jmalter
Posts: 1673
Joined: 10/12/2010 Status: offline
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minen take a bit of thinkin' - you must match up the mine type w/ a ship of the same nation, & load them in a supplied port of large-enough size to support the ammo re-supply. then you can lay them offensively (in an enemy or soon-to-be enemy port) or defensively (have you got ACMs there to maintain them?). or you can wait. my game-replays give me a 'kaboom' sound ev'ry now & again, i've learned to recognize this as the mine-sound, but one must read thru the ops/combat reports at the end of turn, & review 'all ships' for float damage, to discover if that kaboom was an enemy ship, or one of your own. awhile back, a thread in the tech support forum left me w/ the impression that aerial mines (dropped from B-29s) created a new MF for each mission, & that multiple MF-drops on the same port resulted in add'l 'low-hit-percentage' MFs, rather than adding to a single MF whose effectiveness would increase as you added more minen. so i wonder if sea-launched mines are treated the same way, is there a difference between adding mines to an existing field in one's 'owned' hex, & creating MFs in an enemy-owned hex?
< Message edited by jmalter -- 5/27/2012 10:44:15 PM >
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