Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

LCU PURPOSE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> LCU PURPOSE Page: [1]
Login
Message << Older Topic   Newer Topic >>
LCU PURPOSE - 5/4/2012 1:02:04 AM   
rjd28327

 

Posts: 3
Joined: 5/4/2012
Status: offline
I am playing the Allies in the 8 December; Full Campaign. There are four engineer units whose purpose eludes me.

42d, 43d, 44th Cavalry Engineer Regiment (UK) in CBI and 2d Engineer Amphibious Bde (US) in PAC. These units have support (naval in one case) value which I understand. The other value they have is motorized. Is there any particular use for the motorized support? Should they enhance logistics movement along the Ledo Road? I have placed them on the route, but I see no increase in supply movement. I have them filling out the general support function, but I want to use them properly if they have additional missions.

I'm a new guy. The forums are a tremendous resource and have answered the overwhelming majority of my questions. I did not see his engineer issue raised however. Hopefully, I didn't miss it. Thanks to everyone who has posted.
Post #: 1
RE: LCU PURPOSE - 5/4/2012 5:17:28 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
Support & Motorized Support provide the same function, basically to 'fill out' the support needs for other LCUs in the same hex, allowing them to fight, recover & replace more efficiently. the real difference is that MotSupp moves (and un/loads to a TF) as a vehicle, not a squad. S & MS don't help movement of supply points, there's no point to stringing them out along a supply-path. keep them stacked w/ LCUs, distribute them as needed to keep LCU support #s 'in the green' when in combat or when resting/training/rebuilding.

Naval Support is a different animal. it's only of use in a Port hex (or in a hex you are amph-assaulting. It aids primarily in ship un/loading, also i believe they'll help ship repair and ammo reloading by adding capacity to the port. not entirely sure, but 2nd Engr Amph Bde sounds like the kind of unit that's a big help to an amph assault, esp. against an atoll. (atolls generally have limited stacking capacity, & an invading force will automatically attempt a shock attack. so the Amph Bde helps by increasing unload speed of other units (once it gets ashore), almost as important is its help in reloading the invaders back into their ships so the LCUs don't eat overstack penalties. note also that for quick-un/load amph assaults, you need to use APA/AKA/LST types, w/ a Force HQ embarked on an AGC in the Amph TF.

Air Support is also a different animal, it's needed at land airbase hexes, to keep the planes repaired.

& welcome to the forum!

(in reply to rjd28327)
Post #: 2
RE: LCU PURPOSE - 5/4/2012 6:39:50 AM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: jmalter

... Naval Support is a different animal. it's only of use in a Port hex (or in a hex you are amph-assaulting. It aids primarily in ship un/loading, also i believe they'll help ship repair and ammo reloading by adding capacity to the port. not entirely sure, ...


Naval Support squads do aid in both ship repairs and ammo reloading. See section 9, tables of C and E of the ship repair 101 guide

http://www.matrixgames.com/forums/tm.asp?m=2990845&mpage=1&key=ship%2Crepair%2C101

and s.20.1.2.2 of the manual.

Alfred

(in reply to jmalter)
Post #: 3
RE: LCU PURPOSE - 5/4/2012 7:00:07 AM   
JeffroK


Posts: 6391
Joined: 1/26/2005
Status: offline
PS, I believe the 42d, 43d, 44th Cavalry Engineer Regiments (Indian) are ex Armoured Car units which converted into Royal Army Service Corps units.

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Alfred)
Post #: 4
RE: LCU PURPOSE - 5/4/2012 12:16:00 PM   
Icedawg


Posts: 1610
Joined: 1/27/2006
From: Upstate New York
Status: offline
If you are asking what is the difference between "support" and "motorized support", the only difference is that "motorized support" has a higher load cost.

Therefore, "support" is better to have in a unit since it can be loaded/unloaded easier/faster. Also, motorized support can't be airlifted. Support can be.

(in reply to rjd28327)
Post #: 5
RE: LCU PURPOSE - 5/5/2012 3:10:27 AM   
PaxMondo


Posts: 9750
Joined: 6/6/2008
Status: offline
ANd the dev's mentioned that motorized support was added to many units to give them more of a "tail" that they had in history.  MEaning they weren't really setup to move or relocate that fast.  Mot Support load/unloads much slower and doesn't move over rough terrain as well.


_____________________________

Pax

(in reply to Icedawg)
Post #: 6
RE: LCU PURPOSE - 5/5/2012 3:27:27 PM   
Blackhorse


Posts: 1983
Joined: 8/20/2000
From: Eastern US
Status: offline

I'd rephrase Pax' comment to say that the dev's used motorized support to better simulate the size of each combat unit's logistic tail. US Army divisions were truck-heavy, especially at the beginning of the war, and they were slimmed down, throughout. US Marine Divisions had fewer trucks, and were easier to sealift and land on beaches and underdeveloped ports.

In terms of the game, you are better off with support squads instead of motorized support. They perform the same function, but motorized support is treated as a vehicle and is harder to load/unload. It is one of the limitations of the game engine. IRL, motorized support would allow a unit to extend its line of supply inland in a way that "support squads" could not.

quote:

ORIGINAL: PaxMondo

ANd the dev's mentioned that motorized support was added to many units to give them more of a "tail" that they had in history.  MEaning they weren't really setup to move or relocate that fast.  Mot Support load/unloads much slower and doesn't move over rough terrain as well.




_____________________________

WitP-AE -- US LCU & AI Stuff

Oddball: Why don't you knock it off with them negative waves? Why don't you dig how beautiful it is out here? Why don't you say something righteous and hopeful for a change?
Moriarty: Crap!

(in reply to PaxMondo)
Post #: 7
RE: LCU PURPOSE - 5/5/2012 9:46:04 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Yes, I know what units you are talking about and they are of very limited use. Just send them to a major city for the added support. Other than that they add nothing much to the game.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Blackhorse)
Post #: 8
RE: LCU PURPOSE - 5/16/2012 5:41:19 PM   
rjd28327

 

Posts: 3
Joined: 5/4/2012
Status: offline

crsutton-

Your comment pretty much confirms my suspicion. Thanks.

(in reply to crsutton)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> LCU PURPOSE Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.516