Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Art mods

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Art mods Page: <<   < prev  27 28 [29] 30 31   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Art mods - 6/21/2012 6:00:08 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Can i use the MOD "jpseg" or something like that.
And where in wich folder i've got to place each file?
I really dont have an idea.




Attachment (1)

< Message edited by MAARTENR -- 6/21/2012 7:17:35 PM >


_____________________________


(in reply to Dixie)
Post #: 841
RE: Art mods - 6/21/2012 9:32:52 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
This is what your art folder should look like after the insignia and rotating art are in place.






Attachment (1)

< Message edited by Halsey -- 6/21/2012 9:34:10 PM >


_____________________________


(in reply to MAARTENR)
Post #: 842
RE: Art mods - 6/22/2012 2:17:13 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Thanx for your help!
i dont get the plane art with the replacement master.
Wich files must i use?

< Message edited by MAARTENR -- 6/22/2012 7:44:40 PM >


_____________________________


(in reply to Halsey)
Post #: 843
RE: Art mods - 6/22/2012 8:38:38 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Download instructions:






Attachment (1)

_____________________________


(in reply to MAARTENR)
Post #: 844
RE: Art mods - 6/22/2012 10:31:49 PM   
BigDuke66


Posts: 2013
Joined: 2/1/2001
From: Terra
Status: offline
Could someone be so kind to send the stock Aptop_alpha.bmp and Jptop_alpha.bmp? Lost them and I don't want to reinstall just to get them back.
If so please mail to BigDuke66@gmx.de

< Message edited by BigDuke66 -- 6/23/2012 2:08:04 AM >


_____________________________


(in reply to Halsey)
Post #: 845
RE: Art mods - 6/23/2012 8:37:57 AM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Hello Helsay i have to look at the 1945 campaign and than by some units i see painting but it isnt very good vissible.
But that doesnt matter you have done a very good job!!!!!!!!!!!!!!!!
Have a nice weekend!

< Message edited by MAARTENR -- 6/23/2012 9:10:29 AM >


_____________________________


(in reply to BigDuke66)
Post #: 846
RE: Art mods - 6/23/2012 10:28:19 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
This artwork will only match exactly the stock campaign scenarios.
All others will be off, the art is identified by the unit ID#.

Perfect?
No...

With only 60x60 or 60x150 pixels you won't get photo quality art.

Enjoy!!!

_____________________________


(in reply to MAARTENR)
Post #: 847
RE: Art mods - 6/23/2012 10:31:13 AM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Its bloody perfect, great job Halsey!!!!!!!!!!!!!
Maybe till some other time.
The unit signiature are great!!!!!!!!!!!!!!!!!!!!!

_____________________________


(in reply to Halsey)
Post #: 848
RE: Art mods - 7/4/2012 8:36:24 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Just downloaded it all. Beautiful! Now does anyone know where to go to get those IJN sunburst flags off the land bases?

(in reply to MAARTENR)
Post #: 849
RE: Art mods - 7/4/2012 9:10:55 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
There is alternate base artwork already in the game.

Just rename it.

_____________________________


(in reply to geofflambert)
Post #: 850
RE: Art mods - 7/5/2012 8:41:12 PM   
geofflambert


Posts: 14863
Joined: 12/23/2010
From: St. Louis
Status: offline
Excellent, found it! Now I just need a little Portuguese flag icon for Goa, then pull my troops out of it and declare it off-limits.

(in reply to Halsey)
Post #: 851
RE: Art mods - 7/6/2012 12:34:34 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline

quote:

ORIGINAL: geofflambert

Excellent, found it! Now I just need a little Portuguese flag icon for Goa, then pull my troops out of it and declare it off-limits.



Less eye strain looking at them.






Attachment (1)

_____________________________


(in reply to geofflambert)
Post #: 852
TF Mission Bitmap - 7/8/2012 8:16:51 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Allied TF mission bitmaps in color.

DL and edit to 24 bit, drop in your art folder.
Overwrites original.
Rename to A_Mission.

Final version uploaded on my site.












Attachment (1)

< Message edited by Halsey -- 7/11/2012 10:48:35 PM >


_____________________________


(in reply to MAARTENR)
Post #: 853
RE: TF Mission Bitmap - 7/9/2012 10:48:47 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Japanese mission art.

Same procedure as above.
Rename to J_Mission.

Final version uploaded to my site.








Attachment (1)

< Message edited by Halsey -- 7/11/2012 10:50:11 PM >


_____________________________


(in reply to Halsey)
Post #: 854
RE: TF Mission Bitmap - 7/13/2012 3:06:49 PM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline
Nice job, thanks!

(in reply to Halsey)
Post #: 855
RE: TF Mission Bitmap - 7/13/2012 3:15:50 PM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
+1

(in reply to cohimbra)
Post #: 856
RE: TF Mission Bitmap - 7/14/2012 12:37:23 AM   
mikkey


Posts: 3142
Joined: 2/10/2008
From: Slovakia
Status: offline
+1

_____________________________


(in reply to larryfulkerson)
Post #: 857
RE: TF Mission Bitmap - 7/14/2012 10:30:28 PM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Gracias amigos.

GM TF mission bitmaps.
Resave as 24 bit and rename.

Brits are next.










Attachment (1)

< Message edited by Halsey -- 7/20/2012 9:41:37 PM >


_____________________________


(in reply to mikkey)
Post #: 858
RE: TF Mission Bitmap - 7/20/2012 12:15:21 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
Great Britain TF mission art.

Resave as 24 bit and rename.







Attachment (1)

_____________________________


(in reply to Halsey)
Post #: 859
RE: TF Mission Bitmap - 8/13/2012 2:05:28 PM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
hello, I have seen in the first page some emblems mod for squadrons as well as for the aicrarft side art works.

Is it possible to download the mod using some link? is it mostly completed for US and Japan?

Would it be possible to preserve the current installation? maybe I should copy the game in different folder before to install it?
Thank you in advance, and it looks great work!

(in reply to Halsey)
Post #: 860
RE: TF Mission Bitmap - 8/13/2012 2:35:39 PM   
fulcrum28


Posts: 660
Joined: 2/28/2010
Status: offline
does the installation only affects the ART folder? it means if I make a security copy of the ART folder as ART_older and install the patch, it will re-write on ART and will keep my old installtion safe in ART_older, right? And the mod does not intalls/modifiy anything in the root Admiral directory, right?

(in reply to fulcrum28)
Post #: 861
RE: TF Mission Bitmap - 8/16/2012 12:08:35 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
quote:

ORIGINAL: fulcrum28

hello, I have seen in the first page some emblems mod for squadrons as well as for the aicrarft side art works.

Is it possible to download the mod using some link? is it mostly completed for US and Japan?

Would it be possible to preserve the current installation? maybe I should copy the game in different folder before to install it?
Thank you in advance, and it looks great work!




Here is the link for the artwork.
http://www.matrixgames.com/forums/tm.asp?m=2913555


Instructions are located on this current thread page for installation instructions.
If the modded art overwrites the original, these will be overwritten by comprehensive game updates.

These are complete, though they will only completely match the stock campaign game scenarios.


< Message edited by Halsey -- 8/16/2012 12:23:48 AM >


_____________________________


(in reply to fulcrum28)
Post #: 862
RE: Art mods - 8/16/2012 12:27:32 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline

quote:

ORIGINAL: Halsey

This is what your art folder should look like after the insignia and rotating art are in place.







Like this...

_____________________________


(in reply to Halsey)
Post #: 863
RE: Art mods - 8/16/2012 12:28:09 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline

quote:

ORIGINAL: Halsey

Download instructions:








And this...

_____________________________


(in reply to Halsey)
Post #: 864
Cloud Mod - 8/23/2012 7:34:47 PM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Little cloud mod.

I did this to replace the indistinct white fluffy things with a simple cloud symbol.

Attachment (1)

< Message edited by Jace11 -- 9/2/2012 4:06:33 PM >

(in reply to Halsey)
Post #: 865
RE: Cloud Mod - 8/29/2012 1:11:27 AM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Here is some mission art I made..

First US:

Sorry no preview.. matrix games forums apparently won't let me post a link to a small image cause its only my second post... whoop!

[[Edit, reupload, slight changes to a couple of panels]]

Attachment (1)

< Message edited by Jace11 -- 9/2/2012 4:07:29 PM >

(in reply to Jace11)
Post #: 866
RE: Cloud Mod - 8/29/2012 1:12:00 AM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Now Japan



Attachment (1)

< Message edited by Jace11 -- 9/2/2012 4:08:07 PM >

(in reply to Jace11)
Post #: 867
RE: Cloud Mod - 8/31/2012 1:19:17 AM   
kevin_hx


Posts: 156
Joined: 1/20/2008
From: China
Status: offline
It's very nice!

_____________________________


(in reply to Jace11)
Post #: 868
RE: Cloud Mod - 8/31/2012 2:08:47 AM   
kevin_hx


Posts: 156
Joined: 1/20/2008
From: China
Status: offline
Hello Halsy,
I have a question,
How can I use the folder like AlliedPlanes42-46?

_____________________________


(in reply to kevin_hx)
Post #: 869
RE: Cloud Mod - 8/31/2012 8:49:30 AM   
Halsey

 

Posts: 5069
Joined: 2/7/2004
Status: offline
quote:

ORIGINAL: kevin_hx

Hello Halsy,
I have a question,
How can I use the folder like AlliedPlanes42-46?


Download Regs Cathartes Rotating Plane Art from my Google site, and unzip the folders into the game Art folder.
You also need the planeside and top replacement files.
That's it...

< Message edited by Halsey -- 8/31/2012 9:07:58 PM >


_____________________________


(in reply to kevin_hx)
Post #: 870
Page:   <<   < prev  27 28 [29] 30 31   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Art mods Page: <<   < prev  27 28 [29] 30 31   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.590