castor troy
Posts: 14330
Joined: 8/23/2004 From: Austria Status: offline
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AFTER ACTION REPORTS FOR Jun 18, 42 -------------------------------------------------------------------------------- Sub attack near Lingga at 51,88 Japanese Ships E Manazuru DD Susuki Allied Ships SS O23 SS O23 launches 2 torpedoes at E Manazuru O23 bottoming out .... DD Susuki fails to find sub, continues to search... DD Susuki fails to find sub, continues to search... DD Susuki fails to find sub, continues to search... DD Susuki fails to find sub, continues to search... DD Susuki fails to find sub, continues to search... Escort abandons search for sub -------------------------------------------------------------------------------- ASW attack near Noumea at 115,160 Japanese Ships SS I-122, hits 3 Allied Ships DMS Dorsey xAP Tjinegara xAP Noordam xAP Duntroon xAP Mataroa xAP Rangitata xAP Santa Maria xAP Rochambeau xAP Etolin xAK Weltevreden xAK Sommelsdijk xAK Empire Ability xAK Doryssa DMS Wasmuth DMS Chandler DMS Long DMS Perry that's the transport convoy that is bringing in two USMC divs plus lots of other units to Noumea, convoy was diverted from going directly to Sydney when the New Caledonia operation began... timing of that convoy could not have been much better even though we wouldn't have needed the troops to hold Noumea but they will be nice to destroy the enemy combat troops on New Caledonia... I-122... smells like having mines at Noumea now... SS I-122 is sighted by escort I-122 bottoming out .... DMS Wasmuth fails to find sub and abandons search DMS Chandler fails to find sub and abandons search DMS Long fails to find sub, continues to search... DMS Perry attacking submerged sub .... SS I-122 eludes ASW attack from DMS Perry DMS Perry loses contact with SS I-122 DMS Perry cannot reach attack position over SS I-122 DMS Long fails to find sub, continues to search... DMS Perry fails to find sub, continues to search... DMS Long fails to find sub and abandons search DMS Perry attacking submerged sub .... DMS Perry cannot reach attack position over SS I-122 DMS Perry fails to find sub, continues to search... DMS Perry attacking submerged sub .... DMS Perry cannot reach attack position over SS I-122 DMS Perry fails to find sub, continues to search... DMS Perry fails to find sub, continues to search... DMS Perry attacking submerged sub .... SS I-122 eludes ASW attack from DMS Perry DMS Perry loses contact with SS I-122 DMS Perry cannot reach attack position over SS I-122 SS I-122 eludes ASW attack from DMS Perry Escort abandons search for sub -------------------------------------------------------------------------------- TF 132 encounters mine field at Noumea (115,160) Allied Ships DD Aylwin 2 mines cleared lol, while I was thinking about probably having mines here I already get confirmation... just wondering why all those DMS and AM do nothing... -------------------------------------------------------------------------------- TF 132 encounters mine field at Noumea (115,160) Allied Ships DD Worden DD Farragut 2 mines cleared -------------------------------------------------------------------------------- Morning Air attack on TF, near Kirakira at 118,141 Weather in hex: Thunderstorms Raid detected at 78 NM, estimated altitude 9,000 feet. Estimated time to target is 29 minutes Japanese aircraft A6M2 Zero x 4 D3A1 Val x 4 Allied aircraft Sea Hurricane Ib x 7 Martlet II x 14 F4F-3A Wildcat x 17 F4F-3 Wildcat x 27 F4F-4 Wildcat x 44 Japanese aircraft losses A6M2 Zero: 2 destroyed D3A1 Val: 2 destroyed No Allied losses my carriers are in pursuit of the fleeing IJN and I was surprised to see the damaged enemy ships to be able to still move that far North, probably again a matter of bomb damage being reduced and me still not being able to really estimate the damage done... a pityful strike coming in, must be Soryu which surprises me even more as I wouldn't have expected her to be still able to launch aircraft... thought she would be in sinking condition (I nearly didn't order my carriers to pursuit) but in fact she still is able to operate aircraft... wow, quite an achievement with all those big holes in her flight deck and halve of the ship gone... or would that be how she would look like in real life after all those 1000lb bombs detonating inside the ship? to be honest, IMO reducing the bomb effects wasn't a good idea as it really screws up anti shipping strikes... stock bombs didn't do enough damage compared to real life while we see far too many hits (for more action in the game)... but reducing effect makes the feeling for it even worse, what gives to need a dozen 1000lb bombs going through the deck of an IJN carrier able to carry 50 aircraft to sink it? I know the main reason to adjust bomb effects was to stop seeing whole Armies being annihilated by air attacks (which only happens in clear terrain) but this is something that everyone can easily fix with a house rule (going up to 15000ft for example)... as it stands now, airfield and port attacks don't do enough damage, or if they do, then the repairs are going too well as those rates weren't changed... as for nav strikes, number of bomb hits now is even more exxagerated than in stock, I have not really noticed a difference in hit rates... there might be a difference as the accuracy has been changed too but you won't notice it without doing statistics... hit rate feels exactly the same as in stock... to me, cahnge in terms of SAP bombs for nav strikes would be their accuracy lowered with their effect being increased... that would stop freighters from happily moving on after being hit by three 1000lb bombs when one would be sufficient to sink a freighter in most cases real life... the IJN lost a carrier to a single 1000lb bomb and IIRC a USN CVE was sunk from a single fighter on a Kamikaze mission... was it St. Lo? can't remember... stock had an exxagerated hit rate with unrealitic low damage (general consensus seems to have always been 50%), now Babes has pretty much the same hit rate but hits to damage, let alone sink a ship are even more exxagerated, being somewhere in the area of 3 times more bombs needed to sink a ship compared to real life... this just doesn't feel right to me and doesn't match any of the damage reports I looked up on the I-net which took me hours and hours a while back... as to GP bombs for ground, airfield, port attacks, I would not have touched them because now that the feel for ground attacks is better, the feel for the far more common airfield and port attacks is off (to me) as the repair routines are the same as in stock (which always were far too efficient, again probably to see more action in the game)... now you bomb, do nearly no damage and the damage you do is repaired in a moment, making it hard to knock out a base... everyone knows that damage to a runway can be repaired in no time (at least non concrete runways which was the majority) but damage to the airbase or the port is not something you repair in a couple of days and this is what makes a base unusable for longer periods (which we normally never see in stock either, but it's worse now - for the attacker - in Babes)... I really love the mod and all the changes the guys have done, but changes to bombs seem to turn out to be far off for me... again this is my personal impression... changes to torps work out great for me, can see some difference in accuracy as it doesn't seem to be that easily to hit fast moving, undamaged targets and you see torps "failing to penetrate" which sounded funny for me first but this is kind of simulating torpedo bulges... starting a new game I would again choose Babes for all the great things in the mod but leave bomb effects like they were in stock (a change of what I would propose would have to be tested as to how they work out with the repair routines on ships) while also having the changes to torps (both sub and aerial)... CAP engaged: VF-2 with F4F-4 Wildcat (0 airborne, 7 on standby, 0 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 7000 and 10000. Time for all group planes to reach interception is 25 minutes 7 planes vectored on to bombers VF-3 with F4F-4 Wildcat (3 airborne, 8 on standby, 0 scrambling) 3 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters to 9000. Time for all group planes to reach interception is 20 minutes 8 planes vectored on to bombers VF-42 with F4F-4 Wildcat (0 airborne, 8 on standby, 0 scrambling) 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 8000 and 15000. Time for all group planes to reach interception is 19 minutes 3 planes vectored on to bombers VF-6 with F4F-3A Wildcat (0 airborne, 8 on standby, 0 scrambling) 0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters to 4000. Time for all group planes to reach interception is 31 minutes 7 planes vectored on to bombers VF-8 with F4F-4 Wildcat (4 airborne, 8 on standby, 0 scrambling) 4 plane(s) intercepting now. Group patrol altitude is 15000 , scrambling fighters between 7000 and 9000. Time for all group planes to reach interception is 20 minutes 8 planes vectored on to bombers No.800 Sqn FAA with Sea Hurricane Ib (0 airborne, 4 on standby, 0 scrambling) 0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact. Group patrol altitude is 20000 , scrambling fighters to 20000. Time for all group planes to reach interception is 11 minutes 1 planes vectored on to bombers No.880 Sqn FAA with Sea Hurricane Ib (2 airborne, 0 on standby, 0 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 20000 Raid is overhead 2 planes vectored on to bombers No.881 Sqn FAA with Martlet II (0 airborne, 6 on standby, 0 scrambling) 3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact. Group patrol altitude is 10000 , scrambling fighters between 10000 and 14000. Time for all group planes to reach interception is 10 minutes 2 planes vectored on to bombers No.888 Sqn FAA with Martlet II (1 airborne, 4 on standby, 0 scrambling) 1 plane(s) intercepting now. Group patrol altitude is 10000 , scrambling fighters to 10000. Time for all group planes to reach interception is 19 minutes 5 planes vectored on to bombers VMF-111 with F4F-3A Wildcat (2 airborne, 4 on standby, 0 scrambling) 2 plane(s) intercepting now. Group patrol altitude is 20000 , scrambling fighters to 20000. Time for all group planes to reach interception is 9 minutes 6 planes vectored on to bombers VMF-121 with F4F-3 Wildcat (0 airborne, 6 on standby, 0 scrambling) 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 10000 and 11000. Time for all group planes to reach interception is 20 minutes 6 planes vectored on to bombers VMF-211 with F4F-3 Wildcat (0 airborne, 6 on standby, 0 scrambling) 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters to 11000. Time for all group planes to reach interception is 20 minutes 5 planes vectored on to bombers VMF-221 with F4F-3 Wildcat (0 airborne, 6 on standby, 0 scrambling) 0 plane(s) not yet engaged, 3 being recalled, 0 out of immediate contact. Group patrol altitude is 15000 , scrambling fighters between 12000 and 15000. Time for all group planes to reach interception is 21 minutes 7 planes vectored on to bombers
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