Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Giant World Map

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Giant World Map Page: [1]
Login
Message << Older Topic   Newer Topic >>
Giant World Map - 8/30/2012 2:27:24 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
For those of you who know me, it would come as no surprise that i have been working on something. And this time its a HUGE project. A Giant Map of the world, bigger than any map so far of the globe. This map is 393 x 184 hexes. A whopping 72k hexes.

My original plan was to have every of the 55 nations that are in GD 1938 to have a seperate regime, just like in that scenario... but... i ran into memory problems around 45 regimes.

I scrapped the plan for a while, but after speaking with bwheatley, i resumed the project, and made a neutral regime, for the less important regimes, and i have marked them with different numbers in areaslot 1. Currently 9 nations share the neutral regime. I also had to unify some regimes, still... so the country of BeNeLux now exists... (Belgium Netherlands Luxembourg) as one entity. And Denmark and Norway is now one country as well...

All those things are just minor.. .compared to the process of making the map itself.

My overlay only has borders, cities and rivers on it. So i have had to use my old dictionary from 1970s to determine landscapes, and such. Borders were alittle hard as well, since i decided to have the map start off as in the year 1938...

So far I´ve done Europe, and Africa. I expect I will begin with south america soon.

Most of the work with this map has been done while i bounced ideas off of bwheatley...

Here is a look at europe.




Attachment (1)

< Message edited by ernieschwitz -- 8/30/2012 3:19:16 PM >
Post #: 1
RE: Giant World Map - 8/30/2012 3:00:24 PM   
Krafty

 

Posts: 395
Joined: 3/26/2010
Status: offline
Wow very nice work. Spain and the Basque area look fantastic, and Goteberg is nice to see.

(in reply to ernieschwitz)
Post #: 2
RE: Giant World Map - 8/30/2012 4:08:47 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
Wow 72K hexes to conquer!  
I hope Vic reads this and maybe get this in AT PLatinum??

(in reply to Krafty)
Post #: 3
RE: Giant World Map - 8/30/2012 4:29:32 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Oh i hope to get it done way before AT Platinum... If that title ever hits the shelves that is...

(in reply to Josh)
Post #: 4
RE: Giant World Map - 8/30/2012 4:53:40 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
quote:

ORIGINAL: Kraftwerk

Wow very nice work. Spain and the Basque area look fantastic, and Goteberg is nice to see.


Just for you Kraftwerk, here is a closer look at Spain :)




Attachment (1)

(in reply to Krafty)
Post #: 5
RE: Giant World Map - 8/30/2012 7:54:18 PM   
CSO_Talorgan


Posts: 768
Joined: 3/10/2007
Status: offline
It will be interesting to see how peoples' computers handle this.

(in reply to ernieschwitz)
Post #: 6
RE: Giant World Map - 8/30/2012 7:59:56 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
I don´t think it is the biggest map ever. I think that the ETO map is in fact bigger... I should check, but it is up there in size with this one... I have a feeling as long as I keep to the plan i have, it should work out fine.

FYI, I am breaking two of the rules Vic set up as recommendations. Not over 20k Hexes, not over 10 regimes. Both have been broken before. In the current version of WaW i believe there is about 30 regimes, and in GD 1938 there is 55 regimes.

I think I am ok. But we will see... if not, I am going to have to go for more RAM :) :P

(in reply to CSO_Talorgan)
Post #: 7
RE: Giant World Map - 8/30/2012 11:09:02 PM   
LazyBoy

 

Posts: 190
Joined: 5/7/2005
Status: offline
Thats a very nice looking map

(in reply to ernieschwitz)
Post #: 8
RE: Giant World Map - 9/3/2012 2:53:41 AM   
Bombur

 

Posts: 3642
Joined: 7/2/2004
Status: offline
I like this map, did you check how much RAM the game is eating? It seems to me that you could have the 55 regimes if you do all of them human controlled and create rules for them to join a certain regime when attacked by the major players. This is just a thought, however.

(in reply to LazyBoy)
Post #: 9
RE: Giant World Map - 9/3/2012 6:36:17 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Yeah Bombur, I would wish it was so, but it runs into RAM constraints when saving and there are more than 30 regimes. So I have cut it down to around 27 regimes... and 3 of them are dummy regimes just called Neutrals. The others are:

The 8 Major regimes, that i suspect will be playable:
Germany, Italy, Japan, Soviet Union, France, Great Britain, United States and China.

The Minors, that i will make non-playable, but which are able to join each regime and declared war against are the following:
Denmark/Norway, Sweden, Finland, BeNeLux, Spain, Poland, The Baltic Countries, Czechoslovakia, Austria, Hungary, Yugoslavia, Rumania, Bulgaria, Greece, Turkey and Persia.

Here is a look at the Middle East btw.




Attachment (1)

(in reply to Bombur)
Post #: 10
RE: Giant World Map - 9/3/2012 6:47:14 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
The Neutrals are everything else.

They will be placed in the dummy regimes i made for neutral countires, and i will mark out the countries using these dummy regimes, as well as differently valued areaslots. For instance Ireland is areaslot 0, value 1. And if i wish someone to diplomatically take over Ireland, it is possible to do so, by joining areaslot 0, value 1, with that regime. Areaslot 0, value 2, is Albania, Areaslot 0, value 3 is Portugal and its colonies... and so on...

The only real problem with this way of making countries, is that you cannot declare war on them. Which is alittle annoying.

Using Areaslot values is cheaper "RAM Wise" than using regimes. It´s a method that BWheatley and I came up with, and which i have tested in a small test scenario i made.

Originally i planned for Brazil and Argentina to be seperate regimes. Now they will be different values in different neutral regimes. That way you can still see the borders, and take over the countries diplomatically, but not declare war on them....

(in reply to ernieschwitz)
Post #: 11
RE: Giant World Map - 9/4/2012 8:46:24 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
nice map, looking forward to playing this!

(in reply to ernieschwitz)
Post #: 12
RE: Giant World Map - 9/4/2012 4:49:19 PM   
Krafty

 

Posts: 395
Joined: 3/26/2010
Status: offline
No port at Bandar Abbas in Persia? Was a fairly big port at the time, easily served as much tonnage as Abbadan. With the larger map, might be worth the addition.

(in reply to lion_of_judah)
Post #: 13
RE: Giant World Map - 9/4/2012 5:55:18 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Sure i could add it :) No problem... I expect there will be many different places i need to add once i have done my first draft...

So just keep coming with those suggestions.

(in reply to Krafty)
Post #: 14
RE: Giant World Map - 9/8/2012 10:12:25 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
After losing a bit of steam, and disparing over the large number of cities in India, i got kicked in the rear (by BWheatley) and i finished off the indian subcontinent.

So here it is, along with Bandar Abbas, in Persia, just on the map to the north and west.




Attachment (1)

(in reply to ernieschwitz)
Post #: 15
RE: Giant World Map - 9/8/2012 10:17:19 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
And here is South Africa... well more like the most southern part of Africa.






Attachment (1)

(in reply to ernieschwitz)
Post #: 16
RE: Giant World Map - 9/8/2012 10:22:32 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
And this is the East african area...

Err... i mean west africa of course...




Attachment (1)

< Message edited by ernieschwitz -- 9/9/2012 7:19:42 AM >

(in reply to ernieschwitz)
Post #: 17
RE: Giant World Map - 9/9/2012 6:01:08 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Looks a bit like West Africa.....


_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to ernieschwitz)
Post #: 18
RE: Giant World Map - 9/9/2012 6:02:29 AM   
Jeffrey H.


Posts: 3154
Joined: 4/13/2007
From: San Diego, Ca.
Status: offline
Actually, this map with Bomburs GD mod could be very very fun.

_____________________________

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson

(in reply to Jeffrey H.)
Post #: 19
RE: Giant World Map - 9/9/2012 7:20:11 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline

quote:

ORIGINAL: Jeffrey H.

Looks a bit like West Africa.....



Of course you are right :)

(in reply to Jeffrey H.)
Post #: 20
RE: Giant World Map - 9/9/2012 8:26:22 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
India didn´t look just right to me... it does now... anyone spot the difference :) ?




Attachment (1)

(in reply to ernieschwitz)
Post #: 21
RE: Giant World Map - 9/9/2012 6:21:48 PM   
Josh

 

Posts: 2576
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
You've added a city? Coinbatore? Never heard of it.
But, it looks... awesome!

(in reply to ernieschwitz)
Post #: 22
RE: Giant World Map - 9/9/2012 8:51:00 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Thanks :)

I actually added a city, two ports, and some mountain ranges. ...

(in reply to Josh)
Post #: 23
RE: Giant World Map - 9/24/2012 12:04:13 PM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
oh the possibilities of a modern day scenario with this map are just causing me to jump up and down for joy. Regarding WW 2 scenarios, I love seeing Germany defeated and then carved up among the victors and never being allowed to form as a nation ever again...

(in reply to ernieschwitz)
Post #: 24
RE: Giant World Map - 10/2/2012 9:08:37 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
was curious on how much longer we have to wait on this, and what type of scenario are you planning? a major WW2 thing or a Modern conflict. Also the city graphics look a lot like the DC game city graphics!

< Message edited by lion_of_judah -- 10/2/2012 9:10:01 AM >

(in reply to lion_of_judah)
Post #: 25
RE: Giant World Map - 10/2/2012 9:56:48 AM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
Quite a while yet.

There is alot of landmass to be covered by mapping, and i am sort of stuck in the process ... and i got myself a girlfriend too... those take up time too ;) ...

As for the city graphics, i nicked those sort of from bwheatley and his europe map, and he nicked them from DC.

I was thinking a something for the www2 era, but nothing has really been planned yet.

(in reply to lion_of_judah)
Post #: 26
RE: Giant World Map - 10/3/2012 8:10:28 AM   
lion_of_judah


Posts: 2113
Joined: 1/8/2007
Status: offline
congrats on the girlfriend ernieschwitz and looking forward to a completed map. I 'm curious though why go with the old AT graphics instead of the newer ATG graphics?

< Message edited by lion_of_judah -- 10/3/2012 8:58:24 AM >

(in reply to ernieschwitz)
Post #: 27
RE: Giant World Map - 10/3/2012 8:31:40 PM   
ernieschwitz

 

Posts: 3893
Joined: 9/15/2009
From: Denmark
Status: offline
I started out using the new ATG graphics, but the map just looked alittle too fake for my liking. It did have some advantages though, like fields.... but overall i really like the Realist Mod graphics, and thats why i use them...

(in reply to lion_of_judah)
Post #: 28
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Advanced Tactics Series >> Mods and Scenarios >> Giant World Map Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.297