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CLOSED Looking for allied player

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> CLOSED Looking for allied player Page: [1]
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CLOSED Looking for allied player - 4/18/2012 8:16:16 PM   
MrBlizzard


Posts: 636
Joined: 4/16/2012
From: Italy
Status: offline
Hi all,
I’m looking for a good competitive Allied opponent for a challenging match with Scenario nr.1. I would like a game not merely following the historical course of events. My Time Zone’s CET (Italy) so it’s better if you’re outside Europe for not overlapping. I can easily do 4-5 turns a week but only in late afternoon/evening and often during week-end. The game won’t be very fast but - I hope - longlasting. Game version is 1.0.6.1108r9.

Settings:
Fog of War ON
Adv. Weather Effects ON
Allied Damage Control ON
Player Def. Upgrade ON
Historical First Turn OFF
Dec. 7th Surprise ON
Reliable USN Torpedoes OFF
Realistic R&D ON
No unit withdrawals OFF
Reinforcement Allied/Jap +/- 15 days
Combat Reports ON
Auto Sub Ops OFF
TF/plane move radius ON
Set All Facilities to expand at start OFF
Auto upgrade ships and air group OFF
Accept air and ground replacement OFF
Turn Cycle 1

HR:
- you must pay for Japan restricted units crossing Manchukuo
- no Chinese industry bombing before ‘43
- No 4E bombers below 10K ft (naval attacks only)
- invasions only in base/dot hexes
- no invasions with fragmented units
- no subs invasions
- Max sweep and CAP are at second best maneuver band
- Garrison limits must be observed (no evacuating to allow partisans to destroy the infrastructure)

PM me if you are interested.


< Message edited by MrBlizzard -- 4/24/2012 8:01:19 AM >
Post #: 1
RE: Looking for allied player - 4/18/2012 10:35:06 PM   
armin


Posts: 58
Joined: 12/27/2010
Status: offline
Send pm

< Message edited by armin -- 4/18/2012 10:36:25 PM >

(in reply to MrBlizzard)
Post #: 2
RE: Looking for allied player - 4/21/2012 5:08:39 PM   
aqui

 

Posts: 73
Joined: 6/9/2007
Status: offline
PM sent

(in reply to MrBlizzard)
Post #: 3
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