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[Mass Effect 4 mod] - Development stalled, released 80%... - 7/28/2012 12:06:42 AM   
Tyrador


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Mass Effect 4 Mod (DW:Universe)

After almost a month of working on this mod, I've created massive amounts of new assets and features based on ME Universe and Hard Science (with tons of research).

However, my university studying time is approaching very quickly and so I have no more time to finish my mod. Therefore If someone's interested please take over, you don't need my permission, just finish it.

Download: http://www.moddb.com/mods/prothean-cycle-mod-for-dwshadows/downloads/mass-effect-4-mod-80-finished

Hopefully my work will not be thrown away and mod will be finally finished.

< Message edited by Tyrador -- 9/16/2014 10:34:26 PM >


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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 12:26:54 AM   
Tyrador


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Old Prothean Cycle Mod (DW:Shadows)

Download Main: http://www.moddb.com/mods/prothean-cycle-mod-for-dwshadows/downloads/prothean-cycle-mod-v-10

Download Patch v1.1: http://www.moddb.com/mods/prothean-cycle-mod-for-dwshadows/downloads/prothean-cycle-mod-patch-v11

Download Patch v1.2: http://www.moddb.com/mods/prothean-cycle-mod-for-dwshadows/downloads/prothean-cycle-mod-patch-v12

Credits:
Tyrador
Kalthaniell

Attachment (1)

< Message edited by Tyrador -- 9/15/2014 10:03:26 AM >


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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 12:28:13 AM   
Tyrador


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Large preview:





< Message edited by Tyrador -- 6/12/2013 4:40:17 PM >

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 3:56:26 AM   
Igard


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Some sharp work on display here! I like the idea of an ancient era Mass Effect mod.

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 9:42:04 AM   
Tyrador


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removed

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< Message edited by Tyrador -- 6/5/2013 8:07:02 AM >

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 10:21:35 AM   
Kalthaniell


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The ships are really great. I like them, they match Protheans visually. Outstanding work, keep it up!

I like the idea of the mod. Though it might be challenging to develop all that races to the same standard. I'm keeping my fingers crossed!

(in reply to Tyrador)
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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 10:22:46 AM   
Quadro7F


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This is great idea! I like those ships design - they looks like proteans hi-tech weapons and gadgets with those green lights. I just wonder - isn't Protean military ships hulls should be dark red colored?

Btw, i haven't found any protean empire logo, so i made it by myself, but sadly i can't post links yet on forum because of 7 day-limit, sorry =(

And how will you make some others ancient races - there's almost no info about them, even how they looks like?

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 11:07:53 AM   
Tyrador


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Thanks guys, I doubted ship designs would qualify as a Prothean!

Kalthaniell, when I finish the ship designs, you could use them in your's ME mod, as wrench/remnant ships.

Quadro7F, maybe you could PM me the link with the logo? I have considered making this ships red colored, but I think in space black/gray would be better.

Making other ancient races would be a challenge, I divided the on sections (each rival other bias basically):

Densorin - Defender - When the Reapers invaded the galaxy, the densorin attempted to pacify them by sacrificing their children to them (religius maybe with advent design from SoSE)
Oravores - Agressor

Zha - Defender - As Javik in ME3 said that they enhanced themselves with implants, so Zha will be something like Quarians
Zha'til - Agressor - like geth

Rachni - Agressor
Prothean Empire - Agressor

Ditakur - Agressor - The aggressive ditakur wiped out the synril(like Krogan?)
Synril - Defender - The synril claimed to have found the path to eternal peace, but were wiped out by the ditakur(diplomats?)

Endorumi - Agressor
Vandomar - Defender


< Message edited by Tyrador -- 7/28/2012 11:11:02 AM >

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 1:17:33 PM   
Kalthaniell


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quote:

Kalthaniell, when I finish the ship designs, you could use them in your's ME mod, as wrench/remnant ships.


Thx! That is a great idea. That way our mods would really be connected story-wise. I could replace freedom alliance ships with your protheans one, which would be remnants of the last cycle. Not sure about Shakturi (Reapers) remnants, though. Reaper ships should not be capturable during any of the cycles :/

and btw. nice avatars ;;) It's a bit funny seeing them one under another :P Maybe I should change my avatar to sth ME related too... hmmmm...

EDIT: BTW, do you want me to send you the reapers from our mod?

< Message edited by Kalthaniell -- 7/28/2012 1:19:17 PM >

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 1:18:53 PM   
Tyrador


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Prothean shipset almost complete, bases and light warships remain:




Attachment (1)

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 1:26:44 PM   
Quadro7F


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Wow, so many agressors. Such a brutal cycle, isnt it?

Thank you for letting use you ships in ME mod as well - it would be awesome to have more shipsets, especially for such rare races.

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 1:28:00 PM   
Tyrador


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quote:

ORIGINAL: Kalthaniell

quote:

Kalthaniell, when I finish the ship designs, you could use them in your's ME mod, as wrench/remnant ships.


Thx! That is a great idea. That way our mods would really be connected story-wise. I could replace freedom alliance ships with your protheans one, which would be remnants of the last cycle. Not sure about Shakturi (Reapers) remnants, though. Reaper ships should not be capturable during any of the cycles :/

and btw. nice avatars ;;) It's a bit funny seeing them one under another :P Maybe I should change my avatar to sth ME related too... hmmmm...

EDIT: BTW, do you want me to send you the reapers from our mod?


Yeah, Reaper ships will make you indoctrinated. Maybe Shakturi (Reapers) remnants could be collectors/zha'til ships? Also I think that it will be a good idea to replace world destroyer with Reaper ship or even with Crucible?

quote:

ORIGINAL: Quadro7F

Wow, so many agressors. Such a brutal cycle, isnt it?

Thank you for letting use you ships in ME mod as well - it would be awesome to have more shipsets, especially for such rare races.

Yes indeed prothean cycle will be brutal
You welcome!


< Message edited by Tyrador -- 7/28/2012 1:32:52 PM >

(in reply to Kalthaniell)
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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 1:38:48 PM   
Tyrador


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quote:

BTW, do you want me to send you the reapers from our mod?


Yes! That would be great!

< Message edited by Tyrador -- 7/28/2012 1:39:15 PM >

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 2:11:43 PM   
Kalthaniell


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I've sent the Reapers. They are on their way.

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 2:21:59 PM   
Igard


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quote:

ORIGINAL: Kalthaniell

I've sent the Reapers. They are on their way.


Everybody HIDE!!!

Looks great Tyrador. The ships are awesome, though I'm not an expert on ME I can't remember what Prothean ships look like, they certainly look intimidating.

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 3:20:05 PM   
Tyrador


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quote:

ORIGINAL: Igard


quote:

ORIGINAL: Kalthaniell

I've sent the Reapers. They are on their way.


Everybody HIDE!!!

Looks great Tyrador. The ships are awesome, though I'm not an expert on ME I can't remember what Prothean ships look like, they certainly look intimidating.


Thanks, there were no Prothean ships in ME because they are extinct(thanks to the reapers) except one in ME3 he is on my avatar. So ships are my imagination of what they would possibly look like giving race details[:)


< Message edited by Tyrador -- 7/28/2012 3:22:06 PM >

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RE: Prothean Empire (Mass Effect) mod idea - 7/28/2012 6:46:59 PM   
ehsumrell1


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quote:

ORIGINAL: Igard


quote:

ORIGINAL: Kalthaniell

I've sent the Reapers. They are on their way.


Everybody HIDE!!!



WHAT!!!!! REAPERS!!!!!!

Power up ALL weapons....Cloak immediately, stealth mode!


.....sets nav for home...goes into warp...

< Message edited by ehsumrell1 -- 7/28/2012 6:48:20 PM >


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Shields are useless in "The Briar Patch"...

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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 2:50:07 AM   
tjhkkr


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All you people are throwing technology at these Reapers...

Do not be too proud of the technological terrors you have constructed; those abilities are insignificant next to the power of the Force...
By the way, what are Reapers?

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 3:43:03 PM   
Quadro7F


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Tyrador. Will you make a Inusannon as a bonus? - most antient known race (exept, maybe reapers). Or this is theme for another mod, like pre-pre-modern era one?

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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 5:36:45 PM   
Tyrador


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No, I'm working alone and have a lot of other shipsets to do.

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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 6:01:14 PM   
ehsumrell1


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quote:

ORIGINAL: tjhkkr
By the way, what are Reapers?

TJ....go tell Darth Vader to HIDE!

The Reapers, also known as the Old Machines, are a highly advanced machine race of synthetic-organic starships that cyclically purge and devour the galaxy. They live in the dark space between the galaxies in the Mass Effect Universe.

In Star Trek lore, I'd guess the only thing similarly close in description would be Species 8472
and their Bio-Ships from Fluidic Space (Really not close though).

In your Star Wars lore, my best guess would be Yoda (his Force Powers only), Darth Sidius, Darth Maul, and Darth Vader rolled into one and integrated into space vessels (take LEXX for instance, many of them) with nothing but evil devouring intent. And I'm still WAY off.

....as I stated before TJ....RUN!

< Message edited by ehsumrell1 -- 7/29/2012 6:04:02 PM >


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Shields are useless in "The Briar Patch"...

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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 6:41:30 PM   
Quadro7F


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Also some intresting facts about reapers from wikia:

Available information suggests that a single race is harvested during each cycle to produce Reaper Capital Ships; it appears that other space-faring races harvested during the cycle are used to produce Destroyer-class Reapers. Exactly how or why this distinction is made is unknown.

And some info about weapons:

Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. Sovereign’s destructive power was unrivaled in the known galaxy. Each of the "tentacles" extending from its bow was equipped with a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light which could tear through a cruiser in a single sustained burst. Its gigantic spinal-mounted gun was able to rip through the hulls of even the largest of dreadnought-class ships with ease, effortlessly penetrating their kinetic shields. Sovereign's defences included powerful shields that could block the projectiles of an entire fleet, along with an incredibly strong hull.

So, yeah, everybody gonna die.

UPD: Oh - full proteans ships set is ready! woohoo, nice job, Tyrador

< Message edited by Quadro7F -- 7/29/2012 6:50:53 PM >


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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 11:43:01 PM   
Kalthaniell


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Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.I didn't know you knew so much about ME Ehsumrell :) I always thought few ppl here ever played ME.

Great work on those protean ships Tyrador. I like the stations, that docking rings match the ships shape nicely. I'm eager to see what will you devise for the next ancient race. Which will it be?

(in reply to Quadro7F)
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RE: Prothean Empire (Mass Effect) mod idea - 7/29/2012 11:57:22 PM   
ehsumrell1


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quote:

ORIGINAL: Kalthaniell

I didn't know you knew so much about ME Ehsumrell :) I always thought few ppl here ever played ME.



In spite of my Star Trek So'na heritage, my family name was 'Shepard' in a previous life!

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Shields are useless in "The Briar Patch"...

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RE: Prothean Empire (Mass Effect) mod idea - 7/30/2012 3:00:15 AM   
Quadro7F


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quote:

ORIGINAL: Kalthaniell
Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.


To make it nearly 90% accurate, we need:
1) Make all Reapers major ships indestructible by any weapons. Minor ships with boost 1500% on shields and armor, and 2500-3000% on weapons (or maybe it's not good enough and we need like 8000% and 12000% ).
2) We need to create some kinda hi-end ultra-heavy weapon called "Crucible" with its own researh technology tree, available only for Asari from start (and for other races by ancient locations in Galaxy, so they need to find them first, to be able to start research).
3) After killing each planet (fully populated colony), Reapers get another cap ship and after killing each race - they get indestructible cap ship (Sovereign class). So the more races they killing (while player runs from them) - the more powerfull they become. Cool, isn't it?
4) And the last - you can kill indestructible Sovereign class cap ships by Crucible weapon platform, but only 1 per shot (and reloading time is 2-5 minutes, depending on research progress), and, of course, dont forget, what in single Reaper's fleet could be more, than 1 Sovereign ships at once, and there could be more, than 1 fleets together, so...


...everybody gonna die , exept primitive aborigine races and monkeys in caves, of course.


Almost perfect balance, according ME Universe, isnt it?

< Message edited by Quadro7F -- 7/30/2012 3:12:23 AM >


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RE: Prothean Empire (Mass Effect) mod idea - 7/30/2012 12:30:32 PM   
Tyrador


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Joined: 1/29/2012
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quote:

ORIGINAL: Kalthaniell

Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.I didn't know you knew so much about ME Ehsumrell :) I always thought few ppl here ever played ME.

Great work on those protean ships Tyrador. I like the stations, that docking rings match the ships shape nicely. I'm eager to see what will you devise for the next ancient race. Which will it be?


Rachni, although in prothean cycle they have been animals. Nevertheless I will make them faction with proper shipset which would be kinda insectoid organic.

quote:

ORIGINAL: Quadro7F

quote:

ORIGINAL: Kalthaniell
Yeah, reapers are a true menace. Even if we give them a crazy max boost in DW they still wouldn't be properly represented in the gameplay. If it was possible I would give them about 300% weapon damage and 500% shield strengh bonuses. Their ground troops strengh should be over the roof too.


To make it nearly 90% accurate, we need:
1) Make all Reapers major ships indestructible by any weapons. Minor ships with boost 1500% on shields and armor, and 2500-3000% on weapons (or maybe it's not good enough and we need like 8000% and 12000% ).
2) We need to create some kinda hi-end ultra-heavy weapon called "Crucible" with its own researh technology tree, available only for Asari from start (and for other races by ancient locations in Galaxy, so they need to find them first, to be able to start research).
3) After killing each planet (fully populated colony), Reapers get another cap ship and after killing each race - they get indestructible cap ship (Sovereign class). So the more races they killing (while player runs from them) - the more powerfull they become. Cool, isn't it?
4) And the last - you can kill indestructible Sovereign class cap ships by Crucible weapon platform, but only 1 per shot (and reloading time is 2-5 minutes, depending on research progress), and, of course, dont forget, what in single Reaper's fleet could be more, than 1 Sovereign ships at once, and there could be more, than 1 fleets together, so...


...everybody gonna die , exept primitive aborigine races and monkeys in caves, of course.


Almost perfect balance, according ME Universe, isnt it?


No it will be overpowered, Reapers are tough but not invincible. Remember it took 200 years to eradicate Protheans. But it present cycle it took them only few months to conquer 50% of known galaxy

Also World destroyer should be Crucible.

< Message edited by Tyrador -- 7/30/2012 12:35:52 PM >

(in reply to Kalthaniell)
Post #: 26
RE: Prothean Empire (Mass Effect) mod idea - 7/30/2012 2:10:25 PM   
Kalthaniell


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True, making them too accurate would kill the gameplay ( or indoctrinate it:P). Either way we can't do it. Tyrador is right, the main difference in strength lies in unfair tech advantage. If a race you play can achieve the level of Protheans it should be able to stand up to reapers. So I guess in a way it balances it out :)

(in reply to Tyrador)
Post #: 27
RE: Prothean Empire (Mass Effect) mod idea - 7/30/2012 7:11:32 PM   
Tyrador


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Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?

< Message edited by Tyrador -- 7/30/2012 7:13:44 PM >

(in reply to Kalthaniell)
Post #: 28
RE: Prothean Empire (Mass Effect) mod idea - 7/30/2012 10:39:44 PM   
tjhkkr


Posts: 2428
Joined: 6/3/2010
Status: offline
quote:

ORIGINAL: ehsumrell1
quote:

ORIGINAL: tjhkkr
By the way, what are Reapers?

TJ....go tell Darth Vader to HIDE!

The Reapers, also known as the Old Machines, are a highly advanced machine race of synthetic-organic starships that cyclically purge and devour the galaxy. They live in the dark space between the galaxies in the Mass Effect Universe.

In Star Trek lore, I'd guess the only thing similarly close in description would be Species 8472
and their Bio-Ships from Fluidic Space (Really not close though).

In your Star Wars lore, my best guess would be Yoda (his Force Powers only), Darth Sidius, Darth Maul, and Darth Vader rolled into one and integrated into space vessels (take LEXX for instance, many of them) with nothing but evil devouring intent. And I'm still WAY off.

....as I stated before TJ....RUN!


Aw... they sound like a bunch of partying dudes and dudettes...
I think Yoda would love to party with them... :)
Thanks; I had no idea what they were...

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to ehsumrell1)
Post #: 29
RE: Prothean Empire (Mass Effect) mod idea - 7/31/2012 12:54:54 AM   
Kalthaniell


Posts: 320
Joined: 5/31/2011
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quote:

ORIGINAL: Tyrador

Kalthaniell, is it a good idea to make savegame in which all star names, planet names and faction positioning will represent/reflect Mass Effect galaxy map? And Give Reapers some colonies in galactic far rims as well?

Personally I like my galaxies completely random. But if you want to create a kind of pre set 'scenario' it might be worth a try. It shouldn't be the main idea behind the mod though. At least imho.

(in reply to Tyrador)
Post #: 30
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