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Closed - 5/11/2012 10:04:54 AM   
Callistrid

 

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Hi,

I'm looking for an experienced opponent who wish to play with the following house rules:

1. No Lvov pocket on the T01, and free rail line to evacuate them (don't cut the rail line south from Tarnopol)
2. Realistic front lines, what means the soviet won't run back to the rivers on T01-02 (Defend the Stalin line)
3. only 1 FBD/rail line
4. Don't relocate soviet HQ-s for better leaders.
5. No muleing
6. During the blizzard turn only 3 army front can attack delibarate, the rest just hasty.
7. The german don't retreat during the blizzard, just if it's necessary (good chance to be encircled...)
8. Only 2 soviet corps/hex
9. no airdrop after 10 hex from the soviet front lines
10. no para airdrop, cutting the german supply line

Game settings: PBEM, fow, random weather, any side

Regards,
Viktor

< Message edited by Callistrid -- 6/10/2012 7:47:27 AM >
Post #: 1
RE: New opponent for more realistic game! - 5/11/2012 12:09:21 PM   
Tarhunnas


Posts: 3152
Joined: 1/27/2011
From: Hex X37, Y15
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quote:

ORIGINAL: Callistrid

5. Don't relocate soviet HQ-s for better leaders.


What do you gain from this? Just wondering.

(in reply to Callistrid)
Post #: 2
RE: New opponent for more realistic game! - 5/11/2012 12:56:13 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
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quote:

ORIGINAL: Tarhunnas


quote:

ORIGINAL: Callistrid

5. Don't relocate soviet HQ-s for better leaders.


What do you gain from this? Just wondering.


Legal cheat in the game.
If you relocate it, there is a big chance to kill your leader and gain a better one.
But For example when a new one arrives with 4000 men (or lower), and with minimal eqipment, changing the leader it's easy way saving AP.

(in reply to Tarhunnas)
Post #: 3
RE: New opponent for more realistic game! - 5/11/2012 1:39:43 PM   
RCHarmon


Posts: 322
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You forgot about paratroopers. I like the 50 or 60 mile rule. Has anyone thought about a house rule requiring no more than two rifle corps in a single hex. I think it is just too much firepower when one hex is being hit by 3 hexes with three rifle corps each.

I definitely woulds like to follow this AAR. I hope it is posted.


(in reply to Callistrid)
Post #: 4
RE: New opponent for more realistic game! - 5/11/2012 1:56:10 PM   
Callistrid

 

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quote:

ORIGINAL: RCH

You forgot about paratroopers. I like the 50 or 60 mile rule. Has anyone thought about a house rule requiring no more than two rifle corps in a single hex. I think it is just too much firepower when one hex is being hit by 3 hexes with three rifle corps each.

I definitely woulds like to follow this AAR. I hope it is posted.




Good point, I forget it :)
And yes, I will post AAR

(in reply to RCHarmon)
Post #: 5
RE: New opponent for more realistic game! - 5/11/2012 7:28:12 PM   
Joel Billings


Posts: 32265
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From: Santa Rosa, CA
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FYI, the next beta patch that should be out within a few days (if not today) has an 8 hex limit from friendly supplied units and kills muling. It also has a new rule regarding brigades/regiments fighting alone being more likely to rout than in the past so you might want to wait for the beta patch to get the max realism.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Callistrid)
Post #: 6
RE: New opponent for more realistic game! - 5/11/2012 7:48:53 PM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
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quote:

ORIGINAL: Joel Billings

FYI, the next beta patch that should be out within a few days (if not today) has an 8 hex limit from friendly supplied units and kills muling. It also has a new rule regarding brigades/regiments fighting alone being more likely to rout than in the past so you might want to wait for the beta patch to get the max realism.


Sounds cool :)
Supercool!

(in reply to Joel Billings)
Post #: 7
RE: New opponent for more realistic game! - 5/11/2012 9:44:38 PM   
hfarrish

 

Posts: 734
Joined: 1/3/2011
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Someone should take Viktor on - I am currently doing a good job of getting encircled by him everywhere (albeit without the no Lvov rule...). If there are Soviet players looking for a tough challenge, he will give it to you.

I would like to see the AAR myself...

< Message edited by hfarrish -- 5/12/2012 2:30:54 AM >

(in reply to Callistrid)
Post #: 8
RE: New opponent for more realistic game! - 5/11/2012 10:02:43 PM   
M60A3TTS


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He should get someone eventually; sometimes it can take a couple days.  I did notice that RCH suggested two Soviet rifle corps max per hex and Callistrid made it two corps period.  That may be a bit much for some to swallow since the linear defense most people employ generally allows an attacker to utilize two hexes.

A successful committment of German reserves can often yield anywhere from 1-4 additional units depending on how many mobile formations break down to regimental strength.

< Message edited by M60A3TTS -- 5/11/2012 11:39:30 PM >

(in reply to hfarrish)
Post #: 9
RE: New opponent for more realistic game! - 5/11/2012 10:40:42 PM   
RCHarmon


Posts: 322
Joined: 1/19/2011
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That suggestion about Soviet Rifle Corps was as much a question than a suggestion. Late war games are few around here. I have no definite opinion myself. I don't know of anyway to stop them, so are they too overpowered or is there a tactic to employ against them?

From what I can determine, the Soviet should not be looking for pockets in '43 or into '44. They should concentrate on destroying sections of Axis lines. Blowing out a section of line comprising maybe 4 or 5 hexes of a linear defensive line. This really grinds down the Axis. Once that is accomplished, then deep penetrations will be ensured and deadly. The way you do this is with Soviet Rifle Corps full of SUs and backed up by artillery.

Is there an obvious balance issue here? To direct that much firepower on one square and reserve mode isn't able to counter it properly.

< Message edited by RCH -- 5/12/2012 2:54:10 AM >

(in reply to M60A3TTS)
Post #: 10
RE: New opponent for more realistic game! - 5/12/2012 9:43:13 AM   
Callistrid

 

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Well, my post generate some other posts, but:
I'm still looking an experienced opponent, who can choose any side.

PM, or mail:
viktor.kis@hotmail.com

< Message edited by Callistrid -- 5/12/2012 9:44:13 AM >

(in reply to RCHarmon)
Post #: 11
RE: New opponent for more realistic game! - 5/12/2012 9:47:43 AM   
Michael T


Posts: 4443
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
You might have more luck when the new patch comes out. I suspect people may be wating for that. I am.

_____________________________


(in reply to Callistrid)
Post #: 12
RE: New opponent for more realistic game! - 5/23/2012 12:06:26 PM   
Callistrid

 

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Joined: 8/11/2011
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I'm still looking skilled, experienced opponent.

(in reply to Michael T)
Post #: 13
RE: New opponent for more realistic game! - 5/26/2012 9:56:44 AM   
Callistrid

 

Posts: 669
Joined: 8/11/2011
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Wow... I'm so unpopular, that no one wants to play with me?
Come on boys and girls!

(in reply to Callistrid)
Post #: 14
RE: New opponent for more realistic game! - 5/26/2012 12:25:36 PM   
Encircled


Posts: 2024
Joined: 12/30/2010
From: Northern England
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I played as Callistrids team member for a few turns as the Soviets.

This guy knows what he is doing!

Someone give him a game

_____________________________


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Post #: 15
RE: New opponent for more realistic game! - 5/26/2012 3:31:03 PM   
Callistrid

 

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Thanks Encircled...

(in reply to Encircled)
Post #: 16
RE: New opponent for more realistic game! - 5/26/2012 9:13:22 PM   
timmyab

 

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Joined: 12/14/2010
From: Bristol, UK
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It's probably the conditions putting people off, especially nos 1 and 7.I wouldn't play Axis under those conditions and playing the Soviets wouldn't be challenging enough.Between evenly matched players I predict this would be a Soviet walkover.

(in reply to Callistrid)
Post #: 17
RE: New opponent for more realistic game! - 5/27/2012 3:26:28 AM   
bdtj1815

 

Posts: 108
Joined: 1/25/2006
Status: offline
Happy to say I am now playing Callistrid. Not looking forward to what may be an embarasing AAR!!

Done my best under house rule 1 as my first turn is sent, I think, will have to see about 7.

< Message edited by bdtj1815 -- 5/27/2012 3:29:26 AM >

(in reply to timmyab)
Post #: 18
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