Gizuria
Posts: 199
Joined: 4/6/2012 Status: offline
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quote:
ORIGINAL: weblife Aggression is not the same as being good at war. It just increases the chance that war will happen, and the odds are good that the aggressive race tolerates ongoing war quite well. On the other hand you can have a passive race with tech advantages, who will prefer not to war, but if they do... beware! Absolutely. I would argue that to be good at war, you need a very capable and well-equipped military married to a commander of incredible ability. The Mongols under Genghis Khan and the Greeks under Alexander the Great's rule are both very fine examples of what they can do together and what happens when the leader dies. This game can build a fine, capable military but the AI is never going to provide us with a commander of exceptional talent. Since there's no multi-player option at the moment, an AI opponent is all we've got to present us with a challenge. Bigger, tougher ships for the Boskara, fo one, would help so that you get an auger of disaster when you locate their Empire close to your own. So far, the AI in this game appears to be doing a much better job than Civ V's AI and for that, I'm very grateful. I'm finding that the AI in all the Matrix Games I've bought so far is very, very good indeed. I have 'Gary Grigsby's War in the East' and 'Command Ops: BftB-HttR' and they both provide exceptional challenge for a human player, far better than I'd ever expect to get from a computer opponent. When I play games like these, I'm a role-player and so an AI of reasonable ability is enough of a foil for me to enjoy a bit of escapist fun.
< Message edited by Fascist Dog -- 4/29/2012 3:08:19 AM >
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