BigDuke66
Posts: 2013
Joined: 2/1/2001 From: Terra Status: offline
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Thanks for clarifying that. If you look at the code for upg(total) you may also want to look at the code for TBO.YTA because I guess it's not on purpose that the values leave out all groups that are on ships. Here my detailed feedback for version 1.9.1 -Stop tooltip from disappearing(maybe by clicking on cell?). -Mark columns that have tooltip so user knows he has to "wait" for additional info(maybe underline title). "Alert" screen -Add coordinates to destination on alert type "LCU arrived". "Base" screen -Sort regions, logically or alphabetically. -Sorting for different values of columns that have more than one value, like port, airfield, troop capacity, etc. so that you can sort by one or the other value. "Device" screen -Remove items that are not used, for example mines with a low ID number that aren't used in game. "Industry" screen -Movable columns on the "Regional Ind/Repair" sheet should be checked for item they represent before giving out the sub-info so that the "OilRef" column gives out Oil Refinery and not resources because the OilRef column was replaced where to Resources column was. -Sheet "CS Cargo Planning" should have the bases sorted logically or alphabetically. "Resources" screen -What's the Resources screen there for? All that it shows is also on the industry screen or do I miss something? -Sort the regions, logically or alphabetically "LCU" screen -Sorting and filter options on the Formations sheet. -What does the ID color on the LCU production screen stand for? Add tooltip. "Aircraft Production" screen -Change name of TBO.YTA column, name doesn't really give a clue what the values stand for, also a tooltip with more detail would be good. -Change name of upg(total) name doesn't really give a clue what the values stand for, also a tooltip with more detail would be good. -Add tooltip to Grp planes column to make clear this is the number of ALL planes(ready, repairing & reserve) in active groups. -Change "Next" to "Arrival of next group"(or a short form of it) so players know what column is for or add that as tooltip. -Rework Frame Stats, extend text elements so player knows better what is meant in each line. "Aircraft comparison" screen -Make it keep the set aircraft, when changing to other screen. -Add the same filters that are on the aircraft screen. -Expand screen by at least on more plane to compare, overall 5 would be better. "Air Groups & Pilots screen -On airgroup sheet the nation filter should filter available models & types so those lists get shorter. -The special filter "Upgrade to" should be named "Upgrade from", at least I get all groups that are using the set plane and upgrade to a different plane when using this filter. "Ships" screen: -Split Withdrawal filter to show ships that have to be withdrawn and those that are already withdrawn. "Ship classes" screen -Add filter to suppress unavailable classes. -Add filter to show a specific class and all there upgrades so future upgrades can be compared. "Ship Upgrades" screen -Add filter for ship classes on upgrades sheet. -Add "convert to class" so a general class can be set(like DE) instead of a specific class(like Clemson DE LR). -Add filter to show all classes of a specific upgrade path, for example all Colorado BB (ID 335-339-340-343-344). "Ship repairs" screen -Expand region filter so that all regions can be filtered. "Victory Points" screen -Add a general note why those values differ from the values in the intelligence report. I guess FoW somehow plays in, but how?
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