Kayoz
Posts: 1516
Joined: 12/20/2010 From: Timbuktu Status: offline
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quote:
ORIGINAL: Beag You are talking about the Rome: Total War where... Rome was their worst game of the series, followed closely by Empire. But you seem to have missed the explicit reference to TW as having mechanisms such that as you get bigger, so do your expenses. You missed the point that it's the expansion control mechanism which is important, not its implementation. Whether or not it works perfectly is irrelevant - it's that they saw the necessity of trying to implement a mechanism and DW doesn't (or rather, it's sole mechanism, corruption, has a negligible effect) - is the point. quote:
ORIGINAL: Beag Stop saying that the difficulty was symetrical during the whole game because it wasn´t. Can you READ ENGLISH? I never wrote that. Stop inspecting your colon, and READ THE POST. quote:
ORIGINAL: Beag Also funny that you say the developer should adress it yet doesn´t say HOW. You're easily amused, then. It's Elliot's game, it's his vision, it's up to him to sort out how to address imbalances. If he wants ideas, he'll ask. To tell him what or how he should do things is arrogant and presumptuous. But you probably never thought of that, did you? quote:
ORIGINAL: Beag If it´s that easy, then how come you don´t have any solid ideas to improve it? You really can't read, can you? Link to the message where I said it was easy. Go on. quote:
ORIGINAL: Beag Whining is easy, anyone can do it. So is reading, but clearly it's beyond your mental abilities. quote:
ORIGINAL: Beag So the point isn´t making the difficulty symetrical since that is impossible Where do you get your ideas from? I certainly never proposed that. Do you hear voices in your head? Since I never wrote that nor implied that, your voices are the most likely source I can think of. I proposed quite the opposite - that it should get HARDER as you progress through the game, not easier. But as I noted, reading comprehension doesn't seem to be your strong suit. quote:
ORIGINAL: Beag ... but making the game more difficult until the point that the player is unstopabble, because that point WILL be reached. Yes, that's called "you've won the game. Congratulations." - that's why almost every game has victory conditions. You meet them, you've won. With DW, as you progress closer to that point, the game - or rather the economic aspect of it - becomes easier, not harder - seems the standard position in this thread. quote:
ORIGINAL: Beag What the AI needs is better intelligence use and possibly a bias against player-controlled civilization (and that means unfortunatedly that it might need some help/cheats). The title of this thread is "Is there too much money in this game?" - not "does the AI suck", or "is trading tech/maps/etc an exploit?". Those are outside the scope of this thread and should be addressed elsewhere. But perhaps as you didn't understand what I explicitly wrote in my posts, and you probably missed the whole point of this thread. I suggest you stop and READ posts before commenting on them. Read what's written, not what you want to see.
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“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens
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