Shark7
Posts: 7937
Joined: 7/24/2007 From: The Big Nowhere Status: offline
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quote:
ORIGINAL: Sonic Greetings! Here such offer - to reduce speed of space engines to give to flights realness. I think that moving between systems occupies not enough time in this connection, speed of expansion of the nations increases... Also I would lower that of growth of populations, except insects, and would add more than planetary events - a plague, earthquake and other... However, I don't know, whether it is possible - I am not familiar with a game code. Plagues, Earthquakes, Volcanoes, comet/meteor strikes...all things I'd love to be able to script, or have happen randomly. Mini-stories within the main story would be extremely awesome, and how you handle it will affect happiness and reputation...example: Advisor Badnews informs you that an extremely virulent plague has broken out on planet X. Our health officials have already placed a planetary quarantine in effect to prevent the spread. We have three options, we can do nothing and see if the emergency passes, we can sink all of our research (at a cost of 1 million credits) into finding a cure, or we can simply bombard the planet to prevent infected persons from breaking the quarantine and spreading the disease through the galaxy. What is your choice? - Do nothing. -costs you nothing, has a mild negative effect on empire happiness
- Research. - costs you 1 million credits, you can do no other research until it completes, has postive effect on happiness, and eventually give you a cure that returns the colony to its previous productiveness, and increases your galactic reputation.
- Bombard. -annihilates all possible disease vectors, decreases happiness, negative reputation, costs nothing
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Distant Worlds Fan 'When in doubt...attack!'
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