adamsolo
Posts: 144
Joined: 12/31/2009 Status: offline
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I agree with the op. It's something that I also feel to be a bit unbalanced (just a little bit). The thing is, it's very useful at times :D It sounds almost like cheating (the funny thing is that I hate to cheat), when we buy out a race with a couple of "worthless" techs, at least we think they are. They become the best friends, we win a lot of money, will be able to reveal vast extensions of the galaxy (or other things), they get slightly faster engines or an ion cannon. Look, I'm not saying there's something ultimately flawed here. I'm just saying that I felt the same way as the op at times regarding tech being too valuable. On the other hand it's plausible to assume that a race may value things very differently than other races (and we), and for them the Ion cannon may be the ultimate strategy to win. Add to this that Democracy (perhaps the government type the majority of the people play with) gives you +25 research. Perhaps that's why many of us tend to feel that techs are too valuable. By the way, does research costs scale? I mean if we choose expensive research at game setup do techs become even more valuable too? Or do they worth the same when we do transactions? Anyway I think tech's worth (not costs, but worth) could be tweaked (toned down) a bit. Perhaps it's something the devs have already tried and didn't like. It would be very interesting to have their opinion on this, and other players.
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