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Campaign limitations (core force sieze)..?

 
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Campaign limitations (core force sieze)..? - 12/4/2002 11:47:05 PM   
wulfir


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Joined: 9/11/2001
From: Sweden
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I'd like to know a little about when and why the vanishing crew phenomenon kicks in...

i.e; what's causing it...
and what is the top number of units that can be deployed on a map [U]without[/U] suffering this effect...?

:confused: *scratching my head, going bald*

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Semper in Primis
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- 12/5/2002 8:17:42 AM   
Alexandra


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From: USA
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I've never seen it, but, when I do a generated campaign, which I rarely do, I don't use more than a 2000 point core.

Alex

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Post #: 2
- 12/5/2002 2:40:25 PM   
wulfir


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Joined: 9/11/2001
From: Sweden
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Are you sure?

It's in the recommendations for Russian Steel... not to exceed 50 something IIRC units for the core or else you might not get crews for any tank or crewed weapon that get hit.

I've seen routed tanks and AT-guns lose their crews into thin air.

From what I've gather it has something to do with limits in the number of units...

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- 12/6/2002 9:20:12 PM   
Warhorse


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Joined: 5/12/2000
From: Birdsboro, PA, USA
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I play generated campaigns all the time, with the max amount of units you can buy with 20000 points, never had the disappearance problem!! This, for me is a Panzer battalion, and a bn of infantry, mounted on halftracks, and various supports, in my cor, like 3 platoons of SPAA, and 3 sections SP mortar, hq platoon tanks, mechanized engineer platoon.

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Post #: 4
- 12/6/2002 10:43:49 PM   
Bing

 

Posts: 1366
Joined: 5/20/2000
From: Gaylord, MI, USA
Status: offline
I'll second Mike here: Set the points to 20,000 (click within the points window, not the spinner and you can enter manually) AND set the units to 400. See if that doesn't free up some units. I think this would have to be done before the start of a campaign, otherwise would not not work.

If it were me, I would edit the camp battles, but that is just me and I do recognize the inherent perils.

Bing

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