Mike Solli
Posts: 15792
Joined: 10/18/2000 From: the flight deck of the Zuikaku Status: offline
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GZ, logistics is really fun and satisfying. Isn't that bizarre? I can't explain it. Do you use the 7950 TKs for that? I think my issue is that I just don't have enough TKs to go around. I spent some time making notes of what I need to do next turn and am going to keep an average of 5-6 TKs accelerated from now on until I'm comfortable with the flow. I'm pretty sure that everything will be fine by late June when the Std-Cs finish their conversion. Cribtop, Heinlein is great, isn't he? Concerning the transition/defensive phase, I'm pretty sure we're going into the transition now or soon. I don't plan on taking much more territory, and other than Australia, most of the territory I'm going to take is within my perimeter. So far, Ted's only offensive actions have been subs and the occasional CL popping in for a visit. He took pretty heavy CL losses so that's pretty uncommon. He usually likes to expend his starting cruisers on ambushes and most of them are gone now. I'm in the process of rearranging my subs to keep an eye on places like Hawaii, US west coast, Australia, India and the few SLOCs I've managed to find to get an idea if something is brewing or to try and ambush something. At this point in the game, I like to use KB to sink whatever I can find while keeping it available to counter any moves Ted makes. Yeah, I know, people will start screaming that I should be more aggressive but that's just not my nature. For the defensive, I'm trying to scrounge up more AS and engineers. I want to have the ability to move my land based air force to counter any Allied thrusts (or get out of the way if necessary). Soon I'll station fleets in certain areas (KB at Truk, BBs probably at Davao or maybe closer to the fringe, cruisers at Singapore, etc) to counter Allied thrusts or take advantage of Allied mistakes. On the ground, I'm creating layers with enough defenses to slow him down. You can't really stop the Allied player just with troops. You need air and naval power to do that. The goal is to have enough ground forces in any one critical base to give the air and naval forces time to arrive. I'm currently saving PPs for the two tank divisions that come in June. They're headed to Burma. I'll allocate armies to regions (in the SRA) with some additional reserve divisions in the core with troop carrying Tohos conversions allocated to them. I've convert all the Tohos to the troop carrying conversion. About 12-15 is enough for a division and I have over 50. As I clean up the Japanese controlled territory, I'll continue to make the decisions for the defense of the empire. All those little things like where to place ASW air and naval units to protect the lifelines from the SRA, etc..... By the way, Soryu will be completely repaired in 3 days.
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