digiartst
Posts: 22
Joined: 1/12/2011 Status: offline
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quote:
ORIGINAL: MrRoadrunner quote:
ORIGINAL: digiartst TS reconized alot of this and gave a challage to the overwhelming force in vp to achieve a victory. I understand that the popular theme seems to be make it balanced so I am sure thats what the population will like. Jager, since Talonsoft was leaning toward most players using the game versus the AI balance was not as much of an issue? Some of the early scenario designers realized the true potential of PBEM and made a few scenarios designed that way. It's my belief that PBEM, and clubs like The Blitz kept the game alive through all the years after Talonsoft left the scene. Don't get me wrong, I still think it is the best game design for platoon level warfare simulation, but, it shines best playing versus another human. And, Matrix "breathed life" back into the game with it's support. Though, it is the PBEM cadre that provides the "life blood" that keeps it going. I think "balance", and new scenarios, go hand in hand with the enthusiasm of the PBEM crowd. Keep the crowd happy and the game will stick around for a bit longer? The plethora of old scenarios that were not balanced (and are really not fun to play versus human) can be re-energized by seeing if Extreme Assault would make them a bit more balanced when playing versus a human. Therefore it would make them more fun to play and provide a greater number of "new" PBEM scenarios that can be played by e-mail (overnight doubling - or more - the amount of PBEM games). I also believe snippets of battles can be the scenario theme. Yes, most historical attacks start with the attacker having a three (or more) to one advantage. That was just the way battles were planned? But, an operation that is part of a battle can provide balance. IMO, more so than throwing all the forces that were there onto a map and saying "I don't care about balance. I only care about historical accuracy." How then "balance" a scenario versus another human? Maybe make the victory levels higher? Then what fun is it for the "other guy"? BTW, for the sake of clarity, I believe that balance is not equal forces. It has more to do with victory levels and the quality of the forces used in the battle. RR I agree and everybody who supports this game for all these years is amazing (from what I have read)and I agree with the whole balance thing to keep people playing. I guess a simple this is not balanced disclaimer on a custom scenario would be all that is needed. I myself feel alot of the problem with balance is as you say the companies want to put the fun units into the game and not really simulate all that went on. Many times when I played other humans, my scouts cars could reek havoc in the rear areas because he did not retain any security uints and left flanks open for recon to come through. One of the many reasons the Germans were hard pressed in the war was the lack of fast transport for its troops plus a large slow supply train. The Russians received a lot of lend lease trucks. Anyway this is not art talk, so I am going to talk art talk. So going along my way of wanting to play. I started making the backbone of the German army the Opel truck. I am modeling a fuel truck configuration right now and then will make an ammo truck.There are also other trucks the German used so I will look into modeling some of those, with their various duties represented. I need to get back into the swing of modeling these little guys again. To go along with me wanting to make a scenario with the true horse to vehicle ratio, I am going to make various wagons that were towed by the horses, including cassons, ammo wagons, kitchens, bakeries, and baggage wagons.If the game animation system only lends to the original game wagon and cannot support anything else animated, I will convert the wagon to equipment moving only, since most German troops did not ride in wagons for transport, but the cassons did tow their appropriate guns. I hope I can make the ammo wagons, fuel trucks, any other logistics units using present game mechanics made to act like mini headquarters with a range of lets say 3 (real Range TBD) to bring supply. Victory points for these units will be high, to prevent reconnaissance by truck. I always felt the cheap cost of trucks was wrong, they are actually more vital than tanks to especially the Germans. So that is my Artwork plan for now, to build an accurate German baggage train, to start. People can include these units if they wish for their scenarios. Any thing but Panzer grenadiers would be a slow moving German Army.After the Germans, then the other powers. Jager56 Of course if Warhorse has more important needs of artwork, this will be put on hold.
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