Lebatron
Posts: 2166
Joined: 5/30/2005 From: Upper Michigan Status: offline
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The current LOS method is set in stone now. Wishful statements like "I prefer it was like the board game" are not going to fix any problems with the ray tracing method. When I say "there are major LOS issues" I'm summing it up obviously. It would not be true in my case to say "I found one case where LOS..." and make the said post. I've seen to many to think in those terms anymore. In my case, it truly is better to just sum it up and say I see an overall issue with the current LOS than to spam the forum with a pic of an error every time and say "I found one..." I don't try to argue for a return to the original COH LOS rules. I know that ray tracing is needed for a fully 3D map. Hills aren't going to be perfectly L1 or L2. I get that. My posts in beta always kept that in mind. I strongly suggested and explained in detail in the past that some tweaking of the ray was needed so that logical inconsistencies would be avoided. I pointed out that the ray seems to bend and follow the curve of the land which in a lot of cases messes with the plateau effect. Whether you are using board game rules, or using real world site lines, troops should not be seeing through hills. I'm not exaggerating the issue at all. Some casuals may think so, and I know they wouldn't care either way, but I know hard core tactical players would agree with me. Plateau effect matters. It's in the rules for all the major tacticals on the market. This pic is a perfect example of the ray bending over a L1 hill instead of that hill completely blocking site to the other hill in the back. Is this trivial? Again, to some maybe, but not to me. I like the plateau effect in my plays of the board game version of COH. It allows me to hide behind the lip of the hill(useful for mortars), or to seek cover until I rally etc. I can't seem to find this same level of cover in the PC version because the plateau effect is so weak. In almost all cases, because the ray appears to bend, being on the second hex back from the first L1 part of a hill still does not allow one to be out of LOS. If the ray was more rigid, if that's possible, then the plateau effect would become so much stronger and that would improve the engines LOS by a lot. Please take this as constructive criticism.
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Jesse LeBreton, AKA Lebatron Development team- GG's WAW A World Divided
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