IdahoNYer
Posts: 2616
Joined: 9/6/2009 From: NYer living in Boise, ID Status: offline
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And away we go! Solid turn by Scar across the front - fairly standard openings pocketing most of the forward Soviet armies. Panzers push east rapidly. As for Soviet strategy at start, we'll try and hold Moscow at all costs. While I realize the Germans can seize anything they set their minds to, I'll try and make him pay a high cost for Leningrad. If I can make him bring additional panzers north, it could, in theory give Moscow some respite. My goal across the front during the summer of 1941 is to effectivly delay, isolating panzer spearheads whenever possible, while not losing too many troops in the process. A fine balancing act to be sure.... At any rate, I'm not going to do a "Sir Robin" and pull east as fast as I can go, or do a "carpet", but rather attempt a series of defensive belts, each getting progressively stronger as the Germans drive east. Key to that is mazimizing use of terrain, fortifying whenever possible, and local counterattacks. Beyond that, not much. Will be interesting to see how Scar weights his main effort and what he's attempting to do. Being new to the Soviet side, this will be a learning experience. And turn one didn't disappoint. As I'm scrolling the mouse to see what the German stacks consist of, I notice the rail damage. In most hexes is says "axis rail damage 100". But in a few hexes I notice "Axis rail damage 1". Now I've found something interesting - I can determine where he's repairing the rails!!! NEVER knew that! That's great to know as a basis for a hex to be held at all costs, or an objective for a counterattack. I also found out that HQs that are isolated can "relocate" to a friendly hex outside of a pocket. This "bounces" the HQs toward friendly lines to avoid capture - along with any support units it contains. They take some losses in the relocation, but might just survive to fight another day. A leader may be killed in the process, but it beats losing it all in a turn to a surrender. I did also find out you need to watch carefully which leader the AI decides to replace the killed leader with - had Zhukov as a replacement to the 13th Army - nope, can't have that....and transferred him to take the Northern Front and defend Leningrad!
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