Belisarius
Posts: 4041
Joined: 5/26/2001 From: Gothenburg, Sweden Status: offline
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I'll pass on 1. for now, although i suspect turret turn speed can affect ROF or something such, but here's some info on the rest, 2. "Targeting" says something about how well stabilized the main gun is, i.e. how much you can move the tank without suffering an accuracy penalty. I think a "5" rating is comparable to a modern system. A "3" is good in SP:WAW. 3. Yes it does! For AFVs this is extremely important, as it can be decisive wether you can nail a tank or not! Take a look at this extract from a combat log (Hi Jess :D) Tiger IE firing at M4A3E8 HVSS at a range of 15 hexes, ~using 88mm KwK36 L56~Hit Chance 21 percent AP shell hit pen = 293, base = 146 PRM = 0.94, HorAspect = 70.00, VerAspect = -3.57, BPF = 1.13 Temp1 = 0.34, Temp2 = 1.00, Temp3 = 1.22, Temp4 = 0.37 GeoArm = 61.51, BalArm = 61.79 ~M4A3E8 HVSS is hit, TOP hit by 88mm KwK36 L56, using AP ammo, ~Pen 138, Armor 61, M4A3E8 HVSS DESTROYED Hit angles are important! :) Infantry are not as vulnerable to flanking shots, as soldiers don't stand in a perfect formation anymore...
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