Mike Wood
Posts: 2095
Joined: 3/29/2000 From: Oakland, California Status: offline
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Hello... 1) Yes. Brutal. 2) The changes of a level bomber hitting a target were not changed from what they were in version 2.0. The attack may have just had good rolls. 3) In version 2.11, we have added a chance for the submarine to evade depth charges, based on manuverability and an experience roll by the skipper. Should help out, some. Have Fun... Michael Wood __________________________________________________ [QUOTE]Originally posted by bilbow [B]A few observations from today's games: 1. Air to Air is brutal. In the one major carrier battle of the day, at least 2 CV each side, strike and counter strike with over 150 planes combined each time. Both air forces annihilated each other, not a single ship hit. 2. Level bombers seem much more lethal to ships. Tired B25 and B26 squadron flying at 6000 ft against APs scrored many hits, far more than I would expect. Fortunately I wasn't the victim. 3. In a game started under 2.0, Jap ASW is lethal. I'm the allies, it's early July, and all I've got left for subs are 3 busted-up S-boats. I routinely keep my subs in deep water, moving a hex every turn to hinder spottng, but when they attack any escorted TF, they usually get nailed. A lot got nailed before the 2.1 patch, so it appears the 50% cut in Jap ASW that was to be in 2.0 doesn't seem to be working. Not necessarily bugs, just unsettling observations. Any other opinions? Bill [/B][/QUOTE]
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