rickier65
Posts: 14231
Joined: 4/20/2000 Status: offline
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quote:
ORIGINAL: WallysWorld I just bought the game and the scenario "Their Toughest Battle" crashes on me either during its load or else very early in playing the scenario. I run the game at 1920x1080 resolution with High detail and High texture quality. This error has me somewhat perplexed considering my computer has 12 GB of RAM and has a 560Ti 2 GB video card. Any help is greatly appreciated. The log: 7/22/2012 8:41:19 PM: Loading Guns... 7/22/2012 8:41:19 PM: Loading Armoured Units... 7/22/2012 8:41:20 PM: Loading Infantry... 7/22/2012 8:41:20 PM: Loading Scenarios... 7/22/2012 8:41:20 PM: Loading Campaigns... 7/22/2012 8:41:20 PM: Loading Tables... 7/22/2012 8:41:20 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null 7/22/2012 8:41:20 PM: Graphics format: X8R8G8B8 7/22/2012 8:41:20 PM: DeviceIdentifier: d7b71e3e-5140-11cf-8e5b-65351fc2c535 WhqlLevel: 0 Revision: 161 SubSystemId: 359151682 DeviceId: 4608 VendorId: 4318 DriverVersion: 8.17.13.124 DeviceName: \\.\DISPLAY1 Description: NVIDIA GeForce GTX 560 Ti DriverName: nvd3dum.dll 7/22/2012 8:41:20 PM: Manager Adapter value: 0 7/22/2012 8:41:20 PM: Create device. 7/22/2012 8:41:20 PM: HardwareVertexProcessing 7/22/2012 8:41:20 PM: MultiSampleQuality: 0 PresentationInterval: Immediate FullScreenRefreshRateInHz: 60 PresentFlag: None AutoDepthStencilFormat: D16 EnableAutoDepthStencil: True Windowed: False DeviceWindowHandle: 0 DeviceWindow: SwapEffect: Discard MultiSample: None BackBufferCount: 1 BackBufferFormat: X8R8G8B8 BackBufferHeight: 1080 BackBufferWidth: 1920 ForceNoMultiThreadedFlag: False 7/22/2012 8:41:20 PM: Create Flags: HardwareVertexProcessing 7/22/2012 8:41:20 PM: Device Type: Hardware 7/22/2012 8:41:30 PM: Current Token: 50abea263a2b7c9df6692c779539aec1 7/22/2012 8:41:30 PM: Current Level: HSG Their Toughest Battle 7/22/2012 8:43:05 PM: Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.Effect.FromStream(Device device, Stream data, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors) at Lib.Rasterizer.FX.HardwareShadowMap..ctor() 7/22/2012 8:55:22 PM: Begin Device Resize: 7/22/2012 8:55:22 PM: Begin Device Resize: 7/22/2012 8:55:22 PM: Graphics format: X8R8G8B8 7/22/2012 8:55:22 PM: Trying reset 7/22/2012 8:55:22 PM: Device Reset 7/22/2012 8:55:22 PM: Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.Effect.FromStream(Device device, Stream data, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors) at Lib.Rasterizer.FX.HardwareShadowMap..ctor() 7/22/2012 8:55:30 PM: Begin Device Resize: 7/22/2012 8:55:30 PM: Begin Device Resize: 7/22/2012 8:55:30 PM: Graphics format: X8R8G8B8 7/22/2012 8:55:30 PM: Trying reset 7/22/2012 8:55:31 PM: Device Reset 7/22/2012 8:55:31 PM: Error in the application. -2147024882 (E_OUTOFMEMORY) at Microsoft.DirectX.Direct3D.Effect.FromStream(Device device, Stream data, Macro[] preprocessorDefines, Include includeFile, String skipConstants, ShaderFlags flags, EffectPool pool, String& compilationErrors) at Lib.Rasterizer.FX.HardwareShadowMap..ctor() 7/22/2012 8:55:44 PM: Program Exited. I have to admit, I don't think I've run into that error before. Of course, I've never played with that high of resolution before either. Have you played any of the other scenarios successfully? Also, can you try using a lower resolution and see if you still get the error? Thanks rick
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