Fishman
Posts: 795
Joined: 4/1/2010 Status: offline
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quote:
ORIGINAL: Beag And all race specific weapons are potent, the problem again is that they research all weapons instead of focusing only on one or two. If Wekkarus rushed their wave weapons for example, they would be nasty. Instead, they research... ion weapons (derp derp). I have not found this to actually be true. Also, you need to research Ion Weapons, otherwise you get raped by Ion Weapons because the Ion Defenses are in the Ion Weapons tree. In my games, the Wekkarus routinely are fielding level 2 waveblasters, but do not actually have that many "wrong" weapons. As you mentioned Ion Cannons, which, of course, is necessary because you need Ion Defenses, or you cease to have a functioning ship in short order, and the other tech often seen is Missiles, because you need missiles to have PDCs, or fighters eat you alive. quote:
ORIGINAL: Beag Finally, the fact that in history mode the player gets so many advanced ships ahead of the AI is a serious balancing problem, so much that I donīt consider history mode balanced as it is now (a pity, because itīs the most fun). I haven't actually found this to be true. I have routinely seen AIs flying around with Historic ships. However, they tend not to actually realize what they're using, and therefore, get it lost in space. Plus, maybe they're doing the same thing I do with them: Scrapping them for research purposes, because they're so horribly made. quote:
ORIGINAL: Beag EDIT: remembered another one. What must be edited to make colony ships only being able to be built with larger populations? Far as I know, you can't. But isn't this already in the game? There's definitely a minimum population needed to be able to deploy a colony ship. Additionally, good LUCK deploying a colony ship off a ****hole backwater planet. The construction takes literally years. quote:
ORIGINAL: Beag Itīs too easy nowadays to get independent or even AI planets and colonize stuff you previously couldnīt. That gives yet another advantage to the player. I want to be able to produce colony ships only if population higher than 500k. Which file must be edited? Again, I don't think there is a file you can edit, but realistically, this is already sort of true: There definitely already *IS* a minimum population, and even a 500K world takes FOREVER to build that damn colony ship. And no, I don't psychotically overdesign my colony ships, I actually strip them even more than the default designs, since they crash when landed and cannot be reused...so they clearly don't need stuff like "shields" or "armor", unless it's very advanced armor, in which case I give them a single plate for deflecting annoying pirate blasters, as pirate blasters can't penetrate UDA.
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