Panpiper
Posts: 64
Joined: 7/9/2005 Status: offline
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Don't forget bonuses. I am a research whore in most games and in this game. Given that I cannot simply build labs to gain a tech advantage, I've become reasonably adept in a short amount of time at getting bonuses. Between race type, scientists and government, I can fairly easily come up with a 100% bonus on all research. I have a trick for concentrating ALL my research into high tech at the start of the game and I do a blitz on the research wonders, and build them, there's another 100% bonus on all research. I also build more than the suggested explorers even when my automation is set to 'high' for exploration, I build more than it then recommends. This for a number of reasons, but not least it allows me to find those planetary specials where if colonized, grant an additional 100% bonus to a tech discipline. Note a couple of the tricks I use. I modify my high tech lab facility to house 20 high tech labs, no other labs. First thing I do in the game is build two such bases. While those are building, I upgrade my starting medium base to a modified large base and at the same time, I 'remove' (yes, I said remove) the non-high tech labs from it. I scrap any other research base unless it is giving me a nice bonus. This allows me to concentrate absolutely every research point into unlocking the research wonders (and of course building them) as soon as possible. Once that high tech concentration is done (and usually after I've unlocked an additional colonization type or two), I upgrade my large starport again, this time to include 20 of each of the lab types. I then scrap all other labs (IE: the high tech labs I initially built), unless they are somewhere that gets me a bonus. With ALL my research coming out of a single source, it allows me to put ALL my scientists into a single location in which they all contribute all of their bonuses to all of the techs. I tend to out tech all the other races to an absurd degree.
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