Walloc
Posts: 3141
Joined: 10/30/2006 From: Denmark Status: offline
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quote:
ORIGINAL: Turbo823 Have the latest patch and manual, and read through it several times. I am really struggling to understand some things. I've searched in the forums for answers. Hopefully someone can help: 1) What is 'TOE'? CV = Combat value? TOE =Table of Organization and Equipment. In short a table of the different devices/squads/weapons and how many of each a unit holds. In case ur unit is at 100% TOE it has all the devices/squads/weapons it can have. At 80% is lacks some of its devices/squads/weapons and can gain them back trough replacement if the stuff is in the pool. CV is combat value yes. Basicly a numerical reprensetation of the combat strength of the unit. Based on the units current TOE, moral, experience, fatigue and so on. quote:
2) Why do NKVD border regiments and SEC units not rout? I've gotten 999 odds and they retreat several times. NKVD regiments have intrinsicly higher moral cuz they are "political border units" so they fail moral rolls less. Making them retreat more so than rout compared to divs and other units. They will quickly be disbanded especially if they are under strength aka increasingly less than 100% TOE. By turn 6-7 they should all be gone. It helps making them retreat as they lose men and ToE that way. quote:
3) Should I move airfields and HQs every turn to stay next to the advancing units (playing Germany)? Is there any penalty to doing this? Well opinion will differ on this cuz there are drawbacks. For HQ if u ask me the question is easily answered. Move them even during ur turns to be within command distance to combats as they occur during the turn. The difference leader rolls make on modified CV is huge. While for the HQ a unit is directly attached too it only matters if its within command distance or not for roll, for higher HQs the distance matters more so that the closer the better. The problem is the more u move and HQ are vehicle/truck heavy the more of those gets destroyed and damaged. Also the further units are from wokring raillines the more trucks need to be used to supply units. The deeper / futher from railheads u move the more trucks u lose. So it question of losing trucks vs getting as high modified CV as possible. While playing germany in '41 to me there is no doubt. Chances of winning here and now outweighs losing trucks, but as said opinions differ. For airfield the drackback is the same losing trucks when moving and in getting supplies, but also moving lowers aircrafts availblity for that turn. So they can do fewer missions and for a lesser distance from the airfield. Problem ofc is if its to far back the distance might get longer than the range of the aircrafts. So the alot depence on style of play and how ur opponent uses his planes. quote:
4) Is there a beginner manual for this game? I am finding some concepts like support units, reserve units, difficult to understand. Some one else should prolly answer here its not my strong suit. That said there are threads in the forum discussing some of this. IIRC there is a thread in the warroom stickied that list some of them. quote:
5) I know you can split units into smaller ones like regiments but can you move a component from one unit to another? Not directly. U can merge units, u can look in the manual under that, but i wouldnt worry to much about that as german. Hope it helps, Rasmus
< Message edited by Walloc -- 7/12/2012 11:36:30 PM >
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