vicberg
Posts: 1176
Joined: 4/19/2008 Status: offline
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The game is too extreme across the board. If you get two players of disparate abilities, the game quickly and irrevocably becomes a lopsided affair. A few encirclements by the Germans after the first turn in 41 snowballs into the Soviets not being able form solid defenses or counterattack in the 41 blizzard or possibly complete surrender. If the Soviets don't make a mistake and the Germans can't encircle or capture production, they face a red steamroller in 42. Throw mule into the mix, with the right hands, and the game's almost unplayable, it seems. CV's swing around far too wildly. FOW is too extreme leading to 80 to 1 odds and then suddenly a 1-4. Hasty attacks should come from 2 hexes, air combat is a total mess, yada, yada, yada. I've already posted about this a few times today. The game hopefully will go the route of WITP, which means they will work on slowing it down. That means 1) production, especially soviet or giving the germans the same control over production, 2) supply, 3) less swings on CVs, 4) fort building, 5) toning down blizzard, 6) beefing up Leningrad, 7) removing Lvov opening and not blowing the game for the germans, yada, yada, yada, . Doubtful that any of this will happen, but for me, I'm going to stop playing the game. There a few really good German players who have developed winnable tactics. For me, I don't feel like being frustrated for the next 6 months to learn these tactics. Because it's too extreme, it's too unforgiveable, and therefore a frustrating affair.
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