Stwa
Posts: 484
Joined: 8/12/2005 Status: offline
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There are a handful of UI issues that really annoy me. Hope you have time for them. They would go a long way making CCMT at look polished. -> Like the animation of the slider buttons. There are some aligment issues on the soldier and debriefing screens. Sometimes sliders are present on the BG screen when they should not be. Its using the total number of teams instead of the total number of filtered teams to decide if the slider is necessary. Also, The pre-planned artillery smoke doesn't work properly on my system, but might be a data issue. If it is a quick fix, you should allow the battle editor to work on a map that is not square. It can do this now (i.e. 1x4 KM), but other sizes are not allowed for some reason. You should allow the Battle Editor to identify a single player game, and then not require the user to indicate deployment areas for platoon 2-5. You should continue to allow the Battle Editor to create a game with NO Victory Locations. You should cut back the max number of multiplayers from 10 to 6. This way you can ditch the bush looking check boxes for platoon 4 and 5. (that appear in several screens). Make the program skip the briefing screen, if no Op Order is present. In fact, just rip the Op Order stuff from the game, and fix up a simple description area that displays in its current window on the command screen. If you retain Op Orders change the headings for each of the 5 areas to something more meaningful to a game player. If you use AT guns, like in a WW2 mod, and your team size greater than 3, then the text that appears when you mouse over the weapon is whacked. (its displayed sometimes far away from the gun). The only fix I could find was to never have AT gun teams larger that 3 soldiers. Someone needs to rethink some of the obstruction values in the elements file. DO NOT remove the girlie soldier actions. There is a ton of stuff ... just cant remember it all. OH, I forgot to mention that while the AI can in fact deliver multiple Fixed Wing and Helo Strikes, it never uses more than one Artillery or Mortar strikes. (i.e. the AI only finds time for one strike of each). OH, and there are a handful of weapon data entries, that got seriously messed up. I cant remember them all, but they are easy to identify if you compare back to CCM.
< Message edited by Stwa -- 6/27/2012 8:54:42 AM >
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