Kayoz
Posts: 1516
Joined: 12/20/2010 From: Timbuktu Status: offline
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quote:
ORIGINAL: Registered55 1st, I wasn't speaking directly to you, and many here may not think it was so obvious... It is a meaningless statement to anyone who doesn't know C# and/or .Net - and to anyone who does, the connection is self-evident. Thus, the statement serves no purpose. quote:
ORIGINAL: Registered55 2nd, I said low-mid, so yeah mid which is what I said.... there is no exact way of classing these languages, and depending who you ask, you will get different opinions.... You acknowledge that you said it's low-level, and in the same sentence go on to say that you said it was mid-level? So which is it? You're contradicting yourself. As to whether C# is low or mid level, yes - you are correct in stating that it is much a matter of interpretation. Some people hold that only ASM or machine language is low-level because they offer little or no abstraction between the language and the processor instructions. Most programmers, as well, would classify C as low-level since the abstraction is quite minimal in comparison with languages like Visual Basic or Python. C#, however, has far more abstraction than ASM. You cannot take over direct control of memory with C#. You cannot access the machine registers directly. This level of control is available in ASM and with a bit of work, can be accomplished in C - but C# cannot do those. Period. A language's level is a matter of opinion - but I'd very much like to see a reputable source that classifies C# as "low-level". I can cite sources identifying C as low-level. Can you do the same for C#? quote:
ORIGINAL: Registered55 3rd maybe, DW was in development for 3 years before release I believe, OK, maybe double than Cite your source. Elliot, to the best of my knowledge, has never stated when he started working on the project. In one interview I remember, he stated that it started as a part-time project - which in my mind implies that he would be hard pressed to count up his man-hours of work. The figure of "three years" is, as far as I know, completely without basis. quote:
ORIGINAL: Registered55 4th the engine must be doing a lot more, I suppose it comes down too difference in context and meaning, a lot to me in this context clearly is different to what you think... What sort of answer is that? I asked you to explain what you meant by the DW doing "a lot more work". You have completely failed to answer the question, much less provide any basis for the statement. If you can't back up your statement, then just say so. quote:
ORIGINAL: Registered55 5th diminishing returns is a fact of life for most things..... in the sense of a game engine, a game engine will eventually reach a point where it will no longer be able to take advantage of the extra resources effectively due to inefficient sections of code within the system as well as other things I'm sure. I really have no idea what you're going on about here. Are you talking about optimizing code efficiency, altering the architecture, or something else entirely? Due to the fact that you failed to indicate what you mean by DW doing "a lot more work", the issue of "diminishing returns" can't even be addressed, since you refuse to identify what the "work" is.
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