Captain Cruft
Posts: 3652
Joined: 3/17/2004 From: England Status: offline
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Game Start The idea for turn 1 is that the US launches massive air attacks from the Philippines on Formosa and various other places. Japan is not totally surprised so its fighters will be in the air, but it will not have any offensive missions plotted. Most of the IJN capital ships will be at anchor in the Home Islands and therefore out of the action. Meanwhile, the US will have its CVs supporting landings at two or three remote island bases out in the Pacific e.g. Marcus Island. Australia will start out in "hunkered down" mode, so will not have any US presence. However, its infrastructure will be built up in order to support hosting of the USAAF and so on once hostilities commence. New Zealand on the other hand will from the start be fully supporting operations in the Marshall Islands and that general area. There will be some sort of diversionary operations out of the Aleutians, but I will leave it to the Allied player whether they really want to make the northern vector their Schwerpunkt. It may make sense given that the main objective of the game is to gain control of the Trans-Siberian railway and attached major ports. The key initial task for the US is to ensure the safety of Guam and Wake (which will be fully built up and stacked) and to add additional bases to the PH->Philippines supply route so as to strengthen it. Japan on the other hand may be well advised to make cutting this "War Plan Orange" route it's number one priority. It can deploy massive airpower to Formosa which, in the absence of supply and reinforcements should be able to suppress the US air eventually, in a more drawn out version of the standard 1941 campaign. Western and Northern Australia will be host to a significant part of the US submarine force, which will be able to deploy quickly into the DEI and use its working torpedoes to great effect very quickly. Japan will not initially have the assets in the area to form anything like a useful convoy system. To add to this problem, I am not going to configure a large starting oil and fuel stockpile in the Home Islands. So, while the Empire has a large hydrocarbon production capacity it must actually transport the stuff back home in the face of serious opposition. As was the case in reality, but not generally the game. Production will be changed such that Refineries do not produce Supply, and Heavy Industry will require lots more Resources than normal. In addition, expanding most industrial facilities will require 5,000 Supply per point. Aircraft expansion and R&D will remain at the default 1,000 Supply per point though since this seems to be hard-coded. Japanese pilot replacement rates will be significantly reduced but the starting experience values will be high. This seems more real to me, and if you have spare airgroup space you can always draw numpties out of the pipeline and do on-map training. Allied pilot replacements will be comparable with stock. ----- That's about all I have come up with so far, the thing is now to actually do it. Scenario editing is a pain in the ass so it's pretty much of a weekend thing only, and will definitely take some time. Comments always welcome.
< Message edited by Captain Cruft -- 4/3/2012 1:55:33 AM >
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