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time at see error

 
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time at see error - 5/10/2012 3:27:12 PM   
napoleric

 

Posts: 20
Joined: 1/23/2012
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When deploying a new ship, it appears that its time at see attribute = turn game !

For example, should you deploy a ship at the turn 100, its time at see will be...100.

not a big issue either.
regards
Post #: 1
RE: time at see error - 5/11/2012 3:06:07 PM   
gwgardner

 

Posts: 6722
Joined: 4/7/2006
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That's the way it works. Deploy and it shows the turn of deploy. Next turn, go to sea, and it will go to zero turns at sea. Never go to sea the turn of deploy.

(in reply to napoleric)
Post #: 2
RE: time at see error - 5/15/2012 3:14:28 PM   
napoleric

 

Posts: 20
Joined: 1/23/2012
Status: offline
I understand it is the way it works...however the IA doesn't seems to understand it as it keep is feet at see forever. Another alternative way would be to disable the 'move at see' button when a new ship is deployed.

again, this is not a big issue either.
regards

(in reply to gwgardner)
Post #: 3
RE: time at see error - 5/15/2012 3:57:26 PM   
doomtrader


Posts: 5321
Joined: 7/22/2008
From: Poland
Status: offline
From the 1.02 patch readme:
quote:


AI fleets now reduces time on sea of it's fleets


_____________________________


(in reply to napoleric)
Post #: 4
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