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RE: WitPTracker AE Release 1.9 Available!

 
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RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:11:38 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: scout1


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: scout1

quote:

ORIGINAL: scout1

Question as to Tracker Exporting info (via CSV format) ....

Looking to export info that covers land unit name, AV value and location (by name rather than just coordinates if it exists) for any given turn. Can Tracker do this ?


Never mind ...

One other question .... If I am running 3 games, obviously in 3 different save game slots, do I need to run 3 different occurrences of Tracker ? 3 full independent directories, or is it simplier than that ?

That's how I do it.



did you merely copy the existing directory over and make the appropriate changes to specific files, or did you do a complete re-install into a new location ?


Both achieve the same result, so do what's easiest for you.

(in reply to scout1)
Post #: 3571
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:11:50 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
merely copy the existing directory over and make the appropriate changes to specific files is what I did and it's working perfectly for me.

(in reply to scout1)
Post #: 3572
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:21:05 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: scout1


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: scout1

quote:

ORIGINAL: scout1

Question as to Tracker Exporting info (via CSV format) ....

Looking to export info that covers land unit name, AV value and location (by name rather than just coordinates if it exists) for any given turn. Can Tracker do this ?



And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?
Never mind ...

One other question .... If I am running 3 games, obviously in 3 different save game slots, do I need to run 3 different occurrences of Tracker ? 3 full independent directories, or is it simplier than that ?

That's how I do it.



did you merely copy the existing directory over and make the appropriate changes to specific files, or did you do a complete re-install into a new location ?


(in reply to scout1)
Post #: 3573
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:22:33 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline
And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?

(in reply to scout1)
Post #: 3574
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:24:47 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: scout1

And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


Load whatever save file you want and then export.

(in reply to scout1)
Post #: 3575
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:26:26 AM   
scout1


Posts: 2899
Joined: 8/24/2004
From: South Bend, In
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: scout1

And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


Load whatever save file you want and then export.


thank you .....

(in reply to floydg)
Post #: 3576
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 3:45:20 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
quote:

ORIGINAL: scout1

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: scout1

quote:

ORIGINAL: scout1

Question as to Tracker Exporting info (via CSV format) ....

Looking to export info that covers land unit name, AV value and location (by name rather than just coordinates if it exists) for any given turn. Can Tracker do this ?


Never mind ...

One other question .... If I am running 3 games, obviously in 3 different save game slots, do I need to run 3 different occurrences of Tracker ? 3 full independent directories, or is it simplier than that ?

That's how I do it.



did you merely copy the existing directory over and make the appropriate changes to specific files, or did you do a complete re-install into a new location ?

This one. And I make separate shortcuts for each PBM (AE & Tracker).

(in reply to scout1)
Post #: 3577
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 4:34:31 AM   
Hanzberger


Posts: 921
Joined: 4/26/2006
From: SE Pennsylvania
Status: offline
Just wanted to say THANK YOU to Damian and Floyd.



_____________________________

Planning for #17 Ironman Tier2

Japan AC wire chart here
http://www.matrixgames.com/forums/tm.asp?m=2769286&mpage=1&key=?

(in reply to witpqs)
Post #: 3578
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 8:24:22 PM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: Hanzberger

Just wanted to say THANK YOU to Damian and Floyd.




I second that....thanks guys for your hard work, much appreciated.


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Hanzberger)
Post #: 3579
RE: WitPTracker AE Release 1.9 Available! - 5/8/2012 11:44:26 PM   
SuluSea


Posts: 2358
Joined: 11/17/2006
Status: offline

quote:

ORIGINAL: floydg

Tracker Fans -

After over a year, a new release of WitPTracker AE is now available. Life and play got in the way of programming, but the release does add some good features and fix some annoyances.

New Features:
  • Victory points for LCU losses are counted
  • Economic multipliers are read from the save file, supporting custom scenarios
  • Support for larger pilot pool size
  • Paratroop/cavalry notation on infantry units is now shown in LCU panel and LCU production panel
  • Nation filter in Aircraft panel and Ships panel
  • Additional details added for pilots in the Summary panel
  • Ship withdrawal/return shown on ships
  • Comments can be added to the witptracker.properties file (start the line with a hash (#) character)
  • Device end date shown in Device panel (on upgrade everything shows as 0/0, but after reading a turn, it will be properly updated)
  • CSV export of Resource panel information
  • SigInt file import possible with two-day turn cycle games
  • Ship panel added CV-related information, fuel/hex, cargo/fuel/hex, and filter for AK-t ships
  • Base panel filter for bases with damage
  • Ship Class panel added number of ships and ships-to-come counts, fuel/hex, cargo/fuel/hex, conversion types in details, grouped-types in filter
  • Air Groups panel shows plane deficit/overage (active - max)
  • TF Panel shows fuel usage/day
  • Resources panel shows region and filter added for region
  • Engine planning 18 months out
  • LCU Panel shows packed/unpacked state and alert added when packed or unpacked
  • EDIT: Ship movement shown in Map panel. Green squares are at-sea locations and green lines are drawn directly to connect them. Blue squares show in port locations.

    Bugs Fixed:
  • Proper handling of two-day turns for SigInt files
  • Port, AF and fort expansion that was out of range for the database is fixed (shows as 101%)
  • Support types from an LCU counted towards the base regardless of the LCU's operations mode
  • Engineer count in the LCU panel corrected
  • Pilot filter on Group only shows pilots that are active in a group
  • Device type ELINT corrected
  • Special sunk conditions corrected (e.g., hit obstruction, grounding, eaten by giant whale )
  • Air Group target fixed (needs to read a new turn to get corrected)

    Known Issues:
  • Ship Class Upgrades get confused when there are multiple of the same device in the same place
  • Ship withdrawal alert may show too often
  • Purchased LCUs with non-standard TOEs show database errors when they go back into the reinforcement queue (harmless, but annoying)
  • Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them

    In case you forgot, the release is available here: https://sites.google.com/site/witptracker/home

    This release is also packaged with the latest pwsdll.dll file, so hopefully we'll never need to worry about that issue again.

    And again, a special thanks to Michael M for his assistance deciphering things.

    Enjoy!

    Damian and Floyd



  • Your work is very much appreaciated guys.






    _____________________________

    "There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer

    (in reply to floydg)
    Post #: 3580
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 1:32:25 AM   
    Crackaces


    Posts: 3858
    Joined: 7/9/2011
    Status: offline
    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    (in reply to SuluSea)
    Post #: 3581
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 2:50:44 AM   
    scout1


    Posts: 2899
    Joined: 8/24/2004
    From: South Bend, In
    Status: offline

    quote:

    ORIGINAL: floydg


    quote:

    ORIGINAL: scout1

    And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


    Load whatever save file you want and then export.


    OK, I'm searching for my error as I can't get a save file for turn 0 to open in tracker. Get some exception in the command window about "does not exist" .... I have been sucessful with tracker for an on-going game. So that means

    a) I have err'd somewhere and haven't found it
    b) A turn 0 save isn't tracker friendly ...

    I'll search for 'a'. Has anyone had success with 'b' ?

    (in reply to floydg)
    Post #: 3582
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 3:29:27 AM   
    scout1


    Posts: 2899
    Joined: 8/24/2004
    From: South Bend, In
    Status: offline
    error message for my AI game, turn 0 attempt




    Attachment (1)

    (in reply to scout1)
    Post #: 3583
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 3:37:17 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline

    quote:

    ORIGINAL: Crackaces

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    This looks like the DB wasn't read in correctly. Delete all the trackerdb.* files and try again please.

    _____________________________


    (in reply to Crackaces)
    Post #: 3584
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 3:38:33 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline

    quote:

    ORIGINAL: scout1

    error message for my AI game, turn 0 attempt




    PM sent for file

    _____________________________


    (in reply to scout1)
    Post #: 3585
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 3:43:05 AM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: scout1


    quote:

    ORIGINAL: floydg


    quote:

    ORIGINAL: scout1

    And since I'm on a roll ..... Can I use Tracker to extract info to CSV files for turn 0 ? To help with planning ?


    Load whatever save file you want and then export.


    OK, I'm searching for my error as I can't get a save file for turn 0 to open in tracker. Get some exception in the command window about "does not exist" .... I have been sucessful with tracker for an on-going game. So that means

    a) I have err'd somewhere and haven't found it
    b) A turn 0 save isn't tracker friendly ...

    I'll search for 'a'. Has anyone had success with 'b' ?


    What is the exact exception? Also, if you send the save to me at witptracker@gmail.com, I can see for myself.

    (in reply to scout1)
    Post #: 3586
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 4:15:57 AM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: scout1

    error message for my AI game, turn 0 attempt


    PM sent for file


    File loaded fine for me...

    (in reply to n01487477)
    Post #: 3587
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 4:50:44 AM   
    Knyvet


    Posts: 138
    Joined: 10/10/2009
    Status: offline
    Thanks Damian and Floyd (and assist thx to Michael M).

    As a JFB, I use Tracker extensively - at this point, I doubt my ability to run the Japanese economy without it.

    (in reply to floydg)
    Post #: 3588
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 2:38:14 PM   
    Crackaces


    Posts: 3858
    Joined: 7/9/2011
    Status: offline

    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: Crackaces

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    This looks like the DB wasn't read in correctly. Delete all the trackerdb.* files and try again please.



    THAT DID IT!!!

    So for google :)

    1. Install JRE6u25 Edit Witp Tracker to point to this version of Java
    2. Install /Update C++ distributables
    3. Ensure if Beta versions are installed that the pwsdll.dll in the Witp Tracker Directory is the one in the Beta2 directory
    4. Delete the trackerdb.* files

    (in reply to n01487477)
    Post #: 3589
    RE: WitPTracker AE Release 1.9 Available! - 5/9/2012 6:28:01 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: Crackaces


    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: Crackaces

    Ok I am trying to help my opponet install and run Witp Tracker

    History:

    1. JRE6u25 installed
    2. New C++ distributables Installed
    3. pwsdll.dll is the Beta2 version ..

    Error:

    quote:

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>"C:\Program Fil
    es (x86)\Java\jre6\bin\java.exe" -Xms384m -Xmx768m -jar "WitPTracker.jar"
    WitP Tracker AE tables loaded in 3 seconds
    Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException:
    0 >= 0
    at java.util.Vector.elementAt(Unknown Source)
    at witptracker.LCUPanel$1.getValueAt(LCUPanel.java:233)
    at witptracker.LCUPanel$1.getColumnClass(LCUPanel.java:248)
    at javax.swing.table.TableRowSorter.useToString(Unknown Source)
    at javax.swing.DefaultRowSorter.updateUseToString(Unknown Source)
    at javax.swing.DefaultRowSorter.sort(Unknown Source)
    at javax.swing.DefaultRowSorter.setRowFilter(Unknown Source)
    at witptracker.LCUPanel.actionPerformed(LCUPanel.java:1359)
    at javax.swing.JComboBox.fireActionEvent(Unknown Source)
    at javax.swing.JComboBox.contentsChanged(Unknown Source)
    at javax.swing.AbstractListModel.fireContentsChanged(Unknown Source)
    at javax.swing.DefaultComboBoxModel.setSelectedItem(Unknown Source)
    at javax.swing.DefaultComboBoxModel.addElement(Unknown Source)
    at javax.swing.JComboBox.addItem(Unknown Source)
    at witptracker.LCUPanel.PopulateCombos(LCUPanel.java:1165)
    at witptracker.LCUPanel.<init>(LCUPanel.java:929)
    at witptracker.GUIMain.CreateAndShowGUI(GUIMain.java:864)
    at witptracker.GUIMain$5.run(GUIMain.java:1020)
    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
    at java.awt.EventQueue.access$000(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.awt.EventQueue$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown
    Source)
    at java.awt.EventQueue.dispatchEvent(Unknown Source)
    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
    at java.awt.EventDispatchThread.run(Unknown Source)

    C:\Matrix Games\War in the Pacific Admiral's Edition\WitPTracker>pause
    Press any key to continue . . .


    I previously saw one other post awhile ago with a simular trace but .. the question was answered in a PM ....

    Any thoughts on what to do next?

    This looks like the DB wasn't read in correctly. Delete all the trackerdb.* files and try again please.



    THAT DID IT!!!

    So for google :)

    1. Install JRE6u25 Edit Witp Tracker to point to this version of Java
    2. Install /Update C++ distributables
    3. Ensure if Beta versions are installed that the pwsdll.dll in the Witp Tracker Directory is the one in the Beta2 directory
    4. Delete the trackerdb.* files



    The correct pwsdll.dll file is supplied with Release 1.9 (and I believe that it is compatible with all game releases), so you don't need to perform step 3.

    (in reply to Crackaces)
    Post #: 3590
    RE: WitPTracker AE Release 1.9 Available! - 5/10/2012 3:27:06 AM   
    Treetop64


    Posts: 926
    Joined: 4/12/2005
    From: 519 Redwood City - BASE (Hex 218, 70)
    Status: offline
    Many thanks for the new release!

    _____________________________



    (in reply to floydg)
    Post #: 3591
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 9:28:32 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    I cant download it.

    _____________________________


    (in reply to floydg)
    Post #: 3592
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 9:56:14 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: MAARTENR

    I cant download it.


    What's not working?

    (in reply to MAARTENR)
    Post #: 3593
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 9:57:53 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    He Floydg the link doesnt work it doesnt open for witp ae tracker 1.9.
    Thanx for your help.

    _____________________________


    (in reply to floydg)
    Post #: 3594
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 9:59:46 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: MAARTENR

    He Floydg the link doesnt work it doesnt open for witp ae tracker 1.9.
    Thanx for your help.


    Must be something with your browser, since others can download from there.

    (in reply to MAARTENR)
    Post #: 3595
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 10:04:46 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    What must i do mate with mine browser i really dont have an idea.

    _____________________________


    (in reply to floydg)
    Post #: 3596
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 10:09:37 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    I get this.




    Attachment (1)

    _____________________________


    (in reply to MAARTENR)
    Post #: 3597
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 10:35:16 PM   
    Dan Nichols


    Posts: 863
    Joined: 8/30/2011
    Status: offline
    Look to the far right, there should be a small down arrow. Click that and you will download the file.

    (in reply to MAARTENR)
    Post #: 3598
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 10:37:38 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline
    Thanx Dan founded.

    _____________________________


    (in reply to Dan Nichols)
    Post #: 3599
    RE: WitPTracker AE Release 1.9 Available! - 5/11/2012 10:54:43 PM   
    MAARTENR


    Posts: 808
    Joined: 5/1/2004
    Status: offline

    quote:

    ORIGINAL: floydg

    Just realized that I left out one of the big features for the release... ship movement was added to the map:





    Green squares are at-sea locations and green lines are drawn directly to connect them. Blue squares show in port locations.

    [EDIT] I know I can do a lot more with it, so suggestions welcome.

    He Floyd how do i get this? It looks very good.

    _____________________________


    (in reply to floydg)
    Post #: 3600
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