Nikademus
Posts: 25684
Joined: 5/27/2000 From: Alien spacecraft Status: offline
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Hi Diealtekoenig. The problem with the picture you've described (IMHO) is that, particularily during the early periods (like where i am right now with my campaign), the IJN CAP's are neither what i would consider "loose" or "unorganized" as the pilot exp levels right now are very high. The other issue is that even low numbers of unescorted bombers (and not just B-17's) can consistantly inflict equal or greater than equal losses on fighters so the whole "Box" theory really doesn't explain things either. Personally i dont place all that much stock in the boxes anyway....they did not shoot down signifigant numbers of enemy fighters in Europe, if they had, then there would not have been the pressing need for long range escorts. I simply think that hitting a small fighter with a handheld machine gun is a far harder proposition than a fighter pilot making a run on a big slow (and unmaneuvering) bomber, firing multiple machine guns and/or cannon combos. Let me word it in a different way, a way that has not really been touched on. Alot has been said regarding the fragility of the A6M as a logical explanation for the losses, particularily B-17. However, "armor" and "durability" work least for a fighter when being counter-attacked from the their front quarter. (some specialty 'destroyer' aircraft an exception) Why? for the same reason that head on attacks were so potentially effective against bombers...even the mighty Fortress. If you are facing your target, and the target is firing back at you....you are presenting your most vulnerable side to the enemy.....vulnerable because you've giving the enemy a shot at your cockpit, and your exposed engines (if radials at least) and the props themselves. The thick slab of pilot armor behind his seat will do him little in this situation, same if a stray bullet makes a near full deflection shot from the side. Yet despite this reduction in protection due to the necessity of pointing your snout at the bomber....the bombers still couldn't protect themselves adequately vs enemy fighters, eventually bringing on the long range escorts. The escorts were needed because bombers were proven unable to adqueately defend themselves alone against fighters.....not certain fighters, but fighters in general. True some fighters are better suited for the job than others and noone will suggest an A6M is in the top five catagory (neither is the ME-109 IMO either), But whether one is talking an Zero or a Fulk Wulf, the bomber gunners are still going to have their hands full trying to nail them. Making Bomber D-fire more realistic certianly wont make the A6M's job of trying to knock down B-17's or B-24's any easier......sure one should see plenty of light to moderate "damage" msgs but few "destroyed" However on the same token i dont expect to see even a 10th of the Zero destroyed msgs......it makes the need for escort fighters, not to mention prudent decisions on when and where to attack pretty moot. In the end, as far as I'm concerned, i have read no source...from either side of the Pacific war that states clearly, that *unescorted* Allied bombers, being both tough and able to badly damage and deplete enemy CAP's roamed at will over enemy bases using first penny packets, then hordes of medium and heavy bombers. The SoPAC campaign after all did not stop at Guadalcanal and Port Morsoby. of which the latter is in easy range of Rabaul for heavy bombers, the campaign continued, inching and then leaping ever closer to encase the premiere Japanese bases in a virtual ring of steel......a steel ring consisting of long legged Lightnings and Corsairs. I am hoping with the next patch we will see the end of the self sufficient bomber, and not by making the enemy CAP's shy away from them either, because i feel this solution will continue the trend of players not being fearful of sending unescorted raids against potentially strong targets. Fortunately Matrix has stated this wont happen so i remain confident in the upcoming patch.
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