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air units disbanding - 6/11/2012 8:17:21 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
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I just had loads of air groups disbanded. Units with SB-2 and DB-3B planes. Turn 130.
Is that supposed to happen and any way to avoid it?

Thank you for your advice
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RE: air units disbanding - 6/11/2012 10:34:56 PM   
carlkay58

 

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SAD Airbases begin to disband in Mar '42 - about 3 per turn. They always seem to disband the crucial ones first. How do you avoid it? I start to disband the SAD airbases at the start of the game as the Soviet player. The Soviet air force is already weak and new airbases will be generated as needed as the air force begins to rebuild.

(in reply to latosusi)
Post #: 2
RE: air units disbanding - 6/12/2012 3:45:45 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
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airbases stayed, only air groups disbanded. Those are not SAD bases anyway

(in reply to carlkay58)
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RE: air units disbanding - 6/12/2012 10:15:08 PM   
Omat


Posts: 2414
Joined: 8/18/2004
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Hello

You probably have too many airplanes. If you reach a certain number of planes units with old planes will be disbanded.

solution: - disband some units manually
- gve these units with "old" planee typs new typs e.g. Pe-2; B-25 and so on..


Hope it helps...

Omat

_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to latosusi)
Post #: 4
RE: air units disbanding - 6/13/2012 10:38:04 AM   
latosusi

 

Posts: 327
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From: London/Kuopio
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ohh, i see. Thanks

(in reply to Omat)
Post #: 5
RE: air units disbanding - 6/13/2012 10:49:57 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
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WitE has a certain limit on how many aircraft/pilots may be active in air units at the same time. With the soviet air group sizes increasing in 1943 it reaches a limit and the game engine starts a cleanup operation. Usually the units flying the oldest types will be disbanded first, regardless of experience or morale.
Thus try to disband the units with the lowest experience/morale first or units with a low max number of aircraft (some units may stay at max size of 10 or below and could be counted as useless).

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WitE dev team - (aircraft data)
WitE 1.08+ dev team (data/scenario maintainer)
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WitE2 dev team (aircraft data)

(in reply to latosusi)
Post #: 6
RE: air units disbanding - 6/14/2012 7:55:49 PM   
latosusi

 

Posts: 327
Joined: 6/2/2004
From: London/Kuopio
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thanks

(in reply to Denniss)
Post #: 7
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