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RE: Totals - 5/16/2012 4:42:25 AM   
John 3rd


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quote:

ORIGINAL: Cribtop

Hope you're using the, ahem, Cribtop Lifeboat Doctrine for those invasion TFs!

Still, on the whole you seem to be in good shape.


I am AFRAID to ask...

OK. I'll bite. What is the "Cribtop Lifeboat Doctine?"


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RE: Totals - 5/16/2012 5:00:55 AM   
Cribtop


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If you add a few empty merchies to a convoy, they will rescue a lot more of a unit on another ship in the convoy that is sunk. I accidentally proved this in my game with Cuttlefish and, with typical Texas humility, named it after myself.

PS - IMHO fuel constraints don't let you do this all the time, but for the key Ops, it can really bail you out.

< Message edited by Cribtop -- 5/16/2012 5:07:30 AM >


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RE: Totals - 5/16/2012 5:29:56 AM   
John 3rd


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That is ACTUALLY a pretty good idea. Will have to remember that.


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RE: Totals - 5/16/2012 5:33:29 AM   
Cribtop


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Well, you know what they say about blind squirrels and nuts...

Check page 6 of my AAR for the full discussion - there is some useful data as readers were interested in the details.

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"We Shall Fight Them on the Beaches..." - 5/16/2012 5:55:37 PM   
John 3rd


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Operation Cherry Blossom
Combat Report
March 28, 1942---D-DAY

Wowser. We are ASHORE! Looks like surprise is total. This was a pretty massive turn to watch and log down notes but in ALMOST all accounts the day was marvelous. There is only one 1,000lb reason that it was not a perfect day. We'll get to that in a bit. We'll handle the three Landing/Assaults and then KB.

Port Kembla
Action begins off this base immediately. As the Invasion Force prepares for the landing, BB Ise, CL Yubari, and 2 DD sink 2 AMc that wandered into the area. The Invasion Force itself holds off the lone DD Kennison's attack. While the landing commences SS Sailfish gets into the convoy and sinks an AK carrying troops from 33rd ID. Later in the day another AMc is sunk.

The landing itself goes beautifully well as BB Hyuga supports the troops directly. There is EXACTLY ONE unit based at Port Kembla! The 2/5 Armored Regiment is handled pretty roughly by Hyuga's guns and is soon to be ejected out of the hex (hopefully back towards the trap that Sydney now is). The vast majority of the 48th, 18th, and 33rd IDs as well as 1st Air Flotilla and 91st Base Force are ashore and driving inland ASAP.

During the day, three air strikes come in from Sydney. A fairly small CAP of 15 Zeros handily defend the TFs:

R1 15 Zero vs. 9 Buffalo 6 Wirraway--5 Buf and 4 Wir are shot down for 1 Zero and no damage to the shipping
R2 12 Zero vs. 2 B-17 and 3 Hudson--2 Hudson's shot down and no damage to shipping
R3 5 Zero vs. 2 B-17, 6 Wir, 2 B-26--3 Wir shot down and no damage taken

The Base shall be Japanese TOMORROW! BANZAI!

Newcastle
There was concern within the High Command that the pair of 9.2" CD guns would be a problem here. This is why BB's Nagato and Mutsu were assigned bombardment and direct support of the landings. During the approach to the beaches, the warships fight off a group of 3 PT Boats (sinking 1), sink another AMc, and send DD Kennison to the bottom with 3 16" shell hits. The worries regarding the heavy artillery are justified. The battery is suppressed but not before it manages to hit CA Aoba, CA Kinugasa, and CL Nagara. All three ships are hurt but not too seriously. An AK is hit and it does sink later in the day.

This landing also goes well! While Nagato and the CAs duel with the CD, troops splash ashore to even less resistance then at Kembla. Two units defend this area. It appears the CD unit has a small Base Force attached and THAT IS IT! 25th Army HQ, 21st, 38th, 56th IDs with 15th Engineers and 2nd Air Flotilla wil easily take the base tomorrow.

Air Attacks here are stronger and luckily the Japanese have a much stronger CAP present:

R1 39 Zero vs. 8 P-40 6 Hudson--1 Zero falls to 4 P-40 and 3 Hudson with no damage resulting
R2 38 Zero vs. 7 P-40 18 Wir 4 B-17--1 Zero for a B-17, 3 P-40, and 9 Wir with no damage
R3 31 Zero vs. 3 B-25 3 B-26--1 of each bomber falls and no damage
R4 10 Zero vs. 5 Buf and 12 SBD--1 Buf and 4 SBD drop for no damage

The Base shall be Japanese TOMORROW! BANZAI!

Bathurst
The key to the entire Sydney Operation was the capture of Bathurst by SNLF Paratroopers. This is where the Kalgoorlie Operation failed in that there were not enough troops dropped initially to grab the base. NOT SO this time! As all eyes are locked on the multiple landings and massive air battle to the east, no one is ready for a stream of 70 Tina Troop Transports dropping Paratroopers at twilight directly onto the town and its environs. The 800 troops grab the base within minutes of landing and begin to set-up roadblocks to hold any reinforcements or escaping troops at bay while Sydney is taken.

This IS Japanese! BANZAI!

The KB
While the battles over the Transport are important, the Japanese CVs draw and most dangerous Allied strike aircraft onto themselves. As said yesterday this was Vc-Adm Yamaguchi's plan and intention. Bring the carrier in close enough to draw the pressure off of the Invasion Forces. His plan succeeds and life is rather 'exciting' over the Kido Butai!

R1 68 Zero vs. 8 TBD--None get through and all are shot down
R2 68 Zero vs. 18 SBD--Only 1 gets through, misses, and is then shot down
R3 66 Zero vs. 24 P-40, 18 SBD, 6 Wir

Here is where is truly exciting. The P-40s defend their bombers well. They are swarmed over by the CAP and fully half of the P-40s drop from the sky while taking 4 Zeros. The furball rapidly approaches the Japanese CVs when the Japanese fighters finally fight past the American fighters. As the SBDs enter their dives the Zeros lash into them shooting down 6 before they drop their 1,000lb bombs. The Allied fliers focus on BC Kongo and CV Akagi. No hits are scored on Kongo but one DOES hit the venerable Japanese Flagship. Using 'extreme prejudice' the CAP pounces on the strike as it departs and NOT ONE bomber survives.

The bomb clips Akagi's Port Bow's flightdeck and detonates amid the 5" AA Battery located there. No sooner does the bomb explode then a Ready Magazine detonates as well. The ship staggers under the twin explosions. Captain Aoki turns the ship to bring the wind onto the quarter so the smoke in minimized. Things look bad. One hit and the flightdeck is closed. Luckily--though the explosion really hurt ship systems--the fires appear to be containable and there is only slight flooding. Yamaguchi orders the CV and 2 DDs to Koumac where an AR sits. Speed is reduced and things 'appear' to be OK.

In retaliation for this attack, a strike of 11 Zero 39 Kate are flung at a convoy trying to escape Sydney and 2 AK and 2 AKL are sunk.

This is the day's action. WOW! Over 70 Allied planes are shot down for 6 Zeros. Only ONE hit is scored on a Japanese ship. Not a single transport is struck by aerial attack. Pretty amazing.


ORDERS:
1. Akagi moves off as described.
2. KB pulls back several hexes.
3. Landings to continue and bases will be taken tomorrow.
4. Sydney is scouted and ONLY FOUR units are spotted there with a total of 3,500 troops reported. Looks RIPE for the picking.
5. Ready planes to move onto the soon-to-be-captured bases for an immediate Melbourne Betty--Nell attack and to free-up the 3 remaining decks of the Kido Butai.
6. Sale Invasion Force ordered to close in with Cover to be provided by KB in two days.
7. SNLF Paras ordered to take Tamworth due north of Sydney.

How about that??!!






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< Message edited by John 3rd -- 5/16/2012 5:57:02 PM >


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Akagi - 5/16/2012 5:59:05 PM   
John 3rd


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Here is Akagi's damage screen. Should be OK. Notice there is only a single point of major damage:






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RE: Akagi - 5/16/2012 6:04:52 PM   
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Indeed, she seems to be save. But you never know. Maybe the Japanese crew decides to open holes into the hull to creat a swimming pool inside the ship, or so...

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Hiryu Action - 5/16/2012 6:08:31 PM   
John 3rd


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Not to be outdone by her sisters, CV Hiryu conducts brilliant action in her 'supporting' role this day. Where the Kido Butai is fighting off waves of attackers, Hiryu conducts a lone offensive against a pair of very large convoys SW of Perth.

Air Search picks up a convoy hugging the coast and another out to sea that had been attacked by a pair of I-Boats yesterday. Everything, including the kitchen sink, is thrown at each convoy:

Morning Strike:
The closer convoy is hit by 6 Zero, 24 Val, and 24 Kate. The attack is excellent since Hiryu has the best Japanese Air Group aboard any CV. The fliers sink an AO, 2 TK, 3 AK, and a PC. Three more are damaged and there are at least 10 more ships within the convoy.

Afternoon Strike
The convoy near the coast is smacked during the afternoon. This time the 6 Zero, 23 Val, and 23 Kate concentrate on transports. The pilots sink 5 AP and 3 AKL while damaging 4 more ships. At least 8-10 more ships are in this convoy.

I'd say 15 ships sunk by ONE CV is good work for a single day!

ORDERS:
Detach two STF to hit the survivors of each convoy.





Attachment (1)

< Message edited by John 3rd -- 5/16/2012 6:09:33 PM >


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Rockhampton Area - 5/16/2012 6:12:21 PM   
John 3rd


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The Japanese fan out from Rockhampton and begin to gobble up bases:

1. Bundaberg falls to the 3rd ID in a 248-1 attack against a Base Force.
2. Bowen will be taken by 144th Inf Reg tomorrow.
3. The dot hex west of Rockhampton will be attacked by 13th ID tomorrow. There are 13 units present but little Inf strength.






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RE: Akagi - 5/16/2012 6:13:17 PM   
John 3rd


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quote:

ORIGINAL: Historiker

Indeed, she seems to be save. But you never know. Maybe the Japanese crew decides to open holes into the hull to creat a swimming pool inside the ship, or so...


I agree. The Japanese have been VERY lucky in this game with damaged CVs. If things worsen then I will beeline it for Rockhampton and dock there.


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Ships Sunk - 5/16/2012 6:34:41 PM   
John 3rd


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Here are some of the Allied losses from yesterday's turn:





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RE: Ships Sunk - 5/18/2012 7:01:39 AM   
John 3rd


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Got a turn in from Lew but am headed to bed. Will run it in the morning and we'll see what has developed.


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RE: Totals - 5/18/2012 8:13:27 AM   
FatR

 

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quote:

ORIGINAL: Cribtop

If you add a few empty merchies to a convoy, they will rescue a lot more of a unit on another ship in the convoy that is sunk. I accidentally proved this in my game with Cuttlefish and, with typical Texas humility, named it after myself.

PS - IMHO fuel constraints don't let you do this all the time, but for the key Ops, it can really bail you out.

I started practicing this recently. Seems to help.

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RE: Totals - 5/18/2012 8:25:09 AM   
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On the whole situation: it seems that depth and maybe the unexpected direction of your attacks had thrown Allied defences into disarray. John. Good job! Will be watching as this unfolds. I wonder where is USN, thought (after the restarts my memories are blurry on what sort of damage you did in this iteration of the game).

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RE: Totals - 5/18/2012 8:27:03 AM   
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Are the fires out on Akagi? I am always restless until the fires are out....

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RE: Totals - 5/18/2012 12:49:27 PM   
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It isn't even my game and I find myself eagerly awaiting the results of this turn.

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RE: Totals - 5/18/2012 1:43:18 PM   
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You and me both, MateDow. As a relative neophyte JFB, I am enjoying this game immensely! John is giving us something to shoot for.

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RE: Totals - 5/18/2012 2:42:25 PM   
John 3rd


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Or is it something to shoot AT?!! Love to always push the envelope and, as FatR commented, it appears this has taken the Allies TOTALLY by surprise. I know my opponent. Lew will counter-attack somewhere as quickly as he can to try and divert my attention. The beauty of this operation is that the naval side of it is nearly complete. I should be able to interdict reinforcements from the land AF once I've got Sale and Port Augusta. Can free-up the Kaigun within 7-10 days at that point.

Am getting ready to take the boys to school and will then run the turn.

Cannonfodder: Haven't had a turn since my last Posting and so I HOPE they are under control. The Flagship of the Kido Butai took a nasty hit but SHOULD be OK. I've already decided that if there is any form of trouble she will make for Rockhampton. Also need her two Daitai of ZEROs ASAP.


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RE: Totals - 5/18/2012 2:44:27 PM   
John 3rd


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Here is a question to ponder while I get things moving: What do I do with all the factories, aircraft producers, repair yards, etc...in Sydney once I have them? Didn't think about the fact that there will be a pretty large expansion of the Japanese War Industry pretty soon...COOL!

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RE: Totals - 5/18/2012 3:13:29 PM   
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Here are the totals for Australia via Tracker.




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Checkmate? - 5/18/2012 5:37:29 PM   
John 3rd


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Whew!

Mark down March 29, 1942 team:
1. Newcastle FALLS to a 757-1 Attack!
2. Port Kembla FALLS to a 637-1 Attack!!
3. Tamworth FALLS to a 9-1 Attack by Paratroopers!!!

Sydney is now isolated with 6 units in it.

ORDERS:
From Newcastle: 21st, 38th, and 56th ID to Sydney
From Kembla: 18th and 33rd ID to Sydney with 48th Ordered to head for MELBOURNE!

Planes fly in to use the AFs: 81 Zero, 36 Betty-Nell, 27 Val, 27 Kate.

KB moves SW to support and Cover the Sale Landing.






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Checkmate? - 5/18/2012 5:40:54 PM   
John 3rd


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Only one attack comes in on the KB this day but it is a big one.

Kido Butai puts up 52 Zero for CAP and they have to fight 32 P-40 and Buffalo escorting 29 SBD. The CAP does not do too well. They shoot down 11 Fighters and only 3 SBD. This leaves 26 SBDs to dive on the TF. CRAP! They makes their attacks, two more fall to AA, and hit one ship: KONGO! Thank goodness...

Move SW to Cover Sale and prepare for a Melbourne Port Strike!






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RE: Checkmate? - 5/18/2012 5:55:00 PM   
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Wow, that's big. Not sure what I would do as Allies at this point, probably circle the wagons around Melbourne, but even that won't hold if you have bases in Tasmania, which I think you do.

I think you are in great shape to completely conquer Australia, which to my knowledge has not been accomplished in a PBEM to date, at least not one that was documented. Has it?

And, the next question: Can the Allies recover from this?

Losing Australia is unquestionably bad, but it doesn't have to be fatal. The biggest problem is loss of tons of bases, but the permanent losses in troops are not a huge deal, since it's mostly Australian Home Guards etc. that are stuck on the continent anyway long-term.

If I were the Allies, I would land in the DEI and think about a landing on the Kuriles/Hokkaido, and just make Australia irrelevant.

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RE: Checkmate? - 5/18/2012 6:08:56 PM   
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quote:

ORIGINAL: Q-Ball

Wow, that's big. Not sure what I would do as Allies at this point, probably circle the wagons around Melbourne, but even that won't hold if you have bases in Tasmania, which I think you do.

I think you are in great shape to completely conquer Australia, which to my knowledge has not been accomplished in a PBEM to date, at least not one that was documented. Has it?

And, the next question: Can the Allies recover from this?

Losing Australia is unquestionably bad, but it doesn't have to be fatal. The biggest problem is loss of tons of bases, but the permanent losses in troops are not a huge deal, since it's mostly Australian Home Guards etc. that are stuck on the continent anyway long-term.

If I were the Allies, I would land in the DEI and think about a landing on the Kuriles/Hokkaido, and just make Australia irrelevant.

Why shouldn't the Allies recover? I wonder, whether John plays for Auto-Victory and will end the game with this. If not, he has only opened a huge area he has to defend. The industry will be worth it for now, but I always want to include the strategic perspective as well.

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RE: Checkmate? - 5/18/2012 6:32:26 PM   
John 3rd


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I NEVER play for auto-victory. We are in the war for the long haul.

My thinking is that there is every chance I can take Melbourne fairly easily. The last of the unknown Aussie ID has been accounted for with the 1st ID being at Emerald. This means 1st-5th are all known. NONE are in an immediate position to slow this down. I'm already shifting into the pursuit/exploitation phase of this operation. Taking Sale with massively raise the stakes. I'll hit Melbourne the following turn with Betty-Nell and the KB so I can damage shipping. Sale shall have an Air Flotilla and 65th Brig with a TK Reg following on. Think I will lift an ID or two once Sidney Falls and move it closer to get there faster.

Concur that Lew MUST shift my focus away from Aust. Moves:

1. This is why I continue to add troops to the Kuriles and Aleutians.
2. I am HUGELY vulnerable in the DEI. However his recent CV defeat really helps buy me at least a month or so. Cocos makes a decent base for him to operate from and it will begin to receive my STF's attention again.
3. Have begun to concentrate more Warships in the Central Pacific.

Different Note:
I am using SOOOOOOO much of the merchant marine that I've already pulled 35 ships from the IF and am sending them out to begin hauling resources. Also have ships that can upgrade to ARs starting in April and I want those.

Total Cost for the Landings right now is only 7 AK and 1 AP. Have about 8 more AK-AP damaged as well as Akagi, a 2 CA, and a CL.


< Message edited by John 3rd -- 5/18/2012 10:37:53 PM >


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One Carrier Wonder - 5/18/2012 6:35:24 PM   
John 3rd


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Hiryu and her escorts continue to wreak havoc upon shipping SW of Perth.

Two small (1 CA and 3 DD) TF sink 2 AK, 2 AP, and a TK while Hiryu's fliers add three more AK to the tally. The 2 STF return to augment Hiryu's Screen and she is ordered SE.

After talking with Michael, I divide the Port Augusta IF into a slow TF (12 Knots) and a faster TF (15 Knots). Shoudl be able to arrive at Augusta a day or two earlier with the 15 Kn TF.






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Akagi - 5/18/2012 6:42:26 PM   
John 3rd


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The Flagship of the Kaigun successfully detaches from the area of danger and makes her way towards Koumac. Things look even better then yesterday as she moves from Sys 47--Flot 8-Eng 13--Fires 11 to Sys 47--Flot 9--Eng 12--Fires 1. Get those fires OUT! Slight upticks in things are not too bad. Don't like the high SYS Dam since other problems can grow from that. It is 3 days to Koumac...



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RE: Checkmate? - 5/18/2012 6:45:11 PM   
John 3rd


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quote:

ORIGINAL: Q-Ball

Wow, that's big. Not sure what I would do as Allies at this point, probably circle the wagons around Melbourne, but even that won't hold if you have bases in Tasmania, which I think you do.

I think you are in great shape to completely conquer Australia, which to my knowledge has not been accomplished in a PBEM to date, at least not one that was documented. Has it?

And, the next question: Can the Allies recover from this?

Losing Australia is unquestionably bad, but it doesn't have to be fatal. The biggest problem is loss of tons of bases, but the permanent losses in troops are not a huge deal, since it's mostly Australian Home Guards etc. that are stuck on the continent anyway long-term.

If I were the Allies, I would land in the DEI and think about a landing on the Kuriles/Hokkaido, and just make Australia irrelevant.


Want to note that in RA the IJA is not augmented hardly at all. This whole thing is being done with a basic Imperial Army found in Scen 1...


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RE: Checkmate? - 5/18/2012 10:42:13 PM   
John 3rd


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Just got a 2nd turn in from my opponent. GREAT!

We're having our church over for a backyard BBQ tonight so I probably won't get to it until later but I'll try to get it in.


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Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
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(in reply to John 3rd)
Post #: 509
RE: Checkmate? - 5/19/2012 6:17:38 PM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

Want to note that in RA the IJA is not augmented hardly at all. This whole thing is being done with a basic Imperial Army found in Scen 1...

And the IJN combat forces in RA are ???

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(in reply to John 3rd)
Post #: 510
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