jpinard
Posts: 500
Joined: 4/19/2004 Status: offline
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quote:
ORIGINAL: benjiro From my first impressions of the game: * Troop Handling. * More "go to event" ability is needed * When something can not be build, do not show the icon ( like Research station that do not get a bonus at x location = no build = no reason to show icon ). Or wonder? build icon that are empty, with no "return" icon to go back. * A lack of ability to focus on key battles. If the AI advices a raid against a Pirate or whatever base, it will be nice to see a followup: "Battle xx starting, go to event?". Too many battles end up, when your focused on other spots, and you "miss" the battle. * Interface to darn frustrating ( you lose a lot of time doing basic things ). Why can you not say: Get the closest ship of x, do x task here. Its frustrating that you always need to find a ship, select it, go back to the source, and then give the command. Or find the ship in the interface ( left one ), with 100's of ships when you do not know where that ship you selected really is. How about query tasks? Ships in the area do x, y, z in this location. Last game, i noticed 35 or 40 construction ships, flying across the map, to go repair a battleground of ships, to run out of fuel 1/10 of the way. In other words, almost all my construction ships ended up being send by the AI. And as i was too busy dealing with combat, by the time i noticed this ( big map, they where already out of my view sector ), there was no point bringing them back ( and icing on the cake, the battleground had a pirate ship hitting the arriving construction ships = Even if they arrived ... ). The automation on some points is bad, but turning it off, results in you needed to query every job, with a interface that is not designed for "ease". I hope that the next expansion solves plenty of those points. Good points, my biggest hope is that the AI is improved.
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