Flaviusx
Posts: 7750
Joined: 9/9/2009 From: Southern California Status: offline
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quote:
ORIGINAL: glvaca I think this game is just as bad an example on play balance you can find, sorry terje! This game was lost a long time ago. If anything, and even without muling, 1941 heavily favors the German. It's practically impossible to keep Leningrad & Moscow. 2 cities which did not fall historically. And if the Soviet is not careful, he'll lose Voronezh and Rostov too. So how can anyone really claim 1941 is to easy on the Soviet? Secondly, if the Axis gets seriously mauled during the Blizzard, it's his own fault. Just like the Russian in 1941, he has the option to retreat (if necessary) and save his army. If he doesn't, and fights unprepared, it's his own damn fault. The judgement of where to fight is the players choice, not the game. And let's not forget Blizzard was dialed down substantially over the patches. So what do German players expect? In summary, the game mechanisms are clear, it's up to the players to make the choices that will gain them the advantage, be that in where to attack, where to defend, where to retreat. He who does this best will likely win. What do people want more? And by the way Micheal T, I would not play with or against your Southern opening, there is no better example of raping the system because of perfect knowledge. Ultimately, I blame the game design here. Michael is just doing what the game lets him do. The whole surprise turn needs a second look and tighter mechanics. My quick and dirty fix: remove the first turn movement penalties on the Soviets. That by itself would make some of these reckless pockets a lot sketchier to pull off.
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WitE Alpha Tester
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