I had to look up the rules for the official game since the PC PDF version is not as detailed. This is what I found: [color=#1b3a66 size=2][color=#1b3a66 size=2][color=#1b3a66 size=2]2.4 Game End and Victory Each firefight sets the game length and victory conditions and notes special firefight rules that may overrule regular game rules. The player with the highest victory point total at the end of the game wins. In case of a tie, both players are losers. :) Typically, victory points are earned by destroying opposing units or controlling victory hexes during scoring turns. When an opposing unit is destroyed, the victory points (VPs) are immediately awarded to a player on his yellow VPs track. If a player destroys his own unit (yes, it can happen), his opponent still gets the VPs associated with it. Control markers are placed on victory hexes with the side of the controlling army face up. A victory hex is controlled by the last player to have had a unit solely in the hex, which includes simply moving through it. If both opponents have units in the same hex, it is contested and nobody controls it for VP purposes So, it appears that if both opponents have units in the same hex, it is contested and nobody controls it for VP purposes. It just says units, it doesn't go into detail about more or less units or broken or damaged units. My take is that no VP should have been awarded at the end of the game for turn 5 according to the rules since we both had units. I would be interested in hearing an official response on this considering it is in tournament play. If no points where awarded it would have stayed 7-5 my favor... Anyhow, its only a 2 point game at this point so I better win next time by at least 3.
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