Alexandra
Posts: 546
Joined: 12/7/2000 From: USA Status: offline
|
Well, let's see how we can help. First of all, things like that happen IRL, too, as many accounts of the war can tell you. But, first of all, the AI opfire advantage is a small one. It gets 3 OpFire shots, a player gets 2. Normally. Sometimes it gets 4. It gets no hit advantage. Now, in your particular example, what I think it might be is experience. If the British troops have better exp ratings then your own, then they won't get hit as much. Exp is a major force modifier, as veteran and elite units get more shots with better chances to hit. So, look at your until exp scores, and if they are low, that explains it - and infantry tactics will come with time :). Now, as for arty. You are comparing two different things. Mortars are much shorter ranged and much less drifty, than OBA. OBA tends to be safer and hit harder, but scatters more. Why? Because the OBA rounds are coming from much farther away and so minor targeting errors will result in big spreads. How to deal with this? Here's what I do. I'll use my last battle in the Stalingrad Camp as an example. For arty I had 8 mortar (7 core), 2 SPA, and 2 batteries of 150mm OBA. I used mortars for point targets - my B commands might be - 1 for each of three squads, 2 for a bunker to supress it, 2 more for the pesky AA gun, and here, one more for the ATR team. But, with the SPA and 150mm's, I'd area fire - take this, town hall - and give it a volley of 150s. I didn't care where the rounds hit, I was putting fire over the area and anything I got from it - and you are bound to get something if you place it right, is bonus :) Hope it helps. Alex
_____________________________
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
|