Lokasenna
Posts: 9297
Joined: 3/3/2012 From: Iowan in MD/DC Status: offline
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I play strictly against the AI. While a PBEM might be fun, I just don't have the ability to commit to it. I frequently have days where I would not feel like/be able to do a turn, sometimes 2-3 days in a row, and it just wouldn't be fair to my opponent. As Bullwinkle stated in another thread, playing against the AI removes these obstacles, so then it's a matter of making the game fun... I finally gave up on my first game last week. It was in January or February of 1943, and the VP ratio was 2.48:1 in my favor. I was desperately trying to get the 3:1 autovictory in 1943, but it was looking to be a long, grinding, and monotonous process. I was kicking Japan out of China (at the gates of Shanghai and Taiyuan, sieging Hong Kong, marching into Vietnam). I had held Java and Balikpapan. The AI IJN had lost something like 1200 ships, which included 8 CV, 3 CVL, 3 CVE, 3 CS, 17 CAs, 19 CLs (leaving 6), 101 DDs, and 20 SS's (most bagged from a CV raid on Truk, but some from taking Hanoi). What was left, to my knowledge: Yamato, extremely damaged (took over 20 bombs and one torp from a sub) Musashi, not sure if I ever saw it. Now that I've quit playing that game, I should load it up and see if it even got built. Hiei, in port somewhere (I can't believe it didn't sink, it took 2-3 torps and lots of shell hits in a surface action against N Carolina and 2 CAs) Haruna, sitting with Hiei somewhere Nagato, bombed like crazy Mutsu, don't think I saw it after the initial phases of the war 1 CA, unsure which I sunk so many TKs and AKs during 1942 that I'm not sure there are enough left to fuel the AI's industry (from what few resource areas the AI even captured), other than perhaps a/c production. I had just finished retaking Mindanao (the AI never succeeded in wiping out all resistance there), invaded Luzon via Legaspi and was bogged down in Manila with 900 AV vs 400+forts, and slowly taking down the fortifications at Palembang to liberate it. I lost a couple CAs, some British BBs, and Lexington. It was a close thing with Hornet and Saratoga once, but USN CVs are surprisingly durable at times (especially Saratoga, it seems). In summary, I'm glad I started a new campaign against Hard AI. Still, I learned a ton in the first game, and not just about how to play but how I like the preferences (I'll never play with PDU off again, for example). I also use a legal pad or notepad of what things I need to remember to check up on each turn, or every X turns, crossing them off as I get through them. I probably use one sheet per month of gameplay when the action is fast, and maybe one sheet per two months when it's not. It's very handy to have in front of me during the combat phase, too - I can jot down "Stand down Rabaul strike", for example, if my fighters are depleted and I'm suffering bomber losses in an AM strike, so that I don't forget to do so in between turns and suffer undue losses. When I do forget, I like to just chalk it up to a simulation of IRL chain of command or communications failure. The AI seems to need every advantage it can get.
< Message edited by Lokasenna -- 8/22/2012 8:47:08 PM >
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