Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

SCENARIO PANDORAS BOX

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> SCENARIO PANDORAS BOX Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
SCENARIO PANDORAS BOX - 8/16/2012 1:04:55 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Well after months working hard behind the scenes on this scenario its finally finished

All new PANDORAS BOX scenario link as off 25th April 2014. ( This replaces all previous links and is fully updated with all the latest art work etc. )

New link activated 25/04/14

http://www.gamefront.com/files/24195819/Pandoras+Box+Scenario+War+Plan+Orange.zip





< Message edited by kirk23 -- 4/25/2014 10:59:09 AM >


_____________________________

Make it so!
Post #: 1
RE: NEW SCENARIO PANDORAS BOX - 9/4/2012 12:41:13 AM   
Falken


Posts: 242
Joined: 8/8/2007
From: ON, Canada
Status: offline
Hi Kirk23,

Are your scenarios, Pandora and Castles, playable with AI, or are they only for PBEM?

Thanks

(in reply to kirk23)
Post #: 2
RE: NEW SCENARIO PANDORAS BOX - 9/4/2012 4:03:49 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Both are very much playable against AI & PBEM I'm sure, I have never played them PBEM been far to busy doing art work, and then creating the scenario's and then testing.

< Message edited by kirk23 -- 9/4/2012 4:04:35 AM >


_____________________________

Make it so!

(in reply to Falken)
Post #: 3
RE: NEW SCENARIO PANDORAS BOX - 5/23/2013 10:44:07 AM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
Hi Kirk! Just want to say how I appreciate the work you've done. Downloaded all of your ship models and using them in my 1st WPO PBEM, they are looking definitely great.Just interesting, what are you working now?Should we wait for the new releases from you?

(in reply to kirk23)
Post #: 4
RE: NEW SCENARIO PANDORAS BOX - 5/23/2013 3:08:30 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
At present time I'm busy working on a scenario for COMMANDER THE GREAT WAR,but after that is done,I will turn my attention back to WAR PLAN ORANGE. I have a scenario I'm working on with new art etc,based on the 1926-31 time period,hope this helps.

_____________________________

Make it so!

(in reply to Von Weber)
Post #: 5
RE: NEW SCENARIO PANDORAS BOX - 5/23/2013 8:53:07 PM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
I wish you luck and inspiration

(in reply to kirk23)
Post #: 6
RE: NEW SCENARIO PANDORAS BOX - 6/9/2013 10:09:44 AM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
Hi Kirk!I've got a little problem with Art models,occurred by my fault as I guess.So can you tell me how to cure this trouble.I've just replaced all the original models by yours and nothing else.This happen only to Japanese ships


< Message edited by Von Weber -- 6/9/2013 10:11:04 AM >

(in reply to Von Weber)
Post #: 7
RE: NEW SCENARIO PANDORAS BOX - 6/9/2013 10:42:59 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Pink Art Shil was a problem a few years back if I can recall, I will investigate the art files further, I will reply with solution in the near future.


UPDATE PLEASE DOWNLOAD THIS SMALL FILE IT CONTAINS ALL SHIP ART ONLY.
( delete your orginal ship art file's before install do not over write these files )
http://www.gamefront.com/files/23392553/WPO+ship+art+files.zip

Footnote also make sure you have the most up to date, graphics driver software installed on your system.

< Message edited by kirk23 -- 6/9/2013 11:04:54 AM >


_____________________________

Make it so!

(in reply to Von Weber)
Post #: 8
RE: NEW SCENARIO PANDORAS BOX - 6/9/2013 8:59:57 PM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
Kirk, thanks for the help and quick reply.

(in reply to kirk23)
Post #: 9
RE: NEW SCENARIO PANDORAS BOX - 6/9/2013 9:26:22 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Has your graphic problem been fixed ?

_____________________________

Make it so!

(in reply to Von Weber)
Post #: 10
RE: NEW SCENARIO PANDORAS BOX - 6/9/2013 11:50:03 PM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
I can check it only in the battle Kirk, in real one. Thanks anyway,I let you know

(in reply to kirk23)
Post #: 11
RE: NEW SCENARIO PANDORAS BOX - 6/10/2013 12:30:11 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
A tip that may be use full,is to set the AI to play against itself,if you press the F9 key after the computer starts doing its thing,it will stop at the end off each day.That is the way I play test my scenarios when I create them,its also a very good leaning tool for a newbie,just to watch the action unfold so to speak.

_____________________________

Make it so!

(in reply to Von Weber)
Post #: 12
RE: NEW SCENARIO PANDORAS BOX - 6/10/2013 8:09:17 AM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
Thanx for the tip, it's really cool. But how long should I wait for 2 AI battle? Now I wait for he "movie" from my opponent, there I hope we'll see.

(in reply to kirk23)
Post #: 13
RE: NEW SCENARIO PANDORAS BOX - 6/10/2013 10:26:27 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Any time you don't want to watch computer v computer combat animation, you can end it when you want, by clicking on the done button highlighted with red arrow in photo.




Attachment (1)

_____________________________

Make it so!

(in reply to Von Weber)
Post #: 14
RE: NEW SCENARIO PANDORAS BOX - 6/10/2013 2:39:46 PM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline

quote:

ORIGINAL: Von Weber

Thanx for the tip, it's really cool. But how long should I wait for 2 AI battle? Now I wait for he "movie" from my opponent, there I hope we'll see.



Run Scenerio 4, Clash of the Titans. You should see naval combat within a few days. If that doesn't work, take the Allied side and move your surface fleets to Takao or the north Luzon beaches. That should do it.

(in reply to Von Weber)
Post #: 15
RE: NEW SCENARIO PANDORAS BOX - 6/12/2013 8:57:37 PM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
Thanx Kirk, I checked the battle, a real one, no more flaws.
Thanx to Connfire too, I'll use your tip.

(in reply to Connfire)
Post #: 16
RE: NEW SCENARIO PANDORAS BOX - 6/13/2013 5:50:37 AM   
Stwa


Posts: 484
Joined: 8/12/2005
Status: offline
Are you guys really sure you want to name this scenario Pandora's Box?

(in reply to Von Weber)
Post #: 17
RE: NEW SCENARIO PANDORAS BOX - 6/13/2013 9:51:25 AM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
The Brand new scenario is called Pacific Armageddon, it uses the Pandoras box scenario as a starting point only. Much more is being added to the Pacific Armageddon scenario, be that new Countries forces & equipment, plus it last for 9 years instead of 4 years as per Pandoras box.

_____________________________

Make it so!

(in reply to Stwa)
Post #: 18
RE: NEW SCENARIO PANDORAS BOX - 6/13/2013 1:30:49 PM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
What are the new countries?

(in reply to kirk23)
Post #: 19
RE: NEW SCENARIO PANDORAS BOX - 6/13/2013 2:23:06 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
New Countries include, Turkey,Greece,Spain,Argentina & Chile.

< Message edited by kirk23 -- 6/13/2013 2:24:02 PM >


_____________________________

Make it so!

(in reply to Von Weber)
Post #: 20
RE: NEW SCENARIO PANDORAS BOX - 6/13/2013 8:39:03 PM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline

quote:

ORIGINAL: kirk23

New Countries include, Turkey,Greece,Spain,Argentina & Chile.


This is in addition to Germany, Austria-Hungary, Italy, and Brazil, which are already in Pandora's Box. Practically every real or planned battleship from the dreadnought era will be represented.

(in reply to kirk23)
Post #: 21
RE: NEW SCENARIO PANDORAS BOX - 6/13/2013 9:42:10 PM   
Von Weber


Posts: 182
Joined: 11/30/2012
Status: offline
Damn good, sounds cool, The Dreadnought championship

(in reply to Connfire)
Post #: 22
RE: NEW SCENARIO PANDORAS BOX - 8/19/2013 8:43:42 PM   
Mappo


Posts: 56
Joined: 6/1/2012
From: Florence, Italy
Status: offline
Hi Kirk23, it seems that the link to download Pandoras box is not working

(in reply to Von Weber)
Post #: 23
RE: NEW SCENARIO PANDORAS BOX - 8/19/2013 11:10:03 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Hi,

I just checked and these links are working, 13 people have downloaded from them in the last 2 weeks, and 133 have downloaded in total.

http://www.gamefront.com/files/22795723/Pandoras+Box+Scenario+War+Plan+Orange.zip

http://www.gamefront.com/files/23392553/WPO+ship+art+files.zip

< Message edited by kirk23 -- 8/19/2013 11:11:48 PM >


_____________________________

Make it so!

(in reply to Mappo)
Post #: 24
RE: NEW SCENARIO PANDORAS BOX - 8/21/2013 1:58:27 PM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Those are incredible download great stats for a strategic wargame which came out in late 2005, and uses an engine from another wargame (WiTP) that came out in mid 2004. Is anyone from Matrix or Slitherine paying attention?

(in reply to kirk23)
Post #: 25
RE: NEW SCENARIO PANDORAS BOX - 8/21/2013 3:54:58 PM   
Mappo


Posts: 56
Joined: 6/1/2012
From: Florence, Italy
Status: offline
Hello Kirk23, thank you for your quick response. Unfortunately, the link does not work, it may be a problem related to Italy, because on August 11, I downloaded without problems Pandoras Box from Austria. An italian friend of mine told me that currently he has the same problem.
This is what I see when I tried to download Pandoras box:

[image] [/image]
[image]
[/image]
[image]
[/image]


The last picture says that the file requested is not available

< Message edited by Mappo -- 8/21/2013 3:59:58 PM >

(in reply to kirk23)
Post #: 26
RE: NEW SCENARIO PANDORAS BOX - 8/21/2013 7:27:06 PM   
kirk23


Posts: 2885
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Sorry about the problem some people are having to download the files from some Countries, I will see if I can set up an alternative download site, I used another site in the past but I have forgot the name,its on the forum somewhere in a few threads watch this space, by the way the links still work for me here in the UK!

Update the other file download site is zippyshare.com I will see what I can do about up loading the Pandoras box scenario there.

< Message edited by kirk23 -- 8/21/2013 7:30:57 PM >


_____________________________

Make it so!

(in reply to Mappo)
Post #: 27
RE: NEW SCENARIO PANDORAS BOX - 8/21/2013 9:53:26 PM   
Mappo


Posts: 56
Joined: 6/1/2012
From: Florence, Italy
Status: offline
Hi Kirk23, thank you for your interest, but don't worry,if you can't uploading Pandoras box on zippyshare: italians are famous in the art of getting by. May be that the problem will be resolved with Gamefront. What is important is that you continue with your great work with WPO. Btw, Scotland is a wonderful place and I went there on my honeymoon.

(in reply to kirk23)
Post #: 28
RE: SCENARIO PANDORAS BOX - 9/1/2013 12:57:28 AM   
ulysisgrunt

 

Posts: 25
Joined: 8/23/2004
Status: offline
I've downloaded the file; but alas I am clueless as how t install it!
Help!
Many thanks
Danny Weitz

_____________________________

What? Over? Did you say "over"? Nothing is over until we decide it is! Was it over when the Germans bombed Pearl Harbor? Hell no!

(in reply to kirk23)
Post #: 29
RE: SCENARIO PANDORAS BOX - 9/2/2013 4:22:12 AM   
Connfire


Posts: 872
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Go into your hard drive, and move the zip file you downloaded into the "Mods" file in War Plan Orange. Unzip it (if you already unzipped it somewhere else no big deal). Now, what you need to do is move the files you unzipped into other parts of WPO. Ignoring the ART file for now, move all the .dat and .txt files into SCEN file. These are all new files, so they'll go in easy.

The next step is the big ART file. Now, I've downloaded enough of Kirk's scenarios to trust that his artwork is superior to any pervious files I may have in the game. So I just let his files rewrite over the older files of the same name, and then I'm done. But I also recall how scary it was the first time, knowing that all my old stock WPO artwork was about to be replaced forever.

So what I did then, and you can do now if it makes you feel safer, is copy the old ART file before you move Kirk's over. Rename the file, and move it somewhere else on your computer. You now have an archived version of the stock WPO art, and you can go back to it if you ever wish to (which you probably won't, but at least you have the choice). Once that is done, do what I did above, move Kirk's files into your ART file, let them rewrite the old artwork, and you're done.

You can also view the artwork by double-clicking any .bmp files in the ART file, even before you install it. The new ships are in the subfolders AlliedShip_Back and JapShip_Back within the ART file. The new aircraft are in 4 .bmp files in the ART folder itself - Aptop, A_Planeside, Jptop, and J_Planeside.

(in reply to ulysisgrunt)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> Scenario Design >> SCENARIO PANDORAS BOX Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.859