Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

KV-1e m.41 (1C) armour values

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> KV-1e m.41 (1C) armour values Page: [1]
Login
Message << Older Topic   Newer Topic >>
KV-1e m.41 (1C) armour values - 12/9/2002 4:45:45 PM   
HauptmannJake

 

Posts: 52
Joined: 9/21/2002
From: Finland
Status: offline
Im finishing my scenario of a huge close-range tank battle on the eastern front -43. I got several Tigers and PzKpfw IV H's vs. KV-1e m.41 (1C)'s in H2H version. Am I right if I say Tiger was able to knock out a KV-1 from a distance of about 500 meters (facing front turret/hull armour)? In H2H KV-1C armour seems to be 132mm front turret and about 120mm sides. And my Tiger is in trouble even with KV-1 side armour!

PzKpfw IV H hasn't got any change to knock out a KV-1C from sides/front if APCR ammo is not used.

Altering armour values has real effect on scenario result as KV's are faced in great numbers. Do I have to change these values or are they really right ones?:confused:
Post #: 1
Re: KV-1e m.41 (1C) armour values - 12/9/2002 9:43:52 PM   
Panzer Leo

 

Posts: 526
Joined: 6/13/2001
From: Braunschweig/Germany
Status: offline
[QUOTE]Originally posted by HauptmannJake
[B]Im finishing my scenario of a huge close-range tank battle on the eastern front -43. I got several Tigers and PzKpfw IV H's vs. KV-1e m.41 (1C)'s in H2H version. Am I right if I say Tiger was able to knock out a KV-1 from a distance of about 500 meters (facing front turret/hull armour)? In H2H KV-1C armour seems to be 132mm front turret and about 120mm sides. And my Tiger is in trouble even with KV-1 side armour!

PzKpfw IV H hasn't got any change to knock out a KV-1C from sides/front if APCR ammo is not used.

Altering armour values has real effect on scenario result as KV's are faced in great numbers. Do I have to change these values or are they really right ones?:confused: [/B][/QUOTE]

The armour values of the KV-1E are not altered in H2H...they're exactly the same like in 7.1 (as 99,9% of the armor values are) and I'm very confident that these values are pretty much the best you can model with single values for full Hull or Turret Fronts...

But I don't get why your Tigers are in trouble ? A short firing test showed, that the 88 reliably penetrates the KV armor at 500m, no matter what side is hit, except for the front turret - that's too much for the 88 (but turret hits are way less numereous then hull hits)...
There's just one thing to keep in mind: don't fire at sharp angles, always try to get a shot at 90 degrees to the surface of the armor plate (orientation of the target), because the angle will cause the armor to rise dramatically - but even Tiger crews in real life had to keep that in mind :)

_____________________________

[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

(in reply to HauptmannJake)
Post #: 2
- 12/10/2002 4:57:02 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
I find the KVs to be very vulnerable to the PzIVfs. Mine fire once and then are promptly destroyed just as in V7.1. I was hoping they might hold up a bit better..... or cost less. ;)

(in reply to HauptmannJake)
Post #: 3
- 12/11/2002 5:49:30 PM   
HauptmannJake

 

Posts: 52
Joined: 9/21/2002
From: Finland
Status: offline
Thanks to you both! This gave me enough hope to give final touches to my scenario. I have been in real trouble with it as it is so HUGE. Not the map, but the amount of the units on it.

I don't know if it has any sense but let me see what you say when you (perhaps) play it. I just wanted to see how far one can go with Spwaw...

HJ

(in reply to HauptmannJake)
Post #: 4
- 12/12/2002 12:10:01 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Good luck with your scenario - a large tank fight should be a lot of fun.

(in reply to HauptmannJake)
Post #: 5
- 12/21/2002 1:23:13 PM   
BryanMelvin

 

Posts: 1555
Joined: 7/28/2000
From: Colorado, USA
Status: offline
[QUOTE]Originally posted by Redleg
[B]Good luck with your scenario - a large tank fight should be a lot of fun. [/B][/QUOTE]


One trick is to bleed the Op fire from a KV, suppress it, then move a lowly PZIIIh to the KV's front Armor facing at one hex and blast away - a garunteed kill! Any side or rear shot will not work. Front Armor shots destroy KV's at one hex range with low Vel. guns. Higher Vel. Guns from Pz IV G's can do so from about 5 to 10 hexes with ease..

_____________________________


(in reply to HauptmannJake)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> SP:WaW Scenarios/Campaigns >> KV-1e m.41 (1C) armour values Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.734