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Battle time - 6/27/2012 8:52:51 PM   
0311USMC


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I use 30 minutes for battle time.
Was wondering what others use???

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While few men, legislators or otherwise,have felt down the years
that they could command ships of the line or marshal air armies
without specialized training, almost any fool has felt in his heart
he could command a regiment.

T.R.Fehrenbach
Post #: 1
RE: Battle time - 6/27/2012 10:21:35 PM   
Redmarkus5


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I use 2 hours normally - gives me enough time to regroup and move on to another objective if forces permit. Downside is when the AI decides not to ceasefire and has beau-coup tanks over running my infantry :)

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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to 0311USMC)
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RE: Battle time - 6/27/2012 10:45:43 PM   
icebox


Posts: 53
Joined: 5/30/2012
From: North Georgia
Status: offline
2 hours

(in reply to Redmarkus5)
Post #: 3
RE: Battle time - 6/27/2012 10:54:05 PM   
Killjoy12

 

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1 hour.

(in reply to icebox)
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RE: Battle time - 6/28/2012 1:51:49 AM   
Missouri_Rebel


Posts: 3065
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From: Southern Missouri
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3 hours

(in reply to Killjoy12)
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RE: Battle time - 6/28/2012 2:49:30 AM   
Dane49

 

Posts: 443
Joined: 6/26/2012
From: Riverview ,Florida
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2 hours-though most of my battles only last about an hour.

< Message edited by Dane49 -- 6/28/2012 2:50:47 AM >

(in reply to Missouri_Rebel)
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RE: Battle time - 6/28/2012 3:05:23 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
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1 hour

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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RE: Battle time - 6/28/2012 10:04:08 AM   
Redmarkus5


Posts: 4456
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quote:

ORIGINAL: Missouri_Rebel

3 hours



Hardcore! I'm gonna switch to 2 weeks LOL

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WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Missouri_Rebel)
Post #: 8
RE: Battle time - 6/28/2012 10:17:04 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
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1 hour. 2 hours you can end up with to much fight to the death, one hour keeps it tense and also both sides can end up with troops left.

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RE: Battle time - 6/28/2012 10:19:05 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
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30 mins is too short, sometimes the AI need 30 mins to organise it's attack esp on large maps.

I've had times when first contact can be at around 15 to 20 mins, esp if waiting in an ambush situation.

Also sometimes it takes me 20 odd mins to get all my forces organised and in the position for an assault, especially if coming in from different directions.

2 hour battles mean you could be struggling for ammo very quickly into the campaign.

So 1 hour is best for me.

< Message edited by wodin -- 6/28/2012 10:20:57 AM >


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RE: Battle time - 6/28/2012 4:47:33 PM   
0311USMC


Posts: 55
Joined: 6/4/2012
Status: offline
Maybe its this cheapo laptop I'm renting while mine is in the shop.
I have time advance all the way up and 1 sec on game clock take about
5 second real life time. 30 minutes I am in front of computer 2 hours?
Watched a chek movie on battle of sokolovo on my kindle while playing
thats how slow the units move. You know I was thinking tracers should
move across battlefield a lot faster...LOL

_____________________________

While few men, legislators or otherwise,have felt down the years
that they could command ships of the line or marshal air armies
without specialized training, almost any fool has felt in his heart
he could command a regiment.

T.R.Fehrenbach

(in reply to wodin)
Post #: 11
RE: Battle time - 6/28/2012 5:36:34 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
My game runs fastest on the 3.0x setting. If I go above that, it actually slows down.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to 0311USMC)
Post #: 12
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