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Unable to create primary surface 3

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Unable to create primary surface 3 Page: [1]
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Unable to create primary surface 3 - 5/7/2012 11:52:24 PM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
Anyone seen this error on startup?

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RE: Unable to create primary surface 3 - 5/8/2012 12:36:53 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
I believe that is a DirectX error. Try rebooting the computer.

Bill

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RE: Unable to create primary surface 3 - 5/8/2012 1:15:50 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
No go Bill. Restarted and then reinstalled DirectX. No love.

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"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to wdolson)
Post #: 3
RE: Unable to create primary surface 3 - 5/8/2012 2:17:01 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
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The error is a graphics rendering error. It's possible one of the art files has become corrupted.

Bill

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WitP AE - Test team lead, programmer

(in reply to denisonh)
Post #: 4
RE: Unable to create primary surface 3 - 5/8/2012 7:06:23 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
You could re-download the current patch you are using, and install it over your current game.
This should overwrite your artworks, and if it is the cause, solve the issue.

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Post #: 5
RE: Unable to create primary surface 3 - 5/8/2012 11:25:22 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
Appreciate the help. I think it was a driver issue.

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"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to LoBaron)
Post #: 6
RE: Unable to create primary surface 3 - 11/28/2015 6:26:40 AM   
Magpius


Posts: 1632
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
I'm getting this error.
New graphics drivers, but no luck.
Any further help would be really welcome.

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Post #: 7
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