days = 2.4 hours per day so I guess, I'm in the middle. :) Would the graph could show the projected months (the x-axis), the # bugs (the y-axis) with two lines showing # of bugs reported, and # of bugs fixed. Surely the two lines will intersect at some point in the future i.e. the projected release date. If you must seperate the bugs by priority (citical, high, medium, low) I wouldnt be adverse to looking at that graph too
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