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RE: War in the West - 3/15/2012 6:49:53 PM   
inqistor


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Looks good.

Current WitP version does not use separate light mortars as Devices (they are included into squads firepower). I am not saying you can not do this, but you would need to also redesign US/British units for this change, instead of simply pasting TOEs from WitP.

(in reply to Commander Stormwolf)
Post #: 31
RE: War in the West - 3/19/2012 12:45:26 PM   
Dali

 

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Yes, you're right ...
Too late I realized that the 5.0 cm leGr Wr 36, the weapons infatry squad.
I'll have the entire repair.

I also have to uncertainties include armored cars to ordinary assemblies Infantry Division.

(in reply to inqistor)
Post #: 32
RE: War in the West - 3/19/2012 6:35:13 PM   
cantona2


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Great looking mod. Weserubung here we come!

_____________________________

1966 was a great year for English Football...Eric was born


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Post #: 33
RE: War in the West - 3/20/2012 4:24:04 AM   
Commander Stormwolf

 

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cantona, want a game of WITP: War in Russia mod?

dali did an excellent job on that one

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"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to cantona2)
Post #: 34
RE: War in the West - 3/20/2012 4:24:26 AM   
Commander Stormwolf

 

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also want a WIR mod game with anyone else who wants

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"No Enemy Survives Contact with the Plan" - Commander Stormwolf

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Post #: 35
RE: War in the West - 3/20/2012 11:38:38 AM   
Dali

 

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AD Cantona
Thank you for your interest. Finishing a lot of graphic stuff. Started to test the battle for France.

AD Commander Stormwolf

I used to play from the Eastern Front mod quite a lot.
But today discourages me obsolete engine. For example, the Soviet pilot training is a very problematic issue.

(in reply to Commander Stormwolf)
Post #: 36
RE: War in the West - 3/20/2012 2:05:17 PM   
cantona2


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quote:

ORIGINAL: Commander Stormwolf


cantona, want a game of WITP: War in Russia mod?

dali did an excellent job on that one


No thanks. I dnt think I can go back to the WITP engine1 However once this one is out I'd gladly give you a game!

_____________________________

1966 was a great year for English Football...Eric was born


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Post #: 37
RE: War in the West - 3/20/2012 7:02:25 PM   
Dali

 

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You have to thank for what. I have a sufficient number of candidates and testers.
I do not need anything. Excuse my bad English. Dali

(in reply to cantona2)
Post #: 38
RE: War in the West - 3/31/2012 9:33:06 PM   
Creeper

 

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From: Germany
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Thanks to Dali, I was able to have a look at the database.
My first impression was "wow"..., a nicely and a very accurate data research regarding the units he has done.
Good job, Dali! Thanks again for your engagement!
Only a few airplane needs adjustment in some values I think; e.g. endurance or cruise speed.
They differ from the airplane-database I'm using for my mods.
The ship database I do investigate next week.
I am really all agog with curiosity how well balanced this mod can be made with the game engine.

Cheers,
Creeper

(in reply to Dali)
Post #: 39
RE: War in the West - 3/31/2012 11:09:28 PM   
Mac Linehan

 

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Dali -

Your English is just fine.

What really matters is the project that you are working on. My respect to you and your work, please keep it up!

Mac

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LAV-25 2147

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Post #: 40
RE: War in the West - 4/2/2012 8:30:04 AM   
Dali

 

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Thank you.
Make this a balanced and playable mod is difficult.
I'm trying.
Thanks for any help. Dali

(in reply to Mac Linehan)
Post #: 41
RE: War in the West - 6/24/2012 2:10:16 AM   
jakla1027

 

Posts: 187
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Bump
Whats the currents status?

(in reply to Dali)
Post #: 42
RE: War in the West - 6/24/2012 3:36:53 PM   
dwg

 

Posts: 319
Joined: 1/22/2008
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.
quote:

ORIGINAL: Dali
Make this a balanced and playable mod is difficult.


Personally I think balance is over-rated, WWII wasn't a balanced conflict, the Axis had initial advantages over the Allies, then the Allies had overwhelming advantages over the Axis. Measure your performance against what you think you should be able to achieve, or what the real powers historically achieved, the one thing I don't think you can model is a balanced conflict, because the original wasn't.

Of course I play solitaire or vs the computer, so that biases my perceptions of the value of balance in comparison to people playing H2H, but whatever value you place on balance, it doesn't change the historical situation.

(in reply to Dali)
Post #: 43
RE: War in the West - 6/24/2012 6:04:09 PM   
Commander Stormwolf

 

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yep a truly accurate War in the West would be a gem in the AE universe,

can start with 1940,

then a full war campaign

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"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to dwg)
Post #: 44
RE: War in the West - 6/25/2012 7:06:32 PM   
Dali

 

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AFTER ACTION REPORTS FOR Apr 13, 41
--------------------------------------------------------------------------------
Day Time Surface Combat, near Stavanger at 97,34, Range 19,000 Yards

Japanese Ships
DD Z 9 W.Zenker, Shell hits 32, and is sunk
DD Z 11 B.von Arnim, Shell hits 4, Torpedo hits 1, and is sunk

Allied Ships
CA Effingham, Shell hits 2
CL Penelope
CL Galatea
DD Venetia
DD Wakeful
DD Worcester
DD Vortigern
DD Walpole
DD Wolverine
DD Vansittart



Maximum visibility in Overcast Conditions: 20,000 yards
Range closes to 19,000 yards...
CONTACT: Japanese lookouts spot Allied task force at 19,000 yards
CONTACT: Allied lookouts spot Japanese task force at 19,000 yards
CA Effingham engages DD Z 9 W.Zenker at 19,000 yards
CA Effingham engages DD Z 9 W.Zenker at 19,000 yards
Range closes to 14,000 yards
DD Wolverine engages DD Z 11 B.von Arnim at 14,000 yards
CL Galatea engages DD Z 9 W.Zenker at 14,000 yards
DD Vansittart engages DD Z 9 W.Zenker at 14,000 yards
DD Walpole engages DD Z 9 W.Zenker at 14,000 yards
DD Vortigern engages DD Z 9 W.Zenker at 14,000 yards
Range closes to 12,000 yards
CA Effingham engages DD Z 9 W.Zenker at 12,000 yards
DD Walpole engages DD Z 9 W.Zenker at 12,000 yards
DD Venetia engages DD Z 9 W.Zenker at 12,000 yards
Range closes to 8,000 yards
DD Vansittart engages DD Z 9 W.Zenker at 8,000 yards
DD Z 9 W.Zenker engages CL Penelope at 8,000 yards
DD Z 9 W.Zenker engages DD Vansittart at 8,000 yards
DD Z 9 W.Zenker engages DD Wolverine at 8,000 yards
DD Z 9 W.Zenker engages DD Walpole at 8,000 yards
DD Z 9 W.Zenker engages DD Venetia at 8,000 yards
Range increases to 13,000 yards
CL Penelope engages DD Z 9 W.Zenker at 13,000 yards
DD Z 9 W.Zenker engages DD Vansittart at 13,000 yards
DD Z 9 W.Zenker engages DD Vortigern at 13,000 yards
DD Z 9 W.Zenker engages DD Worcester at 13,000 yards
DD Z 9 W.Zenker engages DD Venetia at 13,000 yards
DD Z 11 B.von Arnim engages DD Walpole at 13,000 yards
DD Z 9 W.Zenker engages DD Vansittart at 13,000 yards
DD Wolverine engages DD Z 9 W.Zenker at 13,000 yards
DD Z 9 W.Zenker engages DD Walpole at 13,000 yards
DD Worcester engages DD Z 11 B.von Arnim at 13,000 yards
Range increases to 14,000 yards
DD Z 11 B.von Arnim engages DD Wolverine at 14,000 yards
DD Z 9 W.Zenker engages DD Wolverine at 14,000 yards
DD Vansittart engages DD Z 9 W.Zenker at 14,000 yards
DD Wolverine engages DD Z 11 B.von Arnim at 14,000 yards
DD Walpole engages DD Z 11 B.von Arnim at 14,000 yards
DD Vortigern engages DD Z 9 W.Zenker at 14,000 yards
Range closes to 13,000 yards
CA Effingham engages DD Z 9 W.Zenker at 13,000 yards
CL Galatea engages DD Z 9 W.Zenker at 13,000 yards
CL Penelope engages DD Z 9 W.Zenker at 13,000 yards
DD Vansittart engages DD Z 9 W.Zenker at 13,000 yards
DD Walpole engages DD Z 11 B.von Arnim at 13,000 yards
DD Z 9 W.Zenker engages DD Vortigern at 13,000 yards
DD Wakeful engages DD Z 9 W.Zenker at 13,000 yards
Range closes to 11,000 yards
CA Effingham engages DD Z 11 B.von Arnim at 11,000 yards
CL Galatea engages DD Z 11 B.von Arnim at 11,000 yards
CL Penelope engages DD Z 9 W.Zenker at 11,000 yards
DD Z 9 W.Zenker engages DD Vansittart at 11,000 yards
DD Z 9 W.Zenker engages DD Wolverine at 11,000 yards
DD Vortigern engages DD Z 9 W.Zenker at 11,000 yards
Range closes to 7,000 yards
CA Effingham engages DD Z 9 W.Zenker at 7,000 yards
CL Galatea engages DD Z 9 W.Zenker at 7,000 yards
DD Wolverine engages DD Z 11 B.von Arnim at 7,000 yards
DD Wakeful engages DD Z 11 B.von Arnim at 7,000 yards
DD Z 11 B.von Arnim engages DD Venetia at 7,000 yards
Range closes to 6,000 yards
CA Effingham engages DD Z 11 B.von Arnim at 6,000 yards
DD Z 9 W.Zenker sunk by CL Galatea at 6,000 yards
Ishida W. orders Japanese TF to disengage
CA Effingham engages DD Z 11 B.von Arnim at 6,000 yards
CL Penelope engages DD Z 11 B.von Arnim at 6,000 yards
DD Worcester engages DD Z 11 B.von Arnim at 6,000 yards
DD Z 11 B.von Arnim sunk by DD Wakeful at 6,000 yards
Combat ends with last Japanese ship sunk...


--------------------------------------------------------------------------------
ASW attack near Aalesund at 93,23

Japanese Ships
SS U 38

Allied Ships
CA Suffolk
CL Manchester
CL Birmingham
DD Malcolm
DD Douglas
DD Tartar
DD Somali
DD Sikh
DD Punjabi



SS U 38 is sighted by escort
DD Tartar fails to find sub, continues to search...
DD Somali attacking submerged sub ....
DD Sikh fails to find sub and abandons search
DD Punjabi fails to find sub and abandons search
DD Tartar fails to find sub, continues to search...
DD Somali fails to find sub and abandons search
DD Tartar fails to find sub, continues to search...
DD Tartar fails to find sub, continues to search...
DD Tartar fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on Kobenhavn , at 104,41

Weather in hex: Thunderstorms

Raid spotted at 19 NM, estimated altitude 11,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
He 111 H-2 x 36
Ju 88 A-4 x 2



Allied aircraft
no flights

Japanese aircraft losses
He 111 H-2: 1 damaged

Allied aircraft losses
Dan Fokker C.V: 2 damaged
Dan Fokker C.V: 1 destroyed on ground



Airbase hits 4
Airbase supply hits 3
Runway hits 7

Aircraft Attacking:
36 x He 111 H-2 bombing from 10000 feet
Airfield Attack: 12 x 100 kg GP Bomb
2 x Ju 88 A-4 bombing from 10000 feet
Airfield Attack: 28 x 50 kg GP Bomb, 2 x 250 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Kobenhavn , at 104,41

Weather in hex: Thunderstorms

Raid spotted at 28 NM, estimated altitude 12,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
Me 109 E-1 x 26
Ju 88 A-1 x 57



Allied aircraft
no flights

Japanese aircraft losses
Ju 88 A-1: 2 damaged

Allied aircraft losses
Dan Gauntlet Mk.II: 5 damaged
Dan Gauntlet Mk.II: 1 destroyed on ground
Dan Fokker C.V: 2 damaged
Dan Fokker D.XXI: 1 damaged



Airbase hits 4
Airbase supply hits 1
Runway hits 12

Aircraft Attacking:
30 x Ju 88 A-1 bombing from 10000 feet
Airfield Attack: 28 x 50 kg GP Bomb, 2 x 100 kg GP Bomb
27 x Ju 88 A-1 bombing from 10000 feet
Airfield Attack: 28 x 50 kg GP Bomb, 2 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Trondheim , at 102,24

Weather in hex: Moderate rain

Raid spotted at 18 NM, estimated altitude 4,000 feet.
Estimated time to target is 6 minutes


Allied aircraft
Nor Gladiator Mk.II x 4
Nor Fokker C.V.D/E x 21


No Allied losses

Japanese Ships
DD Z 22 A.Schmidt, Bomb hits 1
DD Z 2 H.Lody, Bomb hits 1, on fire
DD Z 21 W.Heidkamp, Bomb hits 4, heavy fires, heavy damage
DD Z 17 D.von Roeder, Bomb hits 1, on fire



Port hits 1

Aircraft Attacking:
7 x Nor Fokker C.V.D/E bombing from 1000 feet *
Port Attack: 1 x 100 lb GP Bomb
2 x Nor Fokker C.V.D/E bombing from 1000 feet *
Port Attack: 1 x 100 lb GP Bomb
7 x Nor Fokker C.V.D/E bombing from 1000 feet *
Port Attack: 1 x 100 lb GP Bomb
5 x Nor Fokker C.V.D/E bombing from 1000 feet *
Port Attack: 1 x 100 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Aarhus at 103,40

Weather in hex: Clear sky

Raid spotted at 11 NM, estimated altitude 7,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
Dan Fokker C.V x 2


Allied aircraft losses
Dan Fokker C.V: 1 damaged

Japanese Ships
xAK Espana, Bomb hits 1, heavy fires

Japanese ground losses:
105 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 2 destroyed, 6 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
2 x Dan Fokker C.V bombing from 1000 feet *
Naval Attack: 1 x 30 kg GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Egersund , at 98,35

Weather in hex: Partial cloud

Raid spotted at 20 NM, estimated altitude 4,000 feet.
Estimated time to target is 8 minutes


Allied aircraft
Wellington Mk.I x 12
Wellington Mk.I A x 3


Allied aircraft losses
Wellington Mk.I: 1 damaged

Japanese Ships
AM M 1, Bomb hits 3, heavy fires
AM M 9, Bomb hits 1, on fire



Port hits 5

Aircraft Attacking:
12 x Wellington Mk.I bombing from 1000 feet *
Port Attack: 2 x 500 lb GP Bomb
3 x Wellington Mk.I A bombing from 1000 feet
Port Attack: 4 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Morning Air attack on Egersund , at 98,35

Weather in hex: Partial cloud

Raid spotted at 15 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
Hampden Mk.I x 12


No Allied losses

Japanese Ships
AM M 2, Bomb hits 3, heavy fires, heavy damage
AM M 13, Bomb hits 2, on fire, heavy damage
AM M 1, Bomb hits 2, heavy fires, heavy damage
AM M 9, Bomb hits 1, heavy fires, heavy damage



Port hits 4
Port supply hits 1

Aircraft Attacking:
12 x Hampden Mk.I bombing from 1000 feet *
Port Attack: 3 x 250 lb GP Bomb

Massive explosion on AM M 13


--------------------------------------------------------------------------------
Morning Air attack on Egersund , at 98,35

Weather in hex: Partial cloud

Raid spotted at 13 NM, estimated altitude 4,000 feet.
Estimated time to target is 4 minutes


Allied aircraft
Wellington Mk.I A x 9


No Allied losses

Japanese Ships
AM M 9, Bomb hits 2, and is sunk
AM M 2, Bomb hits 2, heavy fires, heavy damage
AM M 13, Bomb hits 1, and is sunk



Port hits 7
Port supply hits 6

Aircraft Attacking:
9 x Wellington Mk.I A bombing from 1000 feet
Port Attack: 4 x 500 lb GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on 7. Infantry Regiment, at 102,39 , near Aarhus

Weather in hex: Heavy rain

Raid spotted at 27 NM, estimated altitude 3,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
Me 110 C-2 x 17
He 111 H-2 x 78



Japanese aircraft losses
He 111 H-2: 4 damaged


Allied ground losses:
351 casualties reported
Squads: 5 destroyed, 5 disabled
Non Combat: 26 destroyed, 8 disabled
Engineers: 0 destroyed, 0 disabled


Aircraft Attacking:
8 x He 111 H-2 bombing from 1000 feet
Ground Attack: 6 x 100 kg GP Bomb
35 x He 111 H-2 bombing from 1000 feet
Ground Attack: 6 x 100 kg GP Bomb
35 x He 111 H-2 bombing from 1000 feet
Ground Attack: 6 x 100 kg GP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Aarhus at 103,40

Weather in hex: Clear sky

Raid spotted at 6 NM, estimated altitude 5,000 feet.
Estimated time to target is 2 minutes


Allied aircraft
Dan Fokker C.V x 3


Allied aircraft losses
Dan Fokker C.V: 1 damaged

Japanese Ships
xAK Jonia, Bomb hits 1, on fire

Japanese ground losses:
2 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 5 disabled
Engineers: 0 destroyed, 0 disabled



Aircraft Attacking:
3 x Dan Fokker C.V bombing from 1000 feet *
Naval Attack: 1 x 30 kg GP Bomb



--------------------------------------------------------------------------------
Submarine attack near Plymouth at 82,49

Japanese Ships
SS U 23

Allied Ships
TK Norfold, Torpedo hits 1, heavy fires



TK Norfold is sighted by SS U 23
SS U 23 launches 3 torpedoes

(in reply to Commander Stormwolf)
Post #: 45
RE: War in the West - 6/25/2012 7:20:48 PM   
Dali

 

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Joined: 4/19/2007
Status: offline
Work still further. At present, the main scenario testing continues. I play 4 full scenario 27 with SCN testers, while the Germans are too weak. In some cases, the Allies stopped the German troops already in Belgium. I have to be further improved

(in reply to Dali)
Post #: 46
RE: War in the West - 6/26/2012 9:06:46 AM   
JeffroK


Posts: 6391
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Status: offline
Great work.

Is it worth dropping a line to michaelm to see if the "Japanese Ground Losses" header could be changed to "Axis ......"

It may be an easy fix (considering all the pwhex OOB etc work you have done)

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Post #: 47
RE: War in the West - 7/12/2012 11:21:44 AM   
Dali

 

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Joined: 4/19/2007
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There is now Danish air force (PDF document)
http://tanciky.cz/uv/witw/screen/

(in reply to JeffroK)
Post #: 48
RE: War in the West - 7/12/2012 5:19:07 PM   
Commander Stormwolf

 

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if allies are stopping the axis too easily,

can lower allied troop experience and morale

1940 france had poor training and unmotivated troops

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(in reply to Dali)
Post #: 49
RE: War in the West - 7/12/2012 6:33:51 PM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
Yes, I know. There are just working a lot and tested. D.

(in reply to Commander Stormwolf)
Post #: 50
RE: War in the West - 7/12/2012 8:50:10 PM   
pharmy

 

Posts: 271
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From: Bangkok/Budapest
Status: offline
Did you/can you include the torpedo tubes in the Oscarborg CD guarding Oslo?
Weirdly it seems they used pre-ww1 austro-hungarian whitehead torpedoes to sink the Blucher.
Weird because the Germans actually stole torpedo technology from the Norwegians after

Specifically the Schwarzkopf F5 was a 450 mm Norwegian aircraft dropped torpedo used by the Germans during the Second World War. It had a range of 2000 meters and travelled at a speed of 33 knots. It was armed with a 200 kg Hexanite explosive warhead.

http://en.wikipedia.org/wiki/Battle_of_Dr%C3%B8bak_Sound

(in reply to Dali)
Post #: 51
RE: War in the West - 7/13/2012 5:55:58 AM   
mikhail

 

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I post another picture in Dali's name.

It's CV Graf Zeppelin.





Attachment (1)

< Message edited by mikhail -- 7/13/2012 5:57:12 AM >

(in reply to Commander Stormwolf)
Post #: 52
RE: War in the West - 7/13/2012 8:14:07 AM   
Dali

 

Posts: 223
Joined: 4/19/2007
Status: offline
I know the history and very well.
No, torpedo tubed in Oslo are not. But even so, the German navy suffer significant losses.
The game is much more active CD batteries.
Maybe sometimes to come back, we'll see ... Dali

(in reply to mikhail)
Post #: 53
RE: War in the West - 7/14/2012 8:52:29 AM   
inqistor


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Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: Dali

Work still further. At present, the main scenario testing continues. I play 4 full scenario 27 with SCN testers, while the Germans are too weak. In some cases, the Allies stopped the German troops already in Belgium. I have to be further improved


Technically speaking - Germany should achieve victory by outmaneuvering Allies, not defeating them in combat. I remember, that in Clash of Steel, if you do not go through Belgium, you will be stopped, no matter what.

That probably would require careful design of map, and assigning most of German units as motorized, while Allies as foot.


Second probability is not in firepower difference, but more in preparation, more like Allies will be short on supply, if battle takes longer, but with the scale involved, I do not see, how it could be possible to create long lines of supply in France.

(in reply to Dali)
Post #: 54
RE: War in the West - 7/14/2012 1:06:59 PM   
Historiker


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From: Deutschland
Status: offline

quote:

ORIGINAL: mikhail

I post another picture in Dali's name.

It's CV Graf Zeppelin.





You realize that the swastika is wrong?

Also: Having the swastica on the pictures makes the mod illegal in several European states. That's unfortunate as gaming websites won't be allowed to advertise it.

_____________________________

Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

(in reply to mikhail)
Post #: 55
RE: War in the West - 7/14/2012 10:12:53 PM   
Dali

 

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Joined: 4/19/2007
Status: offline
Thank you for your comment. Mod is not freely available. D.

(in reply to Historiker)
Post #: 56
GM TF mission bitmaps - 7/14/2012 10:27:08 PM   
Halsey

 

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GM TF mission bitmaps.

Have to resave as 24 bit and rename.

Brits are next.










Attachment (1)

< Message edited by Halsey -- 7/20/2012 9:39:23 PM >


_____________________________


(in reply to Dali)
Post #: 57
RE: GM TF mission bitmaps - 7/15/2012 3:00:50 PM   
Dali

 

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Joined: 4/19/2007
Status: offline
Ugh!
Really nice I use, thank you. Dali
(Schnellboot is directly exclusive!)

(in reply to Halsey)
Post #: 58
RE: GM TF mission bitmaps - 7/15/2012 7:57:30 PM   
Halsey

 

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Feel free to replace any panels.

You might have better sources than I do.

_____________________________


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Post #: 59
GB TF mission bitmaps - 7/20/2012 12:13:05 AM   
Halsey

 

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Joined: 2/7/2004
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Here's Great Britain's TF mission art.

Resave as 24 bit and rename.







Attachment (1)

_____________________________


(in reply to Dali)
Post #: 60
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